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items that are buoyant move with water currents when thrown into a river or the ocean or a lake or something #62334

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TiberianEuan opened this issue Nov 22, 2022 · 8 comments
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stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@TiberianEuan
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Is your feature request related to a problem? Please describe.

I wish I could throw a bottle with paper in it into the ocean for some random zombie to trip over when it reaches the shore!

Solution you would like.

Instead of sitting there doing nothing in the water, it should float away!

Describe alternatives you have considered.

No response

Additional context

https://youtu.be/mG_M-sj2CNA?t=121

@TiberianEuan TiberianEuan added the <Suggestion / Discussion> Talk it out before implementing label Nov 22, 2022
@ZhilkinSerg
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There is no ocean and/or currents.

@Zireael07
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Rivers have currents IRL, I think that's what OP is referring to.

@NetSysFire
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This is a feature request for a feature that does not exist yet though

@TiberianEuan
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rivers and lakes exist in cdda

@NetSysFire
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Yes, they do exist but there is no concept of direction for flowing water at all. In order for this to be implemented, currents need to exist. This will be an exceptionally complex task, potentially involving water physics which also do not exist yet.

Deep water will also simply swallow items and moving items around in a random direction in shallow (flowing) water, which would be possible right now, is kind-of counter productive.

Keep in mind that this is a cool idea but someone needs to do the work. And it will be a giant load of it, possibly involving major changes to how worlds work at the moment.

@TiberianEuan
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what about while there is no water physics, and objects just float in the direction they were thrown or randomly if dropped.

@oosyrag
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oosyrag commented Nov 24, 2022

what about while there is no water physics, and objects just float in the direction they were thrown or randomly if dropped.

That would be rudimentary water physics, albeit unrealistic, unintuitive, and potentially really annoying (imo) from a gameplay perspective.

@github-actions
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Dec 24, 2022
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Jan 23, 2023
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