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Bringing non-deforming bones to Unreal Engine, such as ORG and MCH bones (from Rigify), will make the hierarchy look messy with unnecessary bones. So, is it possible to make the addon extracting only the deform bones from the main rig controller and then export them?
The text was updated successfully, but these errors were encountered:
Bringing non-deforming bones to Unreal Engine, such as ORG and MCH bones (from Rigify), will make the hierarchy look messy with unnecessary bones. So, is it possible to make the addon extracting only the deform bones from the main rig controller and then export them?
The text was updated successfully, but these errors were encountered: