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Copy pathSNDINFO.ambient
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SNDINFO.ambient
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////////////////////////////////////////////////////////////////////////////////
// AMBIENT SOUNDS ////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// fire sound ////////////////////////////////////////////////////////////////
world/smallfire "sounds/fire/FIRE09.wav"
$Volume world/smallfire 0.5
$alias AmbSmallFire world/smallfire
$ambient 01 AmbSmallFire continuous 0.5
sounds/firecrack "sounds/fire/FIRE09.wav"
////////////////////////////////////////////////////////////////////////////////
// door sounds ///////////////////////////////////////////////////////////////
sounds/metalDopen "sounds/door/MDOPEN.wav"
sounds/metalDclose "sounds/door/MDCLOSE.wav"
sounds/woodD1open "sounds/door/WD1OPEN.wav"
sounds/woodD1close "sounds/door/WD1CLOSE.wav"
sounds/woodD2open "sounds/door/WD2OPEN.wav"
sounds/woodD2close "sounds/door/WD2CLOSE.wav"
sounds/officeDopen "sounds/door/ODOPEN.wav"
sounds/officeDclose "sounds/door/ODCLOSE.wav"
////////////////////////////////////////////////////////////////////////////////
// scenery ambients //////////////////////////////////////////////////////////
snd/bug1 "sounds/ambient/dsambient/dsambug1.ogg"
snd/bug2 "sounds/ambient/dsambient/dsambug2.ogg"
snd/bug3 "sounds/ambient/dsambient/dsambug3.ogg"
snd/bug4 "sounds/ambient/dsambient/dsambug4.ogg"
snd/wind1 "sounds/ambient/dsambient/dswindd1.ogg"
snd/wind2 "sounds/ambient/dsambient/dswindd2.ogg"
snd/wind3 "sounds/ambient/dsambient/dswindd3.ogg"
snd/wind4 "sounds/ambient/dsambient/dswindd4.ogg"
snd/wind1 "sounds/ambient/dsambient/dswindd1.ogg"
snd/wind2 "sounds/ambient/dsambient/dswindd2.ogg"
snd/wind3 "sounds/ambient/dsambient/dswindd3.ogg"
snd/wind4 "sounds/ambient/dsambient/dswindd4.ogg"
////////////////////////////////////////////////////////////////////////////////
// ambient cicadas ///////////////////////////////////////////////////////////
sounds/cicadas01 "sounds/ambient/cicadas/ADCICA01.wav"
sounds/cicadas02 "sounds/ambient/cicadas/ADCICA02.wav"
sounds/cicadas03 "sounds/ambient/cicadas/ADCICA03.wav"
sounds/cicadas04 "sounds/ambient/cicadas/ADCICA04.wav"
$alias AmbCicadas01 sounds/cicadas01
$Ambient 45 AmbCicadas01 point continuous 1
$alias AmbCicadas02 sounds/cicadas02
$Ambient 46 AmbCicadas02 point continuous 1
$alias AmbCicadas03 sounds/cicadas03
$Ambient 47 AmbCicadas03 point continuous 1
$alias AmbCicadas04 sounds/cicadas04
$Ambient 48 AmbCicadas04 point continuous 1
////////////////////////////////////////////////////////////////////////////////
// destilacni pristroj ///////////////////////////////////////////////////////
sounds/distillery "sounds/ambient/DISTILER.wav"
$alias AmbMoonshine sounds/distillery
$ambient 55 AmbMoonshine point continuous 0.7
////////////////////////////////////////////////////////////////////////////////
// realm667 wind /////////////////////////////////////////////////////////////
sounds/wind "sounds/ambient/r667wind/wind.ogg" // Gentle Cold Wind
$alias AmbWindGentle sounds/wind
$AMBIENT 56 AmbWindGentle POINT 1.5 CONTINUOUS 1.0
sounds/wind2 "sounds/ambient/r667wind/wind2.ogg" // Strong Cold Wind
$alias AmbWindStrong sounds/wind2
$AMBIENT 57 AmbWindStrong POINT CONTINUOUS 1.0
sounds/wind3 "sounds/ambient/r667wind/wind3.ogg" // Intense Tornado
$alias AmbWindTornado sounds/wind3
$AMBIENT 58 AmbWindTornado POINT CONTINUOUS 1.0
sounds/wind4 "sounds/ambient/r667wind/wind4.ogg" // Intense Wind
$alias AmbWindIntense sounds/wind4
$AMBIENT 59 AmbWindIntense POINT CONTINUOUS 1.0
sounds/wind5 "sounds/ambient/r667wind/wind5.ogg" // Intense Sandstorm
$alias AmbWindSandstorm sounds/wind5
$AMBIENT 60 AmbWindSandstorm POINT CONTINUOUS 1.0
////////////////////////////////////////////////////////////////////////////////
// morrowind sounds //////////////////////////////////////////////////////////
sounds/ambient/hauntedSND "sounds/mwsound/haunted.wav"
$alias ambHaunted sounds/ambient/hauntedSND
$ambient 61 ambHaunted point continuous 0.5
sounds/ambient/hauntedWhispers "sounds/mwsound/hauntedWHSPR.wav"
$alias ambHauntedWhisper sounds/ambient/hauntedWhispers
$ambient 62 ambHauntedWhisper point continuous 0.5
sounds/ambient/chant "sounds/mwsound/chant.wav"
$alias ambChant sounds/ambient/chant
$ambient 63 ambChant point continuous 0.5
sounds/ambient/mwFire "sounds/mwsound/fire.wav"
$alias ambMwFire sounds/ambient/mwFire
$ambient 64 ambMwFire point continuous 0.5
sounds/ambient/heartBeat "sounds/mwsound/heart.wav"
$alias ambHeartBeat sounds/ambient/heartBeat
$ambient 65 ambHeartBeat point continuous 1.0
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////