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Copy pathPewterGym.asm
executable file
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PewterGym.asm
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PewterGym_Script:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
call nz, .LoadNames
call EnableAutoTextBoxDrawing
ld hl, PewterGymTrainerHeader0
ld de, PewterGym_ScriptPointers
ld a, [wPewterGymCurScript]
call ExecuteCurMapScriptInTable
ld [wPewterGymCurScript], a
ret
.LoadNames:
ld hl, .CityName
ld de, .LeaderName
jp LoadGymLeaderAndCityName
.CityName:
db "PEWTER CITY@"
.LeaderName:
db "BROCK@"
PewterGymScript_5c3bf:
xor a
ld [wJoyIgnore], a
ld [wPewterGymCurScript], a
ld [wCurMapScript], a
ret
PewterGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw PewterGymScript3
PewterGymScript3:
ld a, [wIsInBattle]
cp $ff
jp z, PewterGymScript_5c3bf
ld a, $f0
ld [wJoyIgnore], a
PewterGymScript_5c3df:
ld a, $4
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_BROCK
lb bc, TM_BIDE, 1
call GiveItem
jr nc, .BagFull
ld a, $5
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM34
jr .gymVictory
.BagFull
ld a, $6
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_BOULDERBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_BOULDERBADGE, [hl]
ld a, HS_GYM_GUY
ld [wMissableObjectIndex], a
predef HideObject
ld a, HS_ROUTE_22_RIVAL_1
ld [wMissableObjectIndex], a
predef HideObject
ResetEvents EVENT_1ST_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE
; deactivate gym trainers
SetEvent EVENT_BEAT_PEWTER_GYM_TRAINER_0
jp PewterGymScript_5c3bf
PewterGym_TextPointers:
dw PewterGymText1
dw PewterGymText2
dw PewterGymText3
dw PewterGymText4
dw PewterGymText5
dw PewterGymText6
PewterGymTrainerHeader0:
trainer EVENT_BEAT_PEWTER_GYM_TRAINER_0, 5, PewterGymBattleText1, PewterGymEndBattleText1, PewterGymAfterBattleText1
db -1 ; end
PewterGymText1:
text_asm
CheckEvent EVENT_BEAT_BROCK
jr z, .beginBattle
CheckEventReuseA EVENT_GOT_TM34
jr nz, .gymVictory
call z, PewterGymScript_5c3df
call DisableWaitingAfterTextDisplay
jr .done
.gymVictory
ld hl, PewterGymText_5c4a3
call PrintText
jr .done
.beginBattle
ld hl, PewterGymText_5c49e
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, PewterGymText_5c4bc
ld de, PewterGymText_5c4bc
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $1
ld [wGymLeaderNo], a
xor a
ldh [hJoyHeld], a
ld a, $3
ld [wPewterGymCurScript], a
ld [wCurMapScript], a
.done
jp TextScriptEnd
PewterGymText_5c49e:
text_far _PewterGymText_5c49e
text_end
PewterGymText_5c4a3:
text_far _PewterGymText_5c4a3
text_end
PewterGymText4:
text_far _TM34PreReceiveText
text_end
PewterGymText5:
text_far _ReceivedTM34Text
sound_get_item_1
text_far _TM34ExplanationText
text_end
PewterGymText6:
text_far _TM34NoRoomText
text_end
PewterGymText_5c4bc:
text_far _PewterGymText_5c4bc
sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded
text_far _PewterGymText_5c4c1
text_end
PewterGymText2:
text_asm
ld hl, PewterGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
PewterGymBattleText1:
text_far _PewterGymBattleText1
text_end
PewterGymEndBattleText1:
text_far _PewterGymEndBattleText1
text_end
PewterGymAfterBattleText1:
text_far _PewterGymAfterBattleText1
text_end
PewterGymText3:
text_asm
ld a, [wBeatGymFlags]
bit BIT_BOULDERBADGE, a
jr nz, .asm_5c50c
ld hl, PewterGymText_5c515
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .asm_5c4fe
ld hl, PewterGymText_5c51a
call PrintText
jr .asm_5c504
.asm_5c4fe
ld hl, PewterGymText_5c524
call PrintText
.asm_5c504
ld hl, PewterGymText_5c51f
call PrintText
jr .asm_5c512
.asm_5c50c
ld hl, PewterGymText_5c529
call PrintText
.asm_5c512
jp TextScriptEnd
PewterGymText_5c515:
text_far _PewterGymText_5c515
text_end
PewterGymText_5c51a:
text_far _PewterGymText_5c51a
text_end
PewterGymText_5c51f:
text_far _PewterGymText_5c51f
text_end
PewterGymText_5c524:
text_far _PewterGymText_5c524
text_end
PewterGymText_5c529:
text_far _PewterGymText_5c529
text_end