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ANIMDEFS.txt
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////////////////////////////////////////////////////////////////////////////////
///////////////////// World of Strife ANIMDEFS file //////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// camera ///////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
CAMERATEXTURE CAMTX01 64 64 fit 32 32 worldpanning
CAMERATEXTURE CAMTX02 64 64 fit 32 32 worldpanning
CAMERATEXTURE CAMTX03 64 64 fit 32 32 worldpanning
CAMERATEXTURE CAMTX04 64 64 fit 32 32 worldpanning
CAMERATEXTURE CAMTX05 64 64 fit 32 32 worldpanning
CAMERATEXTURE CAMTX06 64 64 fit 32 32 worldpanning
CAMERATEXTURE CAMTX07 64 64 fit 32 32 worldpanning
CAMERATEXTURE CAMTX08 64 64 fit 32 32 worldpanning
CAMERATEXTURE CAMTX09 64 64 fit 32 32 worldpanning
CAMERATEXTURE CAMTX10 64 64 fit 32 32 worldpanning
// camera //////////////////////////////////////////////////////////////////////
cameratexture DPCAMTEX 64 64 fit 64 64
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// flats /////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
flat X_009 range X_011 tics 8
flat X_005 range X_008 tics 8
flat X_001 range X_004 tics 8
Flat SWATER1 Range SWATERG Tics 2
flat CWATR01 range CWATR24 tics 3
flat DPSCR80 range DPSCR85 tics 8
flat BLGRAM01 range BLGRAM02 tics 8
flat FIREP01 range FIREP04 tics 8
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// textures //////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
texture CMP_12_1 range CMP_12_4 tics 6
texture CMP_10_1 range CMP_10_4 tics 6
texture CMP_11_1 range CMP_11_3 tics 6
texture CMP_13_1 range CMP_13_4 tics 6
texture CMP_14_1 range CMP_14_4 tics 6
texture CMP_15_1 range CMP_15_4 tics 6
texture CMP_16_1 range CMP_16_3 tics 6
texture CMP_2_1 range CMP_2_3 tics 6
texture CMP_3_2 range CMP_3_4 tics 6
texture CMP_4_1 range CMP_4_3 tics 6
texture CMP_5_1 range CMP_5_3 tics 6
texture CMP_6_1 range CMP_6_3 tics 6
texture CMP_7_1 range CMP_7_3 tics 6
texture CMP_8_1 range CMP_8_4 tics 6
texture CMP_9_1 range CMP_9_4 tics 6
texture ANCP2_1 range ANCP2_3 tics 6
texture ANCP3_1 range ANCP3_2 tics 6
texture ANCP4_1 range ANCP4_2 tics 6
texture F_WFAL1 range F_WFAL4 tics 6
texture ANCP6_1 range ANCP6_3 tics 6
texture ANCP5_1 range ANCP5_3 tics 6
texture ANCP4_1 range ANCP4_2 tics 6
texture ANCP2_1 range ANCP2_3 tics 6
texture ANCP1_1 range ANCP1_3 tics 6
texture P_5COMP1 range P_5COMP2 tics 15
texture SURGUNT1 range SURGUNT2 tics 6
texture WATRMSL1 range WATRMSL8 tics 3
texture WATRSSL1 range WATRSSL8 tics 3
texture P_1COMP1 range P_1COMP4 tics 8
texture P_2COMP1 range P_2COMP4 tics 8
texture P_3COMP1 range P_3COMP4 tics 8
texture P_4COMP1 range P_4COMP4 tics 8
texture P_FAN1 range P_FAN2 tics 8
texture P_FORCE1 range P_FORCE4 tics 8
texture P_FORCE5 range P_FORCE8 tics 8
texture P_MCOM01 range P_MCOM04 tics 8
texture P_MCOM05 range P_MCOM08 tics 8
texture P_MCOM09 range P_MCOM12 tics 8
texture P_TMOGR1 range P_TMOGR3 tics 8
texture DPSCR63 range DPSCR65 tics 8
texture DPSCR80 range DPSCR85 tics 8
texture CIRKCF1 range CIRKCF3 tics 8
texture CIRKCB1 range CIRKCB3 tics 8
texture CIRKDF1 range CIRKDF3 tics 8
texture CIRKDB1 range CIRKDB3 tics 8
texture M1CSTON1 range M1CSTON2 tics 8
texture WFALL1 range WFALL4 tics 8
texture DNXFAN01 range DNXFAN04 tics 2
////////////////////////////////////////////////////////////////////////////////
// system shock animated doors ///////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
animateddoor SYSD1_1
opensound DoorOpenSmallMetal
closesound DoorCloseSmallMetal
pic SYSD1_1
pic SYSD1_2
pic SYSD1_3
pic SYSD1_4
pic SYSD1_5
pic SYSD1_6
pic SYSD1_7
animateddoor SYSD2_1
opensound DoorOpenSmallMetal
closesound DoorCloseSmallMetal
pic SYSD2_1
pic SYSD2_2
pic SYSD2_3
pic SYSD2_4
pic SYSD2_5
pic SYSD2_6
pic SYSD2_7
pic SYSD2_8
animateddoor SYSD3_1
opensound DoorOpenSmallMetal
closesound DoorCloseSmallMetal
pic SYSD3_1
pic SYSD3_2
pic SYSD3_3
pic SYSD3_4
pic SYSD3_5
pic SYSD3_6
pic SYSD3_7
pic SYSD3_8
animateddoor SYSD4_1
opensound DoorOpenSmallMetal
closesound DoorCloseSmallMetal
pic SYSD4_1
pic SYSD4_2
pic SYSD4_3
pic SYSD4_4
pic SYSD4_5
pic SYSD4_6
pic SYSD4_7
pic SYSD4_8
animateddoor SYSD5_1
opensound DoorOpenSmallMetal
closesound DoorCloseSmallMetal
pic SYSD5_1
pic SYSD5_2
pic SYSD5_3
pic SYSD5_4
pic SYSD5_5
pic SYSD5_6
animateddoor SYSD6_1
opensound DoorOpenAirlock
closesound DoorCloseAirlock
pic SYSD6_1
pic SYSD6_2
pic SYSD6_3
pic SYSD6_4
pic SYSD6_5
pic SYSD6_6
animateddoor SYSD7_1
opensound DoorOpenSmallMetal
closesound DoorCloseSmallMetal
pic SYSD7_1
pic SYSD7_2
pic SYSD7_3
pic SYSD7_4
pic SYSD7_5
pic SYSD7_6
pic SYSD7_7
pic SYSD7_8
animateddoor SYSD8_1
opensound DoorOpenAirlock
closesound DoorCloseAirlock
pic SYSD8_1
pic SYSD8_2
pic SYSD8_3
pic SYSD8_4
pic SYSD8_5
pic SYSD8_6
pic SYSD8_7
animateddoor SYSD9_1
opensound DoorOpenSmallMetal
closesound DoorCloseSmallMetal
pic SYSD9_1
pic SYSD9_2
pic SYSD9_3
pic SYSD9_4
pic SYSD9_5
pic SYSD9_6
pic SYSD9_7
pic SYSD9_8
animateddoor SYSDX_1
opensound DoorOpenSmallMetal
closesound DoorCloseSmallMetal
pic SYSDX_1
pic SYSDX_2
pic SYSDX_3
pic SYSDX_4
pic SYSDX_5
pic SYSDX_6
animateddoor SYSDA_1
opensound DoorOpenAirlock
closesound DoorCloseAirlock
pic SYSDA_1
pic SYSDA_2
pic SYSDA_3
pic SYSDA_4
pic SYSDA_5
pic SYSDA_6
pic SYSDA_7
animateddoor SYSDB_1
opensound DoorOpenSmallMetal
closesound DoorCloseSmallMetal
pic SYSDB_1
pic SYSDB_2
pic SYSDB_3
pic SYSDB_4
pic SYSDB_5
pic SYSDB_6
pic SYSDB_7
pic SYSDB_8
animateddoor SYSDC_1
opensound DoorOpenAirlock
closesound DoorCloseAirlock
pic SYSDC_1
pic SYSDC_2
pic SYSDC_3
pic SYSDC_4
pic SYSDC_5
pic SYSDC_6
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
texture GCVIAL1 range GCVIAL3 tics 6
flat MGLAVA1 range MGLAVA3 tics 12
////////////////////////////////////////////////////////////////////////////////
/*
switch TEXTURE
on
sound "sound"
pic TEXTURE tics 0
pic TEXTURE tics 0 // pokud ma switch vice obrazku nez dva
*/
////////////////////////////////////////////////////////////////////////////////
// cybermage switches //////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
switch CMSW01
on sound "switch/lever" pic CMSW02 tics 0
switch CMSW03
on sound "switch/switch" pic CMSW04 tics 0
switch CMSW05
on sound "switch/switch" pic CMSW06 tics 0
switch CMSW07
on sound "switch/monitor" pic CMSW08 tics 0
switch CMSW09
on sound "switch/monitor" pic CMSW10 tics 0
switch CMSW11
on sound "switch/switch" pic CMSW12 tics 0
switch CMSW13
on sound "switch/lever" pic CMSW14 tics 0
switch CMSW15
on sound "switch/lever" pic CMSW16 tics 0
switch CMSW17
on sound "switch/lever" pic CMSW18 tics 0
switch CMSW19 on sound "switch/lamp" pic CMSW20 tics 0
switch CMSW20 off sound "switch/lamp" pic CMSW19 tics 0
switch CMSW21
on sound "switch/lever" pic CMSW22 tics 0
switch CMSW23
on sound "" pic CMSW24 tics 0
switch CMSW25
on sound "switch/monitor" pic CMSW26 tics 0
switch CMSW27
on sound "switch/lever" pic CMSW28 tics 0
switch CMSW29
on sound "switch/monitor"
pic CMSW30 tics 3
pic CMSW31 tics 0
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// flats ///////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// textures ////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// switches ////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
switch P_LEVER1 on sound Switch1 pic P_LEVER2 tics 0
switch P_LEVER3 on sound Switch1 pic P_LEVER4 tics 0
switch P_PIPSW1 on sound Switch1 pic P_PIPSW2 tics 0
switch P_PLMSK1 on sound Switch1 pic P_PLMSK2 tics 0
switch P_BIGSW1 on sound Switch1 pic P_BIGSW2 tics 0
switch P_EXIT1 on sound Switch1 pic P_EXIT2 tics 0
switch P_COORD1 on sound Switch1 pic P_COORD2 tics 0
switch BLSWIOF on sound Switch1 pic BLSWION tics 0
switch LRSW1_0 on sound switches/bolt pic LRSW1_1 tics 0
// breakable glass /////////////////////////////////////////////////////////////
switch strife FGLAS01 on sound world/glassbreak pic FGLAS02 tics 0
switch strife FGLAS03 on sound world/glassbreak pic FGLAS04 tics 0
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//blood gramophone
texture BLGRAM01 range BLGRAM02 tics 8
//blood hospital machine
texture BMACH01 range BMACH04 tics 8
//daggerfall fireplace
texture FIRPLAC1 range FIRPLAC4 tics 8
//textures
texture SKCP101 range SKCP106 tics 8
texture SKCP201 range SKCP206 tics 8
texture SKCP301 range SKCP306 tics 8
texture SKD101 range SKD113 tics 8
texture SKDIS01 range SKDIS04 tics 8
texture SKDP01 range SKDP05 tics 8
texture MOLECUL1 range MOLECUL8 tics 3.25
texture CMP5_1 range CMP5_5 rand 8 14
texture LOCK2_1 range LOCK2_4 tics 4
texture WFALL_1 range WFALL_8 tics 2 //waterfall
texture QCANDL_1 range QCANDL_3 rand 3 5 //candle-lit decoration
texture GARG_1 range GARG_4 tics 7 oscillate //glowing gargoyle
texture GLOW_1 range GLOW_5 tics 8 oscillate //glowing runes
texture QSYMB1_1 range QSYMB1_3 tics 6 oscillate //glowing quake symbol
texture QSYMB2_1 range QSYMB2_3 tics 6 oscillate //another glowing quake symbol
texture SLATGL_1 range SLATGL_7 tics 8 oscillate //glowing grate
//I seem to have misplaced most of the liquid flats >_> not really a big deal, here's the cool ones
warp2 texture QLAVA
warp2 texture PWATER
warp2 texture SLIPGATE
/*
So here it is! Textures from Quake, it's two mission packs (Scourge of Armagon and Dissolution of Eternity),
the WizardWorks expansion Q!Zone (which was actually a cool episode and not a shovelware shitfest like
D!Zone, Duke!Zone and H!Zone) and QTest.
I'd like to thank Gez for implementing Quake BSP support into SLADE. I would have done this with XWE, but
it's batch exporting is flawed when it comes to Quake. So, thanks dude!
Aside from that, there's a few textures that would benefit from mirroring in TEXTURES, like the arches.
I didn't define the buttons, but that's just because I'm lazy. Have fun, kids! --Ceeb
PS: Yes, Q1EX is intentional. It means Quake 1 + Expansions. :P
*/
////////////////////////////////////////////////////////////////////////////////
// blood textures //////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
texture WIRE_1
pic WIRE_1 tics 6
pic WIRE_2 tics 3
pic WIRE_3 tics 4
texture PILA01
pic PILA01 tics 4
pic PILA02 tics 4
pic PILA03 tics 4
texture PILA11
pic PILA11 tics 4
pic PILA12 tics 4
pic PILA13 tics 4
texture BWEB01
pic BWEB01 tics 4
pic BWEB02 tics 4
pic BWEB03 tics 4
pic BWEB04 tics 4
// water filtration filled //
texture WATDEV1
pic WATDEV1 tics 4
pic WATDEV2 tics 4
pic WATDEV3 tics 4
texture DISPB00
pic DISPB00 tics 4
pic DISPB01 tics 4
pic DISPB02 tics 4
pic DISPB03 tics 4
pic DISPB04 tics 4
pic DISPB05 tics 4
texture DEXTA00
pic DEXTA00 tics 4
pic DEXTA01 tics 4
pic DEXTA02 tics 4
pic DEXTA03 tics 4
pic DEXTA04 tics 4
pic DEXTA05 tics 4
texture DEXTE01
pic DEXTE01 tics 4
pic DEXTE02 tics 4
pic DEXTE03 tics 4
pic DEXTE04 tics 4
texture DEXTF01
pic DEXTF01 tics 4
pic DEXTF02 tics 4
pic DEXTF03 tics 4
pic DEXTF04 tics 4
texture DNSCRN31
pic DNSCRN31 tics 4
pic DNSCRN32 tics 4
pic DNSCRN33 tics 4
texture WCOMP9A range WCOMP9B tics 8
texture WCOMPAA range WCOMPAB tics 8
texture WCOMPBA range WCOMPBB tics 8
texture WCOMPCA range WCOMPCB tics 8
texture WCOMPDA range WCOMPDB tics 8
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// diabolus ex animdefs ////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
texture BILLB
pic BILLB00 tics 7
pic BILLB01 tics 4
pic BILLB02 tics 4
pic BILLB03 tics 4
pic BILLB04 tics 4
pic BILLB05 tics 4
pic BILLB06 tics 4
pic BILLB07 tics 4
pic BILLB08 tics 7
pic BILLB09 tics 4
pic BILLB10 tics 4
pic BILLB11 tics 4
pic BILLB12 tics 4
texture BILLA
pic BILLA00 tics 3
pic BILLA01 tics 3
pic BILLA02 tics 3
pic BILLA03 tics 3
pic BILLA04 tics 3
pic BILLA05 tics 3
pic BILLA06 tics 3
pic BILLA07 tics 3
texture DESKC
pic DESKC00 tics 4
pic DESKC01 tics 4
pic DESKC02 tics 4
pic DESKC03 tics 4
pic DESKC04 tics 4
pic DESKC05 tics 4
pic DESKC06 tics 4
pic DESKC07 tics 4
texture HOLOB
pic HOLOB00 tics 3
pic HOLOB01 tics 3
pic HOLOB02 tics 3
pic HOLOB03 tics 3
pic HOLOB04 tics 3
pic HOLOB05 tics 3
pic HOLOB06 tics 3
pic HOLOB07 tics 3
pic HOLOB08 tics 3
pic HOLOB09 tics 3
pic HOLOB10 tics 3
texture HOLOH
pic HOLOH00 tics 3
pic HOLOH01 tics 3
pic HOLOH02 tics 3
pic HOLOH03 tics 3
pic HOLOH04 tics 3
pic HOLOH05 tics 3
pic HOLOH06 tics 3
pic HOLOH07 tics 3
pic HOLOH08 tics 3
pic HOLOH09 tics 3
pic HOLOH10 tics 3
pic HOLOH11 tics 3
pic HOLOH12 tics 3
pic HOLOH13 tics 3
pic HOLOH14 tics 3
pic HOLOH15 tics 3
pic HOLOH16 tics 3
pic HOLOH17 tics 3
texture SRVRA00
pic SRVRA00 tics 6
pic SRVRA01 tics 6
pic SRVRA02 tics 6
pic SRVRA03 tics 6
pic SRVRA04 tics 6
pic SRVRA05 tics 6
switch SWTCHA on sound Switch1 pic SWTCHB tics 0
switch SWTCHC on sound Switch1 pic SWTCHD tics 0
switch SWTCHE on sound Switch1 pic SWTCHF tics 0
switch SWTCHF on pic SWTCHE tics 0
switch SWTCHG on pic SWTCHH tics 0
switch SWTCHI on sound Switch1 pic SWTCHJ tics 0
texture VENDNA00 range VENDNA03 tics 16
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// cyClones animdefs ///////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//texture SCAN1_1 range SCAN1_7 tics 6
texture SCAN1_2
pic SCAN1_2 tics 4
pic SCAN1_3 tics 8
pic SCAN1_4 tics 8
pic SCAN1_5 tics 8
pic SCAN1_6 tics 8
pic SCAN1_7 tics 8
pic SCAN1_6 tics 8
pic SCAN1_5 tics 8
pic SCAN1_4 tics 8
pic SCAN1_3 tics 8
pic SCAN1_2 tics 4
texture SCAN2_1 range SCAN2_7 tics 6
texture TUBEGOO1 range TUBEGOO5 tics 6
texture GOO1_L_1 range GOO1_L_3 tics 6
texture GOO1_M_1 range GOO1_M_3 tics 6
texture GOO1_R_1 range GOO1_R_3 tics 6
texture GOO2_LR1 range GOO2_LR3 tics 6
texture GOO2_M_1 range GOO2_M_3 tics 6
texture GOO3_1 range GOO3_3 tics 6
texture MCH1_1 range MCH1_4 tics 6
texture MCH2_1 range MCH2_3 tics 6
texture MCH3_1 range MCH3_3 tics 6
texture GLOW1_1 range GLOW1_3 tics 6
texture GLOW2_1 range GLOW2_3 tics 6
texture GLOW3_1 range GLOW3_3 tics 6
////////////////////////////////////////////////////////////////////////////////