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Re-evaluate the Minigunner crush fix #130
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Think this is indeed a difficult one. In a way it also made sense that the elite infantry of the infantry general has extra features like this. On the other hand it is quite annoying 😁 |
We were thinking to test and adjust the crushing size. So we could make the China Minigunner harder to crush than regular infantry but not as extreme as before, where a car could almost drive through entirely. |
Make them better crushable at least like Xezon said. |
I looked into this with tweaking
in both Minigunner and Rocket Buggy. OriginalHere are original bounding boxes of some vehicles and Minigunner object. Rocket Buggy has more generous bounding box size relative to its physical mesh size. ChangedReducing bounding box values of Rocket Buggy to 1, 1 showed no visual difference in World Builder. The bounding box looked the same. As for Minigunner, reducing bounding box to 1, 1 showed difference, but no change in behaviour. VideoCrushing always looks like this, no matter the GeometryMajorRadius, GeometryMinorRadius. It is unclear to me whether or not this can be tweaked. generals.2022-08-16.09-37-50-39.mp4 |
Enlima29:
Zeke:
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Minigunner can now be crushed just like any other infantry unit. We should pay special attention to it and evaluate whether or not we keep it this way for the final release.
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