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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Visual Shader - Extras"
config/description="Visual Shader Nodes Library containing procedural shapes, UV manipulation and utility nodes"
config/features=PackedStringArray("4.2")
config/icon="res://addons/VisualShaderExtras/AddonExamples/Resources/VisualShaderExtras-Logo.png"
[display]
window/stretch/mode="viewport"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/defaults/default_clear_color=Color(0.0509804, 0.0666667, 0.0901961, 1)