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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="UTF-8">
<title>The Psychic Game!</title>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" />
</head>
<body>
<div class="container">
<div class="row">
<div class="col-md-offset-2 col-md-8">
<div class="jumbotron">
<h2>The Psychic Game</h2>
<h2>Guess what letter I am thinking of</h2>
<h2>Wins:
<span id="user-wins">
<strong>0</strong>
</span>
</h2>
<h2>Losses:
<span id="user-losses">
<strong>0</strong>
</span>
</h2>
<h2>Guesses left:
<span id="user-guessesleft">
<strong>9</strong>
</span>
</h2>
<h2>Your guesses so far:
<span id="user-text">
<strong>...?...</strong>
</span>
</h2>
</div>
</div>
</div>
</div>
<script type="text/javascript">
// Let's start by grabbing a reference to the <span>.
var userText = document.getElementById("user-text");
var userWins = document.getElementById("user-wins");
var userLosses = document.getElementById("user-losses");
var userGuessesLeft = document.getElementById("user-guessesleft");
var guessed = document.getElementById("user-text");
// Next, we give JavaScript a function to execute when onkeyup event fires.
var options = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'];
var winCount = 0;
var lossCount = 0;
var guessCount = 9;
var userGuesses = [];
var letterGuessed = false;
var userSelection;
var lowerCaseGuess;
document.onkeyup = function (event) {
var cpuChoice = Math.floor(Math.random() * 25); // returns a number between 0 and 25
console.log(event.key);
var cpuSelection = options[cpuChoice];
userSelection = event.key;
checkCase();
checkLetter();
if (!letterGuessed && cpuSelection == userSelection) {
winCount++;
reset();
}
else if (!letterGuessed) {
guessCount--;
checkGuessCount();
checkLetter();
userGuesses.push(userSelection);
}
userText.innerHTML = event.key;
userWins.innerHTML = '' + winCount + '<br />';
userLosses.innerHTML = '' + lossCount + '<br />';
userGuessesLeft.innerHTML = '' + guessCount + '<br />';
guessed.innerHTML = userGuesses.join(", ") + '<br />';
};
function checkGuessCount() {
// user is done, game over
if (guessCount < 0) {
lossCount++;
reset();
}
else {
return;
}
}
function checkCase() {
var lowerCaseGuess = userSelection.toLowerCase();
}
function checkLetter() {
for (var i = 0; i < userGuesses.length; i++) {
if (userSelection === userGuesses[i]) {
letterGuessed = true;
console.log("you already guessed that letter");
}
else {
letterGuessed = false;
return;
}
}
}
function reset() {
guessCount = 9;
userGuesses = [];
};
</script>
</body>
<!-- 26 options for user choice: letters of the alphabet ['a', 'b', 'c' 'etc']
2 actors: cpu and user
10 chances in one round
keyup triggers game playing
1. check for match between user choice and cpu choice
2. if user choice matches cpu choice
increment win count and start over, reset guesses remaining
else
decrease guesses remaining by one
store guess in array and return to screen.
3. repeat until guess count reaches 10
if no match, then increment loss count by one and reset guess count to 10.
-->
</html>