-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathmain.go
180 lines (144 loc) · 3.5 KB
/
main.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
package main
/*
#cgo LDFLAGS: -L/usr/local/lib -llua
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include <stdbool.h>
#include <stdlib.h>
typedef const char go_str;
extern void go_connect_postgres(lua_State *L, go_str *conn);
extern int go_ping(lua_State *L);
extern int go_query(lua_State *L, go_str *query);
extern int go_exec(lua_State *L, go_str *query);
static int ping(lua_State *L) {
return go_ping(L);
}
static int query(lua_State *L) {
go_str *query = luaL_checkstring(L, 1);
return go_query(L, query);
}
static int exec(lua_State *L) {
go_str *query = luaL_checkstring(L, 1);
return go_exec(L, query);
}
static int connect_postgres(lua_State *L) {
go_str *conn = luaL_checkstring(L, 1);
go_connect_postgres(L, conn);
return 0;
}
static int register_addon(lua_State *L) {
lua_newtable(L);
lua_pushstring(L, "connect_postgres");
lua_pushcfunction(L, connect_postgres);
lua_settable(L, -3);
lua_pushstring(L, "ping");
lua_pushcfunction(L, ping);
lua_settable(L, -3);
lua_pushstring(L, "query");
lua_pushcfunction(L, query);
lua_settable(L, -3);
lua_pushstring(L, "exec");
lua_pushcfunction(L, exec);
lua_settable(L, -3);
return 1;
}
*/
import "C"
import (
"database/sql"
"errors"
"unsafe"
_ "github.com/lib/pq"
)
var database *sql.DB
func main() {}
func error_handling(L *C.lua_State, err error) {
if err != nil {
msg := C.CString(err.Error())
defer C.free(unsafe.Pointer(msg))
C.lua_pushstring(L, msg)
C.lua_error(L)
}
}
//export go_connect_postgres
func go_connect_postgres(L *C.lua_State, connectionString *C.go_str) {
conn := C.GoString(connectionString)
sql, err := sql.Open("postgres", conn)
error_handling(L, err)
database = sql
}
//export go_ping
func go_ping(L *C.lua_State) C.int {
if database == nil {
error_handling(L, errors.New("no database connected"))
}
err := database.Ping()
error_handling(L, err)
C.lua_pushboolean(L, C.int(1))
return C.int(1)
}
//export go_query
func go_query(L *C.lua_State, query *C.go_str) C.int {
if database == nil {
error_handling(L, errors.New("no database connected"))
}
rows, err := database.Query(C.GoString(query))
error_handling(L, err)
if rows == nil {
C.lua_pushnil(L)
return C.int(1)
}
defer rows.Close()
var columns []string
columns, err = rows.Columns()
error_handling(L, err)
var columnTypes []*sql.ColumnType
columnTypes, err = rows.ColumnTypes()
error_handling(L, err)
numberColumns := len(columns)
i := 1
C.lua_createtable(L, 0, 0)
for rows.Next() {
C.lua_pushinteger(L, C.longlong(i))
C.lua_createtable(L, 0, 0)
row := make([]interface{}, numberColumns)
for i := range row {
row[i] = &row[i]
}
err := rows.Scan(row...)
error_handling(L, err)
for i := range row {
map_postgres_row(L, columns[i], row[i], columnTypes[i])
C.lua_settable(L, -3) // set row
}
C.lua_settable(L, -3)
i = i + 1
}
return C.int(1)
}
//export go_exec
func go_exec(L *C.lua_State, query *C.go_str) C.int {
if database == nil {
error_handling(L, errors.New("no database connected"))
}
result, err := database.Exec(C.GoString(query))
error_handling(L, err)
if result == nil {
C.lua_pushnil(L)
return 1
}
var lastId int64
lastId, err = result.LastInsertId()
error_handling(L, err)
var rowsAffected int64
rowsAffected, err = result.RowsAffected()
error_handling(L, err)
C.lua_pushinteger(L, C.longlong(lastId))
C.lua_pushinteger(L, C.longlong(rowsAffected))
return C.int(2)
}
//export luaopen_luadb
func luaopen_luadb(L *C.lua_State) C.int {
return C.register_addon(L)
}