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notes.txt
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initial state
y (exact/range)
vspeed
sjump (first frame only? alternatively within starting pixel or some given range (for example inside platform)?)
djump
walkoff
targets
all/any/fastest
rejump/landing/valign (exact/range)
stop on solution?
sorting
length
alphabetical (somewhat?)
none
constraints
allow re-applying constraints on results like a filter or reevaluate? (may just extra option to re-run on results?)
window trick (0p)
cactus
low cancel
peak (min/max sjump/djump/overall length)
drop (min/max sjump/djump/overall length)
length (min/max sjump/djump/overall)
strat display
0f/1f convention
show peak?
generate macro
settings
gravity
sjump
djump
min vspeed
max vspeed
release multiplier
hitbox and origin?
environment
floor/ceiling (solid/killer)
one-way toggle?? (always solid seems useless but one-way always or only crossing boundary?)
per jump state (as in variable floor/ceiling heights)??
room bounaries? (like kill outside room => y < 0)
other
undo/redo
save settings
state machine-ish debug output?
reverse gravity?
engines?
max results?
max length?
long search warning
multithreading? (ui/search)
import/export results
use last results (same strats/extended strats)