Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
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Updated
Aug 28, 2024 - C
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
A set of utilities for dealing with Gust (Koei Tecmo) PC games files
A CPU raytracer from scratch in C
An android implementation of my original java mod optimizer.
School Project - Graphic - Raycasting Game
Raster format loader, texture tool, and image experiments
This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
Uses a map file to make a 3D maze game similar to the famous Wolfenstein 3D. Includes wall textures, sprites, player movement, etc.
Different Computer Graphics tasks implemented in C using OpenGL.
.obj models get OpenGL treatment
A 3D first-person game built using raycasting and MiniLibX, inspired by Wolfenstein 3D. The project features real-time rendering of a textured world with player movement, door interaction, and customizable maps. Designed to run smoothly in a minimal graphical environment.
Wolf3D-like game (not finished). The project was done in April 2021.
One of the first graphical projects at 42 School, so_long introduces us to 2D programming with textures, sprites, and some other very basic gameplay elements
General porpouse repository put some basics Computer graphics projects
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. exploring the concept of ray-casting. the goal is to make a dynamic view inside a maze,.
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