FieldOfView Script
Overview
The FieldOfView
script in this repository is designed to create a field of view for detecting objects within a specified radius and angle. It's particularly useful for implementing vision or detection systems in Unity projects.
Features
- Field Parameters: Allows customization of the field's radius, angle, and offset from the origin.
- Target and Obstruction Masks: Specify the layers to be considered as targets and obstructions for detection.
- Field Method: Includes a method
Field<T>(string tag = null)
that returns a list of objects of a specified type (T
) within the defined field of view based on certain conditions.
Usage
- Attach the Script: Attach the
FieldOfView.cs
script to a GameObject in your Unity scene. - Set Parameters: Adjust the radius, angle, offset, and layer masks in the Inspector according to your requirements.
- Call the Field Method: Use the
Field<T>(string tag = null)
method to retrieve a list of objects within the defined field of view.
Example Usage:
// Example usage in another script
List<YourObjectType> detectedObjects = GetComponent<FieldOfView>().Field<YourObjectType>("YourTag");
// Replace YourObjectType with the actual type of object you're looking for and "YourTag" with the specific tag condition (or leave it null to ignore tag conditions).
Notes
- Ensure the necessary colliders and tags are appropriately set up on the objects you want to detect within the field of view.
- Make sure to handle the visibility checks and responses to detected objects as per your game or application requirements.