Releases: TheOfficialFloW/GePatch
Releases · TheOfficialFloW/GePatch
GePatch 0.2
- Added ability to skip GE patches by holding L while starting a game.
- Changed framebuffer copy algorithm.
- Changed behavior of sync opcode.
- Disabled forced dithering again.
Note: This release seems to add flickering to many games. Some games may run better in v0.19.1.
GePatch 0.19.1
- Removed optimization introduced earlier since it's not working.
- Forced dithering on.
GePatch 0.19
- Fixed a small bug that was introduced earlier.
- Fixed a few bugs that caused certain games to crash.
THIS MUST BE USED WITH ADRENALINE-7.
GePatch v0.18.1
- Fixed bug that enables more games to render without smear.
THIS MUST BE USED WITH ADRENALINE-7. DO NOT USE ADRENALINE BUBBLE MANAGER SINCE THAT ALWAYS DOWNGRADES ADRENALINE.
GePatch 0.18
- Changed fake vram address to allow more games to work.
- Added patch to allow games to use more memory of fake vram to store textures.
- Added optimization to prevent double patching of vertices. May increase performance in some games and prevent overzoomed textures.
THIS MUST BE USED WITH ADRENALINE-7
GePatch 0.17.1
v0.17.1 Fixed indexed draws, now working correctly
GePatch 0.17
- Fixed artifacts, flickering and black screens in some games.
- Fixed some regressions introduced in earlier versions.
Note: This binary has been reuploaded with some hot fixes.
GePatch 0.16
- Added behavior of signal commands.
- Optimized draws to ignored framebuffers.
GePatch 0.15
- Switched to using dfs algorithm to traverse the display list.
- Fixed a few commands and changed their stopping criteras.
- Added indexed draws support.
GePatch 0.14
- Fixed another issue that causes games to show black screen only.