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Program.cs
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using System.Diagnostics;
using static tymaker.ReadFromJson;
using static tymaker.MakeJson;
namespace tymaker;
public static class Program
{
public static void Main(string[] args)
{
LetterData letterData = new LetterData();
if (Array.Exists(args, element => element == "-h") || Array.Exists(args, element => element == "--help"))
{
Console.Write("Thank-you note bot");
Console.Write('\n');
Console.Write("Version 1.0.0");
Console.Write('\n');
Console.Write("\n -h, --help Displays this message");
Console.Write("\n -c, --custom-sentences Adds a prompt at the end to add your own custom sentences to the letter\n");
Console.Write("\n -r, --receiver-as-file-name Allows you to use your reciever as the file name, skipping a step\n");
Console.Write("\n -s, --setup-json Setup JSON file for use with the program\n");
Environment.Exit(0);
}
if (Array.Exists(args, element => element == "-s") || Array.Exists(args, element => element == "--setup-json"))
{
makeJson();
Environment.Exit(0);
}
ReadJson(letterData, true, false);
//Prints version and title into console
Console.Write("Thank-you note bot");
Console.Write('\n');
Console.Write("Version 1.0.0");
Console.Write('\n');
//sets up restart counter
int attempts = 0;
int attempts1 = 0;
bool done = false;
//Sets up restart loop
string? letter = null;
while (!done)
{
//sets up restart counter (attempts)
if (attempts > 1)
{
Console.Write("You have redone this section " + attempts + " times.");
Console.Write('\n');
}
if (attempts == 1)
{
Console.Write("You have redone this section " + attempts + " time.");
Console.Write('\n');
}
//Asks who the letter is directed to
Console.Write('\n');
Console.Write("Who are you writing to?");
Console.Write('\n');
//Reads answer to variable "receiver"
letterData.Receiver = Console.ReadLine();
Console.Write('\n');
//Asks what gift was received
Console.Write("What gift did you get from " + letterData.Receiver + "?");
Console.Write('\n');
if (letterData.Gift != null)
Console.Write("Imported gift \"" + letterData.Gift + "\" from tymaker-config\nSkipping\n");
else
//Reads answer to variable "gift"
letterData.Gift = Console.ReadLine();
Console.Write('\n');
//Asks what type party the person went to
Console.Write("What party did you invite " + letterData.Receiver +
" to? (Just write the noun with no connectors)");
Console.Write('\n');
if (letterData.Party != null)
{
Console.Write("Imported party \"" + letterData.Party + "\" from tymaker-config\nSkipping\n");
}
else
{
//Reads answer to "party"
letterData.Party = Console.ReadLine();
Console.Write('\n');
}
//Prints part 1 of the letter
Console.Write("Here is your letter so far:");
Console.Write('\n');
Console.Write("Dear " + letterData.Receiver + "," + '\n' + '\n' + "Thank you so much for coming to my " +
letterData.Party + ". Thank you so much for the " + letterData.Party + ".");
Console.Write('\n');
Console.Write('\n');
//Asks the user if they like the letter so far
Console.Write(
"Do you like it so far? Type in \"yes\" or \"no\". \nTyping in \"no\" will restart this part of the creation process, and typing in \"yes\" will move you on to the next part of the creation process. \n");
// ReSharper disable once SuggestVarOrType_BuiltInTypes
string? continue1 = Console.ReadLine();
Console.Write('\n');
//checks the user's response
switch (continue1)
{
case "yes":
//stops the restart loop
done = true;
break;
case "no":
//leaves the restart loop on
done = false;
//clears the console and adds 1 to the restart counter
Console.Clear();
attempts++;
Console.Write('\n');
Console.Write('\n');
ReadJson(letterData, true, false);
break;
//restarts the program
}
}
//Tells the user that they are in Section 2
Console.Write("Section 2 \n\n");
bool done1 = false;
while (!done1)
{
if (attempts1 > 1)
{
Console.Write("You have redone this section " + attempts1 + " times.");
Console.Write('\n');
}
if (attempts1 == 1)
{
Console.Write("You have redone this section " + attempts1 + " time.");
Console.Write('\n');
}
Console.Write("What do you recognize " + letterData.Receiver +
" as? (e.g: \"aunt\", \"friend\", \"grandfather\") \n");
letterData.Title = Console.ReadLine();
Console.Write('\n');
Console.Write('\n');
Console.Write("How do you describe " + letterData.Receiver + " as? (Context: 'answer' " + letterData.Title +
")\n");
letterData.Recognize = Console.ReadLine();
Console.Write('\n');
Console.Write('\n');
Console.Write("What article do you want to use? (Context: You are 'answer' " + letterData.Recognize + " " +
letterData.Title +
".)\n");
letterData.Article = Console.ReadLine();
Console.Write('\n');
Console.Write('\n');
if (Array.Exists(args, element => element == "-c") ||
Array.Exists(args, element => element == "--custom-sentences"))
{
Console.Write("Are there any other sentences that you want to direct to " + letterData.Receiver +
"? (Comes after \"" + "You are " + letterData.Article + " " + letterData.Recognize + " " +
letterData.Title + "\")\n");
letterData.ExtraSentences = Console.ReadLine();
}
Console.Write("How would you like to address " + letterData.Receiver + "? (e.g: Love, From, Regards)\n");
if (letterData.Address != null)
{
Console.Write("Imported closing \"" + letterData.Address + "\" from tymaker-config\nSkipping\n");
}
else
{
letterData.Address = Console.ReadLine();
Console.Write('\n');
}
Console.Write('\n');
Console.Write("What is your name?\n");
if (letterData.Sender != null)
{
Console.Write("Imported sender \"" + letterData.Sender + "\" from tymaker-config\nSkipping\n");
}
else
{
letterData.Sender = Console.ReadLine();
Console.Write('\n');
}
Console.Write('\n');
Console.Write('\n');
if (letterData.ExtraSentences != null)
letter = "Dear " + letterData.Receiver + "," + '\n' + '\n' + "Thank you so much for coming to my " +
letterData.Party +
". Thank you so much for the " + letterData.Gift + ". You are " + letterData.Article + " " +
letterData.Recognize + " " +
letterData.Title + ". " + letterData.ExtraSentences + "\n\n" + letterData.Address + ", " +
letterData.Sender + ".";
else
letter = "Dear " + letterData.Receiver + "," + '\n' + '\n' + "Thank you so much for coming to my " +
letterData.Party +
". Thank you so much for the " + letterData.Gift + ". You are " + letterData.Article + " " +
letterData.Recognize + " " +
letterData.Title + ".\n\n" + letterData.Address + ", " + letterData.Sender + ".";
Console.Write("Here is your letter so far:");
Console.Write('\n');
Console.Write(letter);
Console.Write('\n');
Console.Write('\n');
Console.Write(
"Do you like it so far? Type in \"yes\" or \"no\". \nTyping in \"no\" will restart this part of the creation process, and typing in \"yes\" will move you on to outputting your letter to a file. \n");
string? continue2 = Console.ReadLine();
Console.Write('\n');
//checks the user's response
switch (continue2)
{
case "yes":
//stops the restart loop
done1 = true;
break;
case "no":
//leaves the restart loop on
done1 = false;
//clears the console and adds 1 to the restart counter
Console.Clear();
attempts1++;
Console.Write('\n');
Console.Write('\n');
ReadJson(letterData, false, true);
break;
//restarts the program
}
}
bool done2 = false;
while (!done2)
{
Console.Write(
"Would you like to save your letter to a text file for later use?\nType in \"yes\" or \"no\". This will overwrite any text file with the same name.\n");
string? save = Console.ReadLine();
switch (save)
{
case "yes":
done2 = true;
break;
case "no":
done2 = true;
Console.Write("Exiting program...\n");
Environment.Exit(0);
break;
default:
done2 = false;
break;
}
string? fileName;
if (Array.Exists(args, element => element == "-r") ||
Array.Exists(args, element => element == "--letterData.Receiver-as-file-name"))
{
fileName = letterData.Receiver;
}
else
{
Console.Write("What do you want the name of the text file to be?\n");
fileName = Console.ReadLine();
Console.Write('\n');
if (fileName == null)
{
Console.Write("You did not enter a file name, using receiver (" + letterData.Receiver + ")\n");
fileName = letterData.Receiver;
}
}
string docPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
using (StreamWriter outputFile = new StreamWriter(Path.Combine(docPath, fileName + ".txt"), false))
{
outputFile.Write(letter);
}
Console.Write(fileName + ".txt is now saved in " + docPath + "\nDo you want to open it now?\n");
string? openFile = Console.ReadLine();
switch (openFile)
{
case "yes":
Process p = new Process();
ProcessStartInfo pi = new ProcessStartInfo
{
UseShellExecute = true,
FileName = Path.Combine(docPath, fileName + ".txt")
};
p.StartInfo = pi;
try
{
p.Start();
}
catch (Exception)
{
// ignored
}
break;
case "no":
Environment.Exit(0);
break;
default:
Environment.Exit(0);
break;
}
}
}
public class LetterData
{
public string? Gift { get; set; }
public string? Address { get; set; }
public string? Party { get; set; }
public string? Sender { get; set; }
public string? ExtraSentences { get; set; }
public string? Receiver { get; set; }
public string? Title { get; set; }
public string? Recognize { get; set; }
public string? Article { get; set; }
}
}