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gaze_wrapper.py
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import time
import argparse
import logging
import cv2
import numpy as np
import yaml
from fvcore.common.config import CfgNode
from gaze_estimation.gaze_estimator.common import (Face, FacePartsName, Visualizer)
from gaze_estimation.utils import load_config
from gaze_estimation import GazeEstimationMethod, GazeEstimator
from TDDFA import TDDFA
from utils.pose import viz_pose, calc_pose
from utils.functions import draw_landmarks, get_suffix
from utils.tddfa_util import str2bool
class EvalResult:
def __init__(self, num_faces: int=None):
self.num_faces = num_faces
self.face_pitch: int = None
self.face_yaw: int = None
self.face_distance: int = None
self.eye_opened: int = None
self.eye_pitch: int = None
self.eye_yaw: int = None
self.screen_x: float = None
self.screen_y: float = None
self.gaze_direction: int = None
class GazeTracker:
#def __init__(self, logging):
def __init__(self):
#self.logger = logging.getLogger(__name__)
self.gaze_cfg = load_config()
self.gaze_estimator = GazeEstimator(self.gaze_cfg)
self.visualizer = Visualizer(self.gaze_estimator.camera)
self.DETECTOR_TYPE = "3DDFA"
self.tddfa_args = CfgNode()
self.tddfa_args.config = 'configs/mb1_120x120.yml'
self.tddfa_args.mode = 'cpu'
self.tddfa_args.opt = '2d_sparse' # '2d_sparse', '2d_dense', '3d', 'depth', 'pncc', 'uv_tex', 'pose', 'ply', 'obj'
self.tddfa_args.show_flag = False
self.tddfa_args.onnx = True
self.tddfa_cfg = yaml.load(open(self.tddfa_args.config), Loader=yaml.SafeLoader)
self.dense_flag = self.tddfa_args.opt in ('2d_dense', '3d', 'depth', 'pncc', 'uv_tex', 'ply', 'obj')
# show for debug
self.show_bbox = self.gaze_cfg.demo.show_bbox
self.show_head_pose = self.gaze_cfg.demo.show_head_pose
self.show_landmarks = self.gaze_cfg.demo.show_landmarks
self.show_normalized_image = self.gaze_cfg.demo.show_normalized_image
self.show_template_model = self.gaze_cfg.demo.show_template_model
self._eyes = None # eye images
@property
def eyes(self):
return self._eyes
def __call__(self, frame):
self.visualizer.set_image(frame.copy())
eval_result = EvalResult()
# Init FaceBoxes and TDDFA, recommend using onnx flag
if self.tddfa_args.onnx:
import os
os.environ['KMP_DUPLICATE_LIB_OK'] = 'True'
os.environ['OMP_NUM_THREADS'] = '2'
from FaceBoxes.FaceBoxes_ONNX import FaceBoxes_ONNX
from TDDFA_ONNX import TDDFA_ONNX
face_boxes = FaceBoxes_ONNX()
tddfa = TDDFA_ONNX(**self.tddfa_cfg)
else:
gpu_mode = self.tddfa_args.mode == 'gpu'
tddfa = TDDFA(gpu_mode=gpu_mode, **self.tddfa_cfg)
face_boxes = FaceBoxes()
print('++++')
# Detect faces, get 3DMM params and roi boxes
boxes = face_boxes(frame)
if len(boxes) == 0:
return EvalResult()
param_lst, roi_box_lst = tddfa(frame, boxes)
ver_lst = tddfa.recon_vers(param_lst, roi_box_lst, dense_flag=self.dense_flag)
print('xxxx')
if self.tddfa_args.show_flag:
old_suffix = get_suffix(self.tddfa_args.img_fp)
new_suffix = f'.{self.tddfa_args.opt}' if self.tddfa_args.opt in ('ply', 'obj') else '.jpg'
wfp = f'examples/results/{self.tddfa_args.img_fp.split("/")[-1].replace(old_suffix, "")}_landmarks' + new_suffix
draw_landmarks(frame, ver_lst, show_flag=self.tddfa_args.show_flag, dense_flag=self.dense_flag, wfp=wfp)
wfp = f'examples/results/{self.tddfa_args.img_fp.split("/")[-1].replace(old_suffix, "")}_pose' + new_suffix
viz_pose(frame, param_lst, ver_lst, show_flag=self.tddfa_args.show_flag, wfp=wfp)
# Convert to Face type
if not type(ver_lst) in [tuple, list]:
ver_lst = [ver_lst]
faces = []
for box, ver, param in zip(roi_box_lst, ver_lst, param_lst):
np_bbox = np.array([[box[0], box[1]], [box[2], box[3]]])
np_lms = np.array([(x, y) for x, y in zip(ver[0], ver[1])])
lms_z = np.array([z for z in ver[2]])
face_distance = np.mean(lms_z)
# pose
P, pose = calc_pose(param)
# print(P[:, :3])
# self.logger.info(f'[face] yaw: {pose[0]:.1f}, pitch: {pose[1]:.1f}, roll: {pose[2]:.1f}')
face = Face(np_bbox, np_lms)
faces.append(face)
eval_result.face_pitch = int(pose[1])
eval_result.face_yaw = int(pose[0])
eval_result.face_distance = int(frame.shape[0]/2 - face_distance)
break
# Compute gaze angles
face = faces[0]
#! set intrinsic param.
self.gaze_estimator.set_intrinsic_parameter(frame.shape[1], frame.shape[0])
self.gaze_estimator.estimate_gaze(frame, face)
#self._draw_landmarks(face) #! landmark points
# self._draw_gaze_vector(face)
self._display_normalized_image(face)
pt0, pt1 = self._draw_gaze_one_vector(face)
# self._draw_eye_blink(face)
intersect_point = self._draw_target_on_screen(face)
#face_distance = int(frame.shape[0]/2 - face_distance)
_, single_gaze_vector = self._get_single_gaze_vector(face)
#! pack response
single_eye_pitch, single_eye_yaw = np.rad2deg(self.vector_to_angle(single_gaze_vector))
eval_result.eye_pitch, eval_result.eye_yaw = int(single_eye_pitch), int(single_eye_yaw)
eval_result.screen_x, eval_result.screen_y = int(intersect_point[0]*frame.shape[1]), int(intersect_point[1]*frame.shape[0])
eval_result.gaze_direction = pt0[0] - pt1[0]
return eval_result
#return intersect_point, face.leye.opened, face.reye.opened, face_distance
def eye_aspect_ratio(self, eye):
# compute the euclidean distances between the two sets of
# vertical eye landmarks (x, y)-coordinates
A = dist.euclidean(eye[1], eye[5])
B = dist.euclidean(eye[2], eye[4])
# compute the euclidean distance between the horizontal
# eye landmark (x, y)-coordinates
C = dist.euclidean(eye[0], eye[3])
# compute the eye aspect ratio
ear = (A + B) / (2.0 * C)
# return the eye aspect ratio
return ear
def get_visualizer_image(self):
return self.visualizer.image
def vector_to_angle(self, vector: np.ndarray) -> np.ndarray:
assert vector.shape == (3, )
x, y, z = vector
pitch = np.arcsin(-y)
yaw = np.arctan2(-x, -z)
return np.array([pitch, yaw])
def _get_single_gaze_vector(self, face: Face):
length = self.gaze_cfg.demo.gaze_visualization_length
two_eyes_center = np.array([0.0, 0.0, 0.0])
two_eyes_vector = np.array([0.0, 0.0, 0.0])
for key in [FacePartsName.REYE, FacePartsName.LEYE]:
eye = getattr(face, key.name.lower())
two_eyes_center += eye.center
two_eyes_vector += eye.gaze_vector
two_eyes_center /= 2
two_eyes_vector /= 2
return two_eyes_center, two_eyes_vector
def _draw_landmarks(self, face: Face) -> None:
if not self.show_landmarks:
return
self.visualizer.draw_points(face.landmarks,
color=(0, 255, 255),
size=1)
def _draw_face_template_model(self, face: Face) -> None:
if not self.show_template_model:
return
self.visualizer.draw_3d_points(face.model3d,
color=(255, 0, 525),
size=1)
def _display_normalized_image(self, face: Face) -> None:
reye = face.reye.normalized_image
leye = face.leye.normalized_image
normalized = np.hstack([reye, leye])
#normalized = np.hstack([leye, reye]) #! swap
normalized = normalized[:, ::-1]
self.visualizer.draw_norm_img(normalized)
#! cropped eye image
self._eyes = normalized.copy()
def _draw_gaze_vector(self, face: Face) -> None:
length = self.gaze_cfg.demo.gaze_visualization_length
for key in [FacePartsName.REYE, FacePartsName.LEYE]:
eye = getattr(face, key.name.lower())
self.visualizer.draw_3d_line(
eye.center, eye.center + length * eye.gaze_vector)
pitch, yaw = np.rad2deg(eye.vector_to_angle(eye.gaze_vector))
def _draw_gaze_one_vector(self, face: Face) -> None:
length = self.gaze_cfg.demo.gaze_visualization_length
two_eyes_center = np.array([0.0, 0.0, 0.0])
two_eyes_vector = np.array([0.0, 0.0, 0.0])
for key in [FacePartsName.REYE, FacePartsName.LEYE]:
eye = getattr(face, key.name.lower())
two_eyes_center += eye.center
two_eyes_vector += eye.gaze_vector
two_eyes_center /= 2
two_eyes_vector /= 2
pt0, pt1 = self.visualizer.draw_3d_line(two_eyes_center, two_eyes_center + length * two_eyes_vector)
return pt0, pt1
def _draw_target_on_screen(self, face: Face):
two_eyes_center = np.array([0.0, 0.0, 0.0])
two_eyes_vector = np.array([0.0, 0.0, 0.0])
for key in [FacePartsName.REYE, FacePartsName.LEYE]:
eye = getattr(face, key.name.lower())
two_eyes_center += eye.center
two_eyes_vector += eye.gaze_vector
two_eyes_center /= 2
two_eyes_vector /= 2
plane_center = np.array([0.0, 0.0, 0.0])
plane_normal = np.array([0.0, 0.0, 1.0])
v_result = plane_center - two_eyes_center
f_result = np.dot(v_result, plane_normal)
ray_size = f_result / np.dot(two_eyes_vector, plane_normal)
intersect_point = two_eyes_center + (two_eyes_vector * ray_size)
return intersect_point
def _draw_eye_blink(self, face: Face):
self.visualizer.draw_eye_blink(face)
if __name__ == '__main__':
# webcam를 실행
webcam = cv2.VideoCapture(0)
monitor_system = GazeTracker()
while True:
_ , frame_bgr = webcam.read()
result = monitor_system(frame_bgr)
print(result.face_distance)
cv2.imshow('window', frame_bgr)
key = cv2.waitKey(33)
if key == ord('q'):
break