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Copy pathend_of_battle.asm
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end_of_battle.asm
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EndOfBattle:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
jr nz, .notLinkBattle
; link battle
ld a, [wEnemyMonPartyPos]
ld hl, wEnemyMon1Status
ld bc, wEnemyMon2 - wEnemyMon1
call AddNTimes
ld a, [wEnemyMonStatus]
ld [hl], a
call ClearScreen
callfar DisplayLinkBattleVersusTextBox
ld a, [wBattleResult]
cp $1
ld de, YouWinText
jr c, .placeWinOrLoseString
ld de, YouLoseText
jr z, .placeWinOrLoseString
ld de, DrawText
.placeWinOrLoseString
hlcoord 6, 8
call PlaceString
ld c, 200
call DelayFrames
jr .evolution
.notLinkBattle
ld a, [wBattleResult]
and a
jr nz, .resetVariables
ld hl, wTotalPayDayMoney
ld a, [hli]
or [hl]
inc hl
or [hl]
jr z, .evolution ; if pay day money is 0, jump
ld de, wPlayerMoney + 2
ld c, $3
predef AddBCDPredef
ld hl, PickUpPayDayMoneyText
call PrintText
.evolution
xor a
ld [wForceEvolution], a
predef EvolutionAfterBattle
.resetVariables
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
ld [wChannelSoundIDs + Ch5], a
ld [wIsInBattle], a
ld [wBattleType], a
ld [wMoveMissed], a
ld [wCurOpponent], a
ld [wForcePlayerToChooseMon], a
ld [wNumRunAttempts], a
ld [wEscapedFromBattle], a
ld hl, wPartyAndBillsPCSavedMenuItem
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a
ld hl, wPlayerStatsToDouble
ld b, $18
.loop
ld [hli], a
dec b
jr nz, .loop
ld hl, wd72c
set 0, [hl]
call WaitForSoundToFinish
call GBPalWhiteOut
ld a, $ff
ld [wDestinationWarpID], a
ret
YouWinText:
db "YOU WIN@"
YouLoseText:
db "YOU LOSE@"
DrawText:
db " DRAW@"
PickUpPayDayMoneyText:
text_far _PickUpPayDayMoneyText
text_end