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Copy pathcopyRandomList.go
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copyRandomList.go
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package main
import "fmt"
// Definition for a Node.
type Node struct {
Val int
Next *Node
Random *Node
}
func copyRandomList(head *Node) *Node {
if head == nil {
return nil
}
// Map to store the original node to its copy
nodeMap := make(map[*Node]*Node)
// Step 1: First pass to create all the nodes with the correct values
current := head
for current != nil {
nodeMap[current] = &Node{Val: current.Val}
current = current.Next
}
// Step 2: Second pass to assign the next and random pointers
current = head
for current != nil {
if current.Next != nil {
nodeMap[current].Next = nodeMap[current.Next]
}
if current.Random != nil {
nodeMap[current].Random = nodeMap[current.Random]
}
current = current.Next
}
// Return the new head
return nodeMap[head]
}
func main() {
// Example usage:
node1 := &Node{Val: 7}
node2 := &Node{Val: 13}
node3 := &Node{Val: 11}
node4 := &Node{Val: 10}
node5 := &Node{Val: 1}
node1.Next = node2
node2.Next = node3
node3.Next = node4
node4.Next = node5
node2.Random = node1
node3.Random = node5
node4.Random = node3
node5.Random = node1
// Copy the list
copiedList := copyRandomList(node1)
// Print the copied list for verification
current := copiedList
for current != nil {
fmt.Printf("Node Val: %d", current.Val)
if current.Random != nil {
fmt.Printf(", Random Val: %d", current.Random.Val)
} else {
fmt.Print(", Random is nil")
}
fmt.Println()
current = current.Next
}
}