Skip to content

Latest commit

 

History

History
74 lines (59 loc) · 2.67 KB

CHANGELOG.md

File metadata and controls

74 lines (59 loc) · 2.67 KB

Changelog

0.4.0

Released November 4th, 2024.

This version is compatible with Stardew Valley 1.6.9 only. Please use an earlier release for compatibility with earlier versions of Stardew Valley.

Fixed

  • Compatibility with Stardew Valley 1.6.9.

0.3.0

Released June 6th, 2024.

Added

  • A Message type event that plays a sound and displays a message, like how Placement events work, but that doesn't actually place anything.

Fixed

  • Issue where some events caused crashes for farmhands in multiplayer due to missing constructors.
  • Issue where side effects would not run for farmhands.
  • Issue where an invalid item could be spawned and cause issues for saving the game. (Fixed in Stardew Valley 1.6.9, but this is a fix for previous versions of the game.)
  • Remove some unnecessary log messages that were confusing users.

0.2.0

Released April 16th, 2024.

Added

  • The mre_pick command can be used to view what event would be selected tonight. Useful for testing conditions without actually going to bed to trigger an event.
  • Placement events can now spawn buildings, optionally with animals.
  • Placement events can now spawn crops.
  • Placement event output entries can now accept a list of SpawnAreas, which are rectangles that limit the possible locations chosen to only be within the rectangles.
  • Placement events have a new RequireMinimumSpots flag that will cause them to abort if they don't find MinStack valid locations.
  • Events can now have a Priority, which changes how they're sorted in the event list. Events with a higher priority have a chance to happen first.
  • Events can now be tagged as Exclusive. When determining which event should happen in a night, the first exclusive event to pass its conditions will be used. If no exclusive event passes, then all the remaining events with passing condition are selected between.
  • Non-exclusive events now have a Weight on their condition, which can be used to adjust the likelyhood that that event is chosen when there are multiple matching events.

Changed

  • The placement event now displays an icon on screen when a sound is playing, like the vanilla SoundInTheNight event does.
  • The sample content pack now has a 1% chance for any given event to happen, rather than 0%, so you don't need to trigger them manually. It's just as rare as a vanilla event.

Fixed

  • The farmer can now be used in Script events and will be visible and everything.

0.1.0

Released April 16th, 2024.

This is the initial release of More Nightly Events. Please look forward to it, everyone! I look forward to seeing what the community comes up with, and what we can create together.