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channels.cpp
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#include "channels.h"
#include "cuda_utils.h"
#include <iostream>
ChannelInfo::ChannelInfo(const std::vector<Channels> &channels,
bool use_gpu,
int max_generic_texture_dimension) : use_gpu(use_gpu) {
num_channels = (int)channels.size();
radiance_dimension = -1;
num_total_dimensions = compute_num_channels(channels, max_generic_texture_dimension);
this->max_generic_texture_dimension = max_generic_texture_dimension;
if (use_gpu) {
#ifdef __CUDACC__
checkCuda(cudaMallocManaged(&this->channels, channels.size() * sizeof(Channels)));
#else
assert(false);
#endif
} else {
this->channels = new Channels[channels.size()];
}
for (int i = 0; i < (int)channels.size(); i++) {
if (channels[i] == Channels::radiance) {
if (radiance_dimension != -1) {
throw std::runtime_error("Duplicated radiance channel");
}
radiance_dimension = i;
}
if (use_gpu) {
// We don't use unified memory to update here since another kernel might be running
#ifdef __CUDACC__
checkCuda(cudaMemcpyAsync(&this->channels[i], &channels[i], sizeof(Channels), cudaMemcpyHostToDevice));
#else
assert(false);
#endif
} else {
this->channels[i] = channels[i];
}
}
}
void ChannelInfo::free() {
if (use_gpu) {
#ifdef __CUDACC__
checkCuda(cudaFree(channels));
#else
assert(false);
#endif
} else {
delete[] channels;
}
}
int compute_num_channels(const std::vector<Channels> &channels,
int max_generic_texture_dimension) {
int num_total_dimensions = 0;
for (int i = 0; i < (int)channels.size(); i++) {
switch(channels[i]) {
case Channels::radiance: {
num_total_dimensions += 3;
} break;
case Channels::alpha: {
num_total_dimensions += 1;
} break;
case Channels::depth: {
num_total_dimensions += 1;
} break;
case Channels::position: {
num_total_dimensions += 3;
} break;
case Channels::geometry_normal: {
num_total_dimensions += 3;
} break;
case Channels::shading_normal: {
num_total_dimensions += 3;
} break;
case Channels::uv: {
num_total_dimensions += 2;
} break;
case Channels::diffuse_reflectance: {
num_total_dimensions += 3;
} break;
case Channels::specular_reflectance: {
num_total_dimensions += 3;
} break;
case Channels::roughness: {
num_total_dimensions += 1;
} break;
case Channels::generic_texture: {
num_total_dimensions += max_generic_texture_dimension;
} break;
case Channels::vertex_color: {
num_total_dimensions += 3;
} break;
case Channels::shape_id: {
num_total_dimensions += 1;
} break;
case Channels::material_id: {
num_total_dimensions += 1;
} break;
default: {
assert(false);
}
}
}
return num_total_dimensions;
}