Skip to content

Commit

Permalink
Remove now unnecessary ResourceImporterCSV importer
Browse files Browse the repository at this point in the history
Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.

This is now properly fixed with godotengine#47268 which allows disabling the import for
specific files.
  • Loading branch information
akien-mga committed Mar 23, 2021
1 parent 538daf6 commit 7ed2220
Show file tree
Hide file tree
Showing 3 changed files with 0 additions and 138 deletions.
5 changes: 0 additions & 5 deletions editor/editor_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,6 @@
#include "editor/filesystem_dock.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/resource_importer_bitmask.h"
#include "editor/import/resource_importer_csv.h"
#include "editor/import/resource_importer_csv_translation.h"
#include "editor/import/resource_importer_image.h"
#include "editor/import/resource_importer_layered_texture.h"
Expand Down Expand Up @@ -5779,10 +5778,6 @@ EditorNode::EditorNode() {
import_csv_translation.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);

Ref<ResourceImporterCSV> import_csv;
import_csv.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_csv);

Ref<ResourceImporterWAV> import_wav;
import_wav.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_wav);
Expand Down
76 changes: 0 additions & 76 deletions editor/import/resource_importer_csv.cpp

This file was deleted.

57 changes: 0 additions & 57 deletions editor/import/resource_importer_csv.h

This file was deleted.

0 comments on commit 7ed2220

Please sign in to comment.