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A new button in the controls toolbar allowing a GM to show / hide the visibility of Combat Numbers. If hidden, the Combat Numbers will not be rendered on the GM's canvas, nor the other players'
Settings entitled "HP Object Path" and "Temporary HP Object Path" which allows Combat Numbers to be used by any game system, assuming you know the object path to the HP attributes. More explanation exists in the README and settings page in Module Settings.
A setting entitled "Show Addition / Subtraction Modifiers" which shows a "-" in front of a Combat Number when damage is dealt, or shows a "+" when healed. This is a per-player basis, not scoped to the entire game itself
Increased visibility on the green healing colour
Added support for Pathfinder 1 and 3.5 SRD out-of-the-box
Fixed
Fixed bug where scene changes were causing players' Combat Numbers to not render anymore
Temporary HP is taken into account for tokens
No more ominous "Malformed token and delta data in preUpdateToken hook" bug" message when lightweight updating tokens