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graphics.js
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function draw_canvas(width, height) {
const canvas = document.getElementById('gameCanvas');
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext('2d');
// Use requestAnimationFrame for better performance and smoother animation
//requestAnimationFrame(animate);
}
$(document).ready(function(){
function animate() {
// Clear the canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw the background
//drawBackground();
// Draw the characters
//drawPlayers();
// Draw the feeds
//drawFeeds();
// Draw the traps
//drawTraps();
}
/*
function drawCharacterWithAccessory(baseCharacter, accessory, frameIndex, x, y) {
// Draw the base character frame
ctx.drawImage(
baseCharacter.image,
baseCharacter.frameWidth * frameIndex,
0,
baseCharacter.frameWidth,
baseCharacter.frameHeight,
x,
y,
baseCharacter.frameWidth,
baseCharacter.frameHeight
);
// Draw the accessory frame
ctx.drawImage(
accessory.image,
accessory.frameWidth * frameIndex,
0,
accessory.frameWidth,
accessory.frameHeight,
x,
y,
accessory.frameWidth,
accessory.frameHeight
);
}
*/
});