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For the context of this proposal:
Since UniTask.WaitUntilValueChanged uses IEqualityComparer to detect if the value has changed, its logic is totally different from UniTask.WaitUntil. So I can't just replace WaitUntil with WaitUntilValueChanged.
My use case is:
varcomponent=awaitUniTask.WaitUntil(gameObject,static x =>x.GetComponent<MyComponent>());// do something to the retrieved component
The text was updated successfully, but these errors were encountered:
I have implemented the suggested UniTask.WaitUntil, the adjacent UniTask.WaitWhile and also the overloading of UniTask.Defer, which I personally use frequently, and submitted a PR.
For the context of this proposal:
Since UniTask.WaitUntilValueChanged uses IEqualityComparer to detect if the value has changed, its logic is totally different from UniTask.WaitUntil. So I can't just replace WaitUntil with WaitUntilValueChanged.
My use case is:
The text was updated successfully, but these errors were encountered: