From 19a86943df16739ca6e521e132d980c157340b2e Mon Sep 17 00:00:00 2001 From: Yatao Li Date: Wed, 23 Mar 2022 18:24:13 +0800 Subject: [PATCH] Update README --- README.md | 54 +++++++++++++++++++++++++++--------------------------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/README.md b/README.md index 97da561..04e926c 100644 --- a/README.md +++ b/README.md @@ -232,33 +232,33 @@ The FVim arguments will be consumed and filtered before the rest are passed to N ### Custom PUM icons -| Category | PUM text | NERD equivalent | -|----------|----------|-----------------| -|Text|t|| -|Method|:|| -|Function|f|| -|Constructor|c|| -|Field|.|ﰠ| -|Variable|v|| -|Class|C|ﴯ| -|Interface|I|| -|Module|M|| -|Property|p|ﰠ| -|Unit|U|塞| -|Value|l|| -|Enum|E|| -|Keyword|k|| -|Snippet|s|| -|Color|K|| -|File|F|| -|Reference|r|| -|Folder|d|| -|EnumMember|m|| -|Constant|0|| -|Struct|S|פּ| -|Event|e|| -|Operator|o|| -|TypeParameter|T|T| +| Category | PUM text | FVim | NERD equivalent | +|---------------|----------|-----------------------------------------------------------------------------------------------------|-----------------| +| Text | t | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Text_16x.png) |  | +| Method | : | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Method_16x.png) |  | +| Function | f | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Method_16x.png) |  | +| Constructor | c | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/NewClass_16x.png) |  | +| Field | . | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Field_16x.png) | ﰠ | +| Variable | v | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Variable_16x.png) |  | +| Class | C | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Class_16x.png) | ﴯ | +| Interface | I | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Interface_16x.png) |  | +| Module | M | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Module_16x.png) |  | +| Property | p | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Property_16x.png) | ﰠ | +| Unit | U | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Dimension_16x.png) | 塞 | +| Value | l | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Literal_16x.png) |  | +| Enum | E | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Enmerator_16x.png) |  | +| Keyword | k | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/IntelliSenseKeyword_16x.png) |  | +| Snippet | s | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Snippet_16x.png) |  | +| Color | K | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/ColorPalette_16x.png) |  | +| File | F | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/TextFile_16x.png) |  | +| Reference | r | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Reference_16x.png) |  | +| Folder | d | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Folder_16x.png) |  | +| EnumMember | m | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/EnumItem_16x.png) |  | +| Constant | 0 | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Constant_16x.png) |  | +| Struct | S | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Structre_16x.png) | פּ | +| Event | e | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Event_16x.png) |  | +| Operator | o | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Operator_16x.png) |  | +| TypeParameter | T | ![Symbol](/~https://github.com/yatli/fvim/raw/master/Assets/intellisense/Type_16x.png) | T | So instead of populating your symbol dictionary with the NERD-specific characters, use textual characters. FVim will pick them up and display graphical icons stored in `Assets/intellisense` instead.