-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathgame.test.js
288 lines (238 loc) · 11.2 KB
/
game.test.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
import { jest } from '@jest/globals'
import Game from '../src/game.js'
HTMLMediaElement.prototype.play = jest.fn()
document.body.innerHTML = `
<input type="checkbox" id="menu-checker" />
<h1 id="game-over-message">Game Over!</h1>
<div id="menu-container">
<div id="main-menu">
<button class="show-game-config"></button>
<button class="show-leaderboard"></button>
<button class="show-settings"></button>
<button class="return-to-menu"></button>
</div>
<form id="game-config">
<fieldset>
<legend>Select game mode</legend>
<label><input type="radio" value="casual" name="gamemode" checked /> Casual</label>
<label><input type="radio" value="casual-new" name="gamemode" /> Casual (new game)</label>
<label><input type="radio" value="blitz" name="gamemode" /> Blitz</label>
<label><input type="radio" value="500-tiles" name="gamemode" /> 500 tiles</label>
</fieldset>
<fieldset>
<legend>Select difficulty</legend>
<label><input type="radio" value="easy" name="difficulty" /> Easy</label>
<label><input type="radio" value="normal" name="difficulty" checked /> Normal</label>
<label><input type="radio" value="hard" name="difficulty" /> Hard</label>
</fieldset>
<section>
<input type="submit" value="start" />
</section>
</form>
<div id="leaderboard">
<label>
Select leaderboard:
<select id="gamemode-leaderboard-selector">
<option value="blitz" selected>Blitz</option>
<option value="500-tiles">500 tiles</option>
</select>
</label>
<label>
Select difficulty:
<select id="difficulty-leaderboard-selector">
<option value="easy">Easy</option>
<option value="normal">Normal</option>
<option value="hard">Hard</option>
</select>
</label>
<ul id="leaderboard-list"></ul>
</div>
<div id="settings"></div>
</div>
<div id="info">
<div id="difficulty"></div>
<div id="game-mode"></div>
<div id="timer">0</div>
</div>
<div id="grid"></div>
<div id="invert"></div>
<div id="score"></div>
`
describe('Game', () => {
const game = new Game()
const menu_checker = document.querySelector('#menu-checker')
const menu_container = document.querySelector('#menu-container')
const main_menu = document.querySelector('#main-menu')
const game_config = document.querySelector('#game-config')
const leaderboard = document.querySelector('#leaderboard')
const settings = document.querySelector('#settings')
const show_game_config = document.querySelector('.show-game-config')
const show_leaderboard = document.querySelector('.show-leaderboard')
const show_settings = document.querySelector('.show-settings')
const return_to_menu = document.querySelector('.return-to-menu')
it('Can be instantiated', () => {
// Assert
expect(game).toBeDefined()
expect(game).toBeInstanceOf(Game)
expect(game.minefield.density).toEqual(0.2)
})
it('Can open menu', () => {
// Act
menu_checker.click()
// Assert
expect(menu_container.classList.contains('hide')).toEqual(false)
})
it('Can close menu', () => {
// Act
menu_checker.click()
// Assert
expect(menu_container.classList.contains('hide')).toEqual(true)
})
it('Can show game config', () => {
// Arrange
menu_checker.click()
// Act
show_game_config.click()
// Assert
expect(main_menu.classList.contains('hide')).toEqual(true)
expect(game_config.classList.contains('hide')).toEqual(false)
})
it('Can return to menu', () => {
// Act
return_to_menu.click()
// Assert
expect(game_config.classList.contains('hide')).toEqual(true)
expect(main_menu.classList.contains('hide')).toEqual(false)
})
it('Can show leaderboard', () => {
// Arrange
return_to_menu.click()
// Act
show_leaderboard.click()
// Assert
expect(main_menu.classList.contains('hide')).toEqual(true)
expect(leaderboard.classList.contains('hide')).toEqual(false)
})
it('Can show settings', () => {
// Arrange
return_to_menu.click()
// Act
show_settings.click()
// Assert
expect(main_menu.classList.contains('hide')).toEqual(true)
expect(settings.classList.contains('hide')).toEqual(false)
})
it('Can load a game', () => {
// Arrange
return_to_menu.click()
show_game_config.click()
localStorage.setItem(
'casual-0.25',
'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'
)
// Act
game_config.querySelector('[value="hard"]').click()
game_config.querySelector('[value="casual"]').click()
game_config.querySelector('[type="submit"]').click()
// Assert
expect(game.minefield.density).toEqual(0.25)
expect(game.game_mode).toEqual(0)
expect(game.minefield.score).toBeGreaterThan(0)
expect(game.minefield.first_click).toBe(false)
})
it('Can start a new game', () => {
// Arrange
menu_checker.click()
show_game_config.click()
// Act
game_config.querySelector('[value="hard"]').click()
game_config.querySelector('[value="casual-new"]').click()
game_config.querySelector('[type="submit"]').click()
// Assert
expect(localStorage.getItem('casual-0.25')).toBeNull()
expect(game.minefield.density).toEqual(0.25)
expect(game.game_mode).toEqual(0)
expect(game.minefield.score).toEqual(0)
expect(game.minefield.first_click).toBe(true)
})
it('Can save data to localStorage', () => {
// Act
game.minefield.primary_action(0, 0)
game.minefield.update()
// Assert
expect(localStorage.getItem('casual-0.25').length).toBeGreaterThan(0)
})
it('Can remove data from localStorage', () => {
// Act
game.minefield.game_over_time = Date.now()
game.minefield.update()
// Assert
expect(localStorage.getItem('casual-0.25')).toBeNull()
})
it('Can start blitz mode', () => {
// Arrange
menu_checker.click()
show_game_config.click()
// Act
game_config.querySelector('[value="blitz"]').click()
game_config.querySelector('[value="normal"]').click()
game_config.querySelector('[type="submit"]').click()
// Assert
expect(game.minefield.density).toEqual(0.2)
expect(game.game_mode).toEqual(1)
})
it('Can update timer in blitz', () => {
// Act
game.minefield.update()
// Assert
expect(document.querySelector('#timer').innerHTML).toEqual('120s')
// Act
game.minefield.primary_action(0, 0)
game.minefield.init_time = Date.now() - 1500
game.minefield.update()
// Assert
expect(document.querySelector('#timer').innerHTML).toEqual('118s')
})
it('Can make game over by running out of time', () => {
// Assert
expect(game.minefield.game_over_time).toBeNull()
// Act
game.minefield.init_time = Date.now() - 120000
game.minefield.update()
// Assert
expect(game.minefield.game_over_time).toBeGreaterThan(0)
})
it('Can start 500 tiles mode', () => {
// Arrage
menu_checker.click()
show_game_config.click()
// Act
game_config.querySelector('[value="500-tiles"]').click()
game_config.querySelector('[value="normal"]').click()
game_config.querySelector('[type="submit"]').click()
// Assert
expect(game.minefield.density).toEqual(0.2)
expect(game.game_mode).toEqual(2)
})
it('Can update timer in 500 tiles', () => {
// Act
game.minefield.update()
// Assert
expect(document.querySelector('#timer').innerHTML).toEqual('0s')
// Act
game.minefield.primary_action(0, 0)
game.minefield.init_time = Date.now() - 2000
game.minefield.update()
// Assert
expect(document.querySelector('#timer').innerHTML).toEqual('2s')
})
it('Can win by getting 500 tiles', () => {
// Assert
expect(game.minefield.game_over_time).toBeNull()
// Act
game.minefield.score = 500
game.minefield.update()
// Assert
expect(game.minefield.game_over_time).toBeGreaterThan(0)
})
})