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app.js
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//these are variables
const startplay1 = document.getElementById("onePstart");
const startplay2 = document.getElementById("twoPstart");
const showgame1 = document.getElementById("game1");
const showgame2 = document.getElementById("game2");
const menubutton = document.getElementById("menubutton");
const resumePlay = document.getElementById("resume");
const rollDie = document.getElementById("rollDie");
const losebtn = document.getElementById("losebtn")
const hidelose = document.getElementById("hidelose");
const previousDi = document.getElementById("previous");
const previousDi2 = document.getElementById("previous2");
const previousDi3 = document.getElementById("previous3");
const player1score = document.getElementById("player1score");
const player2score = document.getElementById("player2score");
const howtoplay = document.getElementById("howto");
const win = document.getElementById("win");
const lose = document.getElementById("lose");
//more variables
var rattle = new Audio("audio/RATTLE.wav");
var winsound = new Audio("audio/win.wav");
var losesound = new Audio("audio/8bit-lose.wav");
var diceRoll = Math.floor(Math.random() * 6) + 1;
var diceRoll2 = Math.floor(Math.random() * 6) + 1;
var playingGame = false;
var currentScore = 0;
var currentScorep1 = 0;
var currentScorep2 = 0;
var won = false;
var player = 0;
//how to play event
howtoplay.addEventListener("click", function () {
console.log("howto");
document.getElementById("startgame").style.display = "none";
document.getElementById("game1").style.display = "none";
document.getElementById("game2").style.display = "none";
document.getElementById("guide").style.display = "flex";
});
// start game event
startplay1.addEventListener("click", function () {
console.log("clicked 1");
document.getElementById("startgame").style.display = "none";
showgame2.style.display = "none";
showgame1.style.display = "flex";
playingGame = true;
console.log(playingGame);
//make sure not showing guide
document.getElementById("guide").style.display = "none";
//make sure roll button is there
document.getElementById("rollDie").style.display = "inline";
resetscores();
});
startplay2.addEventListener("click", function () {
console.log("clicked 2");
document.getElementById("startgame").style.display = "none";
game2.style.display = "flex";
game1.style.display = "none";
//make sure not showing guide
document.getElementById("guide").style.display = "none";
//make sure roll button is there
document.getElementById("rollDie2").style.display = "inline";
resetscores();
});
// menu button top right
menubutton.addEventListener("click", function () {
document.getElementById("startgame").style.display = "flex";
if (playingGame == true) {
document.getElementById("resume").style.display = "block";
resumePlay.addEventListener("click", function () {
document.getElementById("startgame").style.display = "none";
// document.getElementById("guide").style.display = "none";
});
}
});
function diceroll() {
//set dice image
const dice = document.getElementsByClassName("diceimg")[0];
dice.style.display = "flex";
dice.src = `images/${diceRoll}.png`;
dice.style.animation = "rolldiceanim 500ms";
setTimeout(() => {
dice.style.animation = "";
}, 500);
}
// Die Rolling Event game1
rollDie.addEventListener("click", function () {
var diceRoll = Math.floor(Math.random() * 6) + 1;
// console.log(`Starting Score ${currentScore}`)
currentScore = currentScore + diceRoll;
// dice sound
rattle.play();
//set dice image and animation
const dice = document.getElementsByClassName("diceimg")[0];
dice.style.display = "flex";
dice.src = `images/${diceRoll}.png`;
dice.style.animation = "rolldiceanim 1s";
setTimeout(() => {
dice.style.animation = "";
}, 500);
//lose event
if (diceRoll == 1) {
losesound.play()
console.log("Event Lose");
win.style.display = "none";
lose.style.display = "flex";
//remove roll button
document.getElementById("rollDie").style.display = "none";
// listen for button click on lose screen
losebtn.addEventListener("click", function () {
//remove object
lose.style.display = "none";
//bring button back
document.getElementById("rollDie").style.display = "inline";
// reset history
previousDi.innerHTML = "";
// reset highscore
currentScore = 0;
document.getElementById("score").innerHTML = 0;
won = false;
});
// hide lose screen
hidelose.addEventListener("click", function () {
lose.style.display = "none";
});
}
if ((currentScore >= 20) & (won == false)) {
winsound.play()
won = true;
console.log("Event Win");
win.style.display = "flex";
var winbtn = document.getElementById("winbtn");
// listen for button click on win screen
winbtn.addEventListener("click", function () {
win.style.display = "none";
});
}
// console.log(`Dice Roll ${diceRoll}`)
// console.log(`Current Score ${currentScore}`)
document.getElementById("number").innerHTML = diceRoll;
document.getElementById("score").innerHTML = currentScore;
//insert history
previousDi.innerHTML = previousDi.innerHTML + `<img src="images/${diceRoll}.png"/>`;
console.log(`previous di ${previousDi.innerHTML}`);
});
// Die Rolling Event for game 2
rollDie2.addEventListener("click", function () {
if (player == 0) {
console.log("select player");
alert("no player selected");
return;
}
var diceRoll2 = Math.floor(Math.random() * 6) + 1;
currentScore = currentScore + diceRoll2;
console.log(`dice roll game 2 ${currentScore}`);
// dice sound
rattle.play();
//set dice image
const dice = document.getElementsByClassName("diceimg")[1];
dice.style.display = "flex";
dice.src = `images/${diceRoll2}.png`;
dice.style.animation = "rolldiceanim 500ms";
setTimeout(() => {
dice.style.animation = "";
}, 500);
//lose event
if (diceRoll2 == 1) {
losesound.play()
console.log("Event Lose");
win.style.display = "none";
lose.style.display = "flex";
//remove roll button
document.getElementById("rollDie2").style.display = "none";
;
// listen for button click on lose screen
losebtn.addEventListener("click", function () {
//remove object
lose.style.display = "none";
//bring button back
document.getElementById("rollDie").style.display = "inline";
document.getElementById("rollDie2").style.display = "inline";
// reset history
previousDi2.innerHTML = "";
previousDi3.innerHTML = "";
// reset highscore
resetscores();
});
// hide lose screen
hidelose.addEventListener("click", function () {
lose.style.display = "none";
});
}
if ((currentScore >= 20) & (won == false)) {
winsound.play()
won = true;
console.log("Event Win");
win.style.display = "flex";
var winbtn = document.getElementById("winbtn");
// listen for button click on win screen
winbtn.addEventListener("click", function () {
win.style.display = "none";
});
}
if (player == 1) {
console.log("player 1 selected");
// currentScorep1 = 0;
currentScorep1 = currentScore;
player1score.innerHTML = currentScorep1;
//insert history
previousDi2.innerHTML = previousDi2.innerHTML + `<img src="images/${diceRoll2}.png"/>`;
}
if (player == 2) {
console.log("player 2 selected");
// currentScorep2 = 0;
currentScorep2 = currentScore;
player2score.innerHTML = currentScorep2;
previousDi3.innerHTML = previousDi3.innerHTML + `<img src="images/${diceRoll2}.png"/>`;
}
// console.log(`Dice Roll ${diceRoll}`)
// console.log(`Current Score ${currentScore}`)
document.getElementById("number2").innerHTML = diceRoll2;
document.getElementById("score2").innerHTML = currentScore;
console.log(`previous di ${previousDi2.innerHTML}`);
});
//select player game2
const player1div = document.getElementById("player1");
const player2div = document.getElementById("player2");
player1div.addEventListener("click", function () {
player = 1;
player1div.style.backgroundColor = 'orange';
player2div.style.backgroundColor = 'rgb(69, 123, 157)';
document.getElementById("score2").innerHTML = player1score.innerHTML;
currentScore = currentScorep1;
won = false;
// resetscores()
});
player2div.addEventListener("click", function () {
player = 2;
player2div.style.backgroundColor = 'orange';
player1div.style.backgroundColor = 'rgb(69, 123, 157)';
currentScore =currentScorep2;
document.getElementById("score2").innerHTML = player2score.innerHTML;
won = false;
// resetscores()
});
function resetscores() {
currentScore = 0;
currentScorep1 = 0;
currentScorep2 = 0;
diceRoll = 0;
diceRoll2 = 0;
console.log(`Dice Roll ${diceRoll}`);
console.log(`Current Score ${currentScorep1}`);
player1score.innerHTML = 0;
player2score.innerHTML = 0;
document.getElementById("number").innerHTML = diceRoll;
document.getElementById("score").innerHTML = currentScore;
document.getElementById("number2").innerHTML = diceRoll;
document.getElementById("score2").innerHTML = currentScore;
//delete history
previousDi.innerHTML = "";
previousDi2.innerHTML = "";
console.log(`previous di ${previousDi.innerHTML}`);
won = false;
}