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Odd behavior with Wine sources #2

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LordHDL opened this issue Oct 11, 2014 · 2 comments
Open

Odd behavior with Wine sources #2

LordHDL opened this issue Oct 11, 2014 · 2 comments

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@LordHDL
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LordHDL commented Oct 11, 2014

OK, I know Wine is a sticky subject since it's still a large mess, but I figured I'd point this out anyway.

Injecting Wine sources causes the video to be upside down, and in some cases there is transparency where there shouldn't be any.

upside down
transparency
transparent in cs

CocoaSplit can flip sources so that's an easy workaround, however Syphon Recorder cannot. Would it be hard to add that flip option in SyphonInject as well? What about the transparency, any ideas?

I'm sure things are weird with Wine due to converting D3D to OpenGL, but I'm curious about what's causing the discrepancies.

@zakk4223
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Weird I've never seen the transparency thing before. What game and wine version is that?

The texture flipping thing is something I've been meaning to get around to (the flip option in CocoaSplit was my temp workaround for it). The tricky part is figuring out how to tell the injected code it needs to flip the texture.

@LordHDL
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LordHDL commented Oct 11, 2014

Wine version is the current stable build, 1.6.2. The game is Tales of Phantasia on the "pSX" emulator. The background in that screen shot is supposed to be black and not transparent.

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