-
Notifications
You must be signed in to change notification settings - Fork 402
/
Copy pathDECALDEF.BulletHoles
371 lines (332 loc) · 5.99 KB
/
DECALDEF.BulletHoles
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
fader BulletGlowFader
{
DecayStart 0.5
DecayTime 2
}
stretcher BulletGlowScaler
{
GoalX 0.5
GoalY 0.5
StretchStart 0
StretchTime 0.2
}
combiner BulletGlowProperties
{
BulletGlowScaler
BulletGlowFader
}
////////////////////////////////
// Concrete
////////////////////////////////
decal ConcreteBullethole_1
{
pic "GRAPHICS/Decals/Bulletholes/concrete/concrete_shot1.png"
x-scale 0.5
y-scale 0.5
randomflipx
//randomflipy
}
decal ConcreteBullethole_2
{
pic "GRAPHICS/Decals/Bulletholes/concrete/concrete_shot2.png"
x-scale 0.5
y-scale 0.5
randomflipx
//randomflipy
}
decal ConcreteBullethole_3
{
pic "GRAPHICS/Decals/Bulletholes/concrete/concrete_shot3.png"
x-scale 0.5
y-scale 0.5
randomflipx
//randomflipy
}
decal ConcreteBullethole_4
{
pic "GRAPHICS/Decals/Bulletholes/concrete/concrete_shot4.png"
x-scale 0.5
y-scale 0.5
randomflipx
//randomflipy
}
decal ConcreteBullethole_5
{
pic "GRAPHICS/Decals/Bulletholes/concrete/concrete_shot5.png"
x-scale 0.5
y-scale 0.5
randomflipx
//randomflipy
}
decalgroup ConcreteBullethole {
ConcreteBullethole_1 1
ConcreteBullethole_2 1
ConcreteBullethole_3 1
ConcreteBullethole_4 1
ConcreteBullethole_5 1
}
Decal ConcreteWithGlow_1 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal ConcreteBullethole_1
}
Decal ConcreteWithGlow_2 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal ConcreteBullethole_2
}
Decal ConcreteWithGlow_3 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal ConcreteBullethole_3
}
Decal ConcreteWithGlow_4 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal ConcreteBullethole_4
}
Decal ConcreteWithGlow_5 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal ConcreteBullethole_5
}
decalgroup ConcreteWithGlow {
ConcreteWithGlow_1 1
ConcreteWithGlow_2 1
ConcreteWithGlow_3 1
ConcreteWithGlow_4 1
ConcreteWithGlow_5 1
}
////////////////////////////////
// Metal
////////////////////////////////
decal MetalBullethole_1
{
pic "GRAPHICS/Decals/Bulletholes/metal/metal_shot1.png"
x-scale 0.5
y-scale 0.5
randomflipx
//randomflipy
}
decal MetalBullethole_2
{
pic "GRAPHICS/Decals/Bulletholes/metal/metal_shot2.png"
x-scale 0.5
y-scale 0.5
randomflipx
//randomflipy
}
decal MetalBullethole_3
{
pic "GRAPHICS/Decals/Bulletholes/metal/metal_shot3.png"
x-scale 0.5
y-scale 0.5
randomflipx
//randomflipy
}
decal MetalBullethole_4
{
pic "GRAPHICS/Decals/Bulletholes/metal/metal_shot4.png"
x-scale 0.5
y-scale 0.5
randomflipx
//randomflipy
}
decalgroup MetalBullethole {
MetalBullethole_1 1
MetalBullethole_2 1
MetalBullethole_3 1
MetalBullethole_4 1
}
Decal MetalWithGlow_1 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal MetalBullethole_1
}
Decal MetalWithGlow_2 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal MetalBullethole_2
}
Decal MetalWithGlow_3 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal MetalBullethole_3
}
Decal MetalWithGlow_4 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal MetalBullethole_4
}
decalgroup MetalWithGlow {
MetalWithGlow_1 1
MetalWithGlow_2 1
MetalWithGlow_3 1
MetalWithGlow_4 1
}
////////////////////////////////
// Wood
////////////////////////////////
decal WoodBullethole_1
{
pic "GRAPHICS/Decals/Bulletholes/wood/wood_shot1.png"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}
decal WoodBullethole_2
{
pic "GRAPHICS/Decals/Bulletholes/wood/wood_shot2.png"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}
decal WoodBullethole_3
{
pic "GRAPHICS/Decals/Bulletholes/wood/wood_shot3.png"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}
decal WoodBullethole_4
{
pic "GRAPHICS/Decals/Bulletholes/wood/wood_shot4.png"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}
decal WoodBullethole_5
{
pic "GRAPHICS/Decals/Bulletholes/wood/wood_shot5.png"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}
decalgroup WoodBullethole {
WoodBullethole_1 1
WoodBullethole_2 1
WoodBullethole_3 1
WoodBullethole_4 1
WoodBullethole_5 1
}
Decal WoodWithGlow_1 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal WoodBullethole_1
}
Decal WoodWithGlow_2 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal WoodBullethole_2
}
Decal WoodWithGlow_3 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal WoodBullethole_3
}
Decal WoodWithGlow_4 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal WoodBullethole_4
}
Decal WoodWithGlow_5 {
Animator BulletGlowProperties
Fullbright
pic "GRAPHICS/Decals/Bulletholes/shotglow.png"
x-scale 0.25
y-scale 0.25
add 1
randomflipx
randomflipy
lowerdecal WoodBullethole_5
}
decalgroup WoodWithGlow {
WoodWithGlow_1 1
WoodWithGlow_2 1
WoodWithGlow_3 1
WoodWithGlow_4 1
WoodWithGlow_5 1
}