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WeaponTests.cs
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using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TDnD;
namespace TDnDTests
{
[TestClass]
public class LongSwordTests
{
private ICharacter _character;
private ICharacter _enemy;
[TestInitialize]
public void Initialize()
{
_character = new BaseCharacter();
_enemy = new BaseCharacter();
}
[TestMethod]
public void LongSwordsGive5BonusDamage()
{
_character.Weapon = new LongSword();
_character.Attack(18, _enemy);
Assert.AreEqual(6, _enemy.CurrentDamage);
}
}
[TestClass]
public class WarAxeTests
{
private ICharacter _character;
private ICharacter _enemy;
[TestInitialize]
public void Initialize()
{
_character = new BaseCharacter();
_character.Weapon = new WarAxe(_character.Classes.First());
_enemy = new BaseCharacter();
}
[TestMethod]
public void DoesSixBonusDamage()
{
_character.Attack(18, _enemy);
Assert.AreEqual(7, _enemy.CurrentDamage);
}
[TestMethod]
public void DoesTripleDamageOnCrit()
{
_character.Attack(20, _enemy);
Assert.AreEqual(21, _enemy.CurrentDamage);
}
[TestMethod]
public void DoesFiveTimesDamageOnCritAsRogue()
{
_character = new Rogue(_character);
_character.Attack(20, _enemy);
Assert.AreEqual(35, _enemy.CurrentDamage);
}
}
[TestClass]
public class PlusTwoWarAxeTests
{
private ICharacter _character;
private ICharacter _enemy;
[TestInitialize]
public void Initialize()
{
_character = new BaseCharacter();
_character.Weapon = new MagicWeapon(2, new WarAxe(_character.Classes.First()));
_enemy = new BaseCharacter();
}
[TestMethod]
public void DoesEightBonusDamage()
{
_character.Attack(18, _enemy);
Assert.AreEqual(9, _enemy.CurrentDamage);
}
[TestMethod]
public void DoesTripleDamageOnCrit()
{
_character.Attack(20, _enemy);
Assert.AreEqual(27, _enemy.CurrentDamage);
}
[TestMethod]
public void DoesFiveTimesDamageOnCritAsRogue()
{
_character = new Rogue(_character);
_character.Attack(20, _enemy);
Assert.AreEqual(45, _enemy.CurrentDamage);
}
[TestMethod]
public void GivesPlusTwoAttack()
{
var hit = _character.Attack(9, _enemy);
Assert.IsTrue(hit);
}
}
[TestClass]
public class ElvenLongSwordTests
{
private ICharacter _character;
private ICharacter _enemy;
[TestInitialize]
public void Initialize()
{
_character = new BaseCharacter();
_character.Weapon = new ElvenWeapon(1, new LongSword(), _character.Races.First());
_enemy = new BaseCharacter();
}
[TestMethod]
public void DoesSixBonusDamage()
{
_character.Attack(18, _enemy);
Assert.AreEqual(7, _enemy.CurrentDamage);
}
[TestMethod]
public void GiveOneBonusAttack()
{
var hit = _character.Attack(10, _enemy);
Assert.IsTrue(hit);
}
[TestMethod]
public void GivesTwoBonusAttackWhenHeldByElf()
{
_character = new Elf(_character);
var hit = _character.Attack(9, _enemy);
Assert.IsTrue(hit);
}
[TestMethod]
public void GivesTwoBonusAttackWhenUsedAgainstOrc()
{
_enemy = new Orc(_enemy);
var hit = _character.Attack(11, _enemy);
Assert.IsTrue(hit);
}
[TestMethod]
public void GivesFiveBonusAttackWhenHeldByElfAgainstOrc()
{
_character = new Elf(_character);
_enemy = new Orc(_enemy);
var hit = _character.Attack(8, _enemy);
Assert.IsTrue(hit);
}
[TestMethod]
public void GivesTwoBonusDamageWhenHeldByElf()
{
_character = new Elf(_character);
_character.Attack(9, _enemy);
Assert.AreEqual(8, _enemy.CurrentDamage);
}
[TestMethod]
public void GivesTwoBonusDamageWhenUsedOnOrc()
{
_enemy = new Orc(_enemy);
_character.Attack(11, _enemy);
Assert.AreEqual(8, _enemy.CurrentDamage);
}
[TestMethod]
public void GivesFiveBonusDamageWhenUsedByElfOnOrc()
{
_character = new Elf(_character);
_enemy = new Orc(_enemy);
_character.Attack(11, _enemy);
Assert.AreEqual(11, _enemy.CurrentDamage);
}
}
[TestClass]
public class NunChuckTests
{
private ICharacter _character;
private ICharacter _enemy;
[TestInitialize]
public void Initialize()
{
_character = new BaseCharacter();
_character.Weapon = new NunChucks(_character);
_enemy = new BaseCharacter();
}
[TestMethod]
public void DoesSixBonusDamage()
{
_character = new Monk(_character);
_character.Attack(14, _enemy);
Assert.AreEqual(9, _enemy.CurrentDamage);
}
[TestMethod]
public void NonMonksTakeFourPenaltyToAttack()
{
var hit = _character.Attack(14, _enemy);
Assert.IsFalse(hit);
}
}
}