forked from pret/pokered
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathCeruleanGym.asm
executable file
·205 lines (176 loc) · 4.03 KB
/
CeruleanGym.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
CeruleanGym_Script:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
call nz, .LoadNames
call EnableAutoTextBoxDrawing
ld hl, CeruleanGymTrainerHeader0
ld de, CeruleanGym_ScriptPointers
ld a, [wCeruleanGymCurScript]
call ExecuteCurMapScriptInTable
ld [wCeruleanGymCurScript], a
ret
.LoadNames:
ld hl, .CityName
ld de, .LeaderName
jp LoadGymLeaderAndCityName
.CityName:
db "CERULEAN CITY@"
.LeaderName:
db "MISTY@"
CeruleanGymScript_5c6ed:
xor a
ld [wJoyIgnore], a
ld [wCeruleanGymCurScript], a
ld [wCurMapScript], a
ret
CeruleanGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw CeruleanGymScript3
CeruleanGymScript3:
ld a, [wIsInBattle]
cp $ff
jp z, CeruleanGymScript_5c6ed
ld a, $f0
ld [wJoyIgnore], a
CeruleanGymScript_5c70d:
ld a, $5
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_MISTY
lb bc, TM_BUBBLEBEAM, 1
call GiveItem
jr nc, .BagFull
ld a, $6
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM11
jr .gymVictory
.BagFull
ld a, $7
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_CASCADEBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_CASCADEBADGE, [hl]
; deactivate gym trainers
SetEvents EVENT_BEAT_CERULEAN_GYM_TRAINER_0, EVENT_BEAT_CERULEAN_GYM_TRAINER_1
jp CeruleanGymScript_5c6ed
CeruleanGym_TextPointers:
dw CeruleanGymText1
dw CeruleanGymText2
dw CeruleanGymText3
dw CeruleanGymText4
dw CeruleanGymText5
dw CeruleanGymText6
dw CeruleanGymText7
CeruleanGymTrainerHeader0:
trainer EVENT_BEAT_CERULEAN_GYM_TRAINER_0, 3, CeruleanGymBattleText1, CeruleanGymEndBattleText1, CeruleanGymAfterBattleText1
CeruleanGymTrainerHeader1:
trainer EVENT_BEAT_CERULEAN_GYM_TRAINER_1, 3, CeruleanGymBattleText2, CeruleanGymEndBattleText2, CeruleanGymAfterBattleText2
db -1 ; end
CeruleanGymText1:
text_asm
CheckEvent EVENT_BEAT_MISTY
jr z, .beginBattle
CheckEventReuseA EVENT_GOT_TM11
jr nz, .afterVictory
call z, CeruleanGymScript_5c70d
call DisableWaitingAfterTextDisplay
jr .done
.afterVictory
ld hl, CeruleanGymText_5c7c3
call PrintText
jr .done
.beginBattle
ld hl, CeruleanGymText_5c7be
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, CeruleanGymText_5c7d8
ld de, CeruleanGymText_5c7d8
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $2
ld [wGymLeaderNo], a
xor a
ldh [hJoyHeld], a
ld a, $3
ld [wCeruleanGymCurScript], a
.done
jp TextScriptEnd
CeruleanGymText_5c7be:
text_far _CeruleanGymText_5c7be
text_end
CeruleanGymText_5c7c3:
text_far _CeruleanGymText_5c7c3
text_end
CeruleanGymText5:
text_far _CeruleanGymText_5c7c8
text_end
CeruleanGymText6:
text_far _ReceivedTM11Text
sound_get_item_1
text_end
CeruleanGymText7:
text_far _CeruleanGymText_5c7d3
text_end
CeruleanGymText_5c7d8:
text_far _CeruleanGymText_5c7d8
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_promptbutton
text_end
CeruleanGymText2:
text_asm
ld hl, CeruleanGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
CeruleanGymBattleText1:
text_far _CeruleanGymBattleText1
text_end
CeruleanGymEndBattleText1:
text_far _CeruleanGymEndBattleText1
text_end
CeruleanGymAfterBattleText1:
text_far _CeruleanGymAfterBattleText1
text_end
CeruleanGymText3:
text_asm
ld hl, CeruleanGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
CeruleanGymBattleText2:
text_far _CeruleanGymBattleText2
text_end
CeruleanGymEndBattleText2:
text_far _CeruleanGymEndBattleText2
text_end
CeruleanGymAfterBattleText2:
text_far _CeruleanGymAfterBattleText2
text_end
CeruleanGymText4:
text_asm
CheckEvent EVENT_BEAT_MISTY
jr nz, .asm_5c821
ld hl, CeruleanGymText_5c82a
call PrintText
jr .asm_5c827
.asm_5c821
ld hl, CeruleanGymText_5c82f
call PrintText
.asm_5c827
jp TextScriptEnd
CeruleanGymText_5c82a:
text_far _CeruleanGymText_5c82a
text_end
CeruleanGymText_5c82f:
text_far _CeruleanGymText_5c82f
text_end