Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding (AIJ-22)
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Updated
Sep 1, 2024 - C++
Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding (AIJ-22)
Common pathfinding algorithms
General purpose library for multithreaded Rapidly Random exploring Trees
C++ pathfinding implementation using SFML
My own copy of a classic Pacman game made with the help of C++ and Qt Framework. The behavior of the Ghosts is repeated.
Visualization for "A*" pathfinding algorithm in a grid-based map developed with SFML, C++
Path planner for UAV that search the best flight route through the clouds from NOAA weather forecast. The pathfinding algorithm tested are A* and Dijkstra
Very simple A* pathfinding using c++
A Matlab project for planning pursuit-evasion paths in 2D simply connected polygonal environments
Simple C++ implementation of an A* Pathfinding class.
The A* & Dijkstra search algorithm visualization using C++ & OpenGL
Implementation of A* algorithm on C++ with reading a map from a file
TIPE project about Pathfinding in C++
A benchmarking tool comparing several pathfinding algorithms.
End of term artificial intelligence project - simulation of an A* Algorithm
Fast and easy to use standalone header only 2D astar algorithm library in C++20
A project dedicated to exploring and learning about pathfinding.
Pathfinding 2D AI example. Based on A* (BFS, Wave, Width) algorithm.
A sliding puzzle solver using the A* search algorithm with several heuristics.
Utils for pathfinding-map-perturbator executable
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