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client.js
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let secret_key = null;
let username;
let charId;
let lastSeconds = 0;
let maxhealth=1000;
let maxenergy=1000;
let dead = 0;
let health;
let energy;
let players_loaded = 0;
let charleft;
let chartop;
let kills;
let deaths;
let charhalfwidth = 30;
let charhalfheight = 40;
let sensitivity=100;
let attack_range;
let energy_consuming_forAttack = 300;
let energy_consuming_forTeleport = 400;
let energy_consuming_forSlowAttack = 400;
let animate_repeats=5;
let mouse_left = null;
let mouse_top = null;
let moved = false;
let player_details = {}
$(document).mousemove(function(event){
mouse_left = event.pageX;
mouse_top = event.pageY;
if(!moved){new_angle();moved = true;}
});
let socket;
let score_board_open = false;
const score_board = $("#score_board");
function open_score_board(players, game_is_ready){
if(!score_board_open){
score_board_open = true;
$("#game").append("<div id='score_board' style='position:fixed;width:600px;height:400px;overflow-y:scroll;overflow-x:hidden;left:"+($(window).width()/2-300)+";top:"+($(window).height()/2-250)+";background-color:rgb(240,240,240);border-radius:15px;padding-bottom:10px;'></div>");
score_board.append("<div style='margin-top:10px;margin-left:10px;font-weight:bolder;'><div style='width:50px;float:left;'> </div><div style='width:150px;float:left;'>Nickname</div><div style='width:150px;float:left;'>Kills</div><div style='width:150px;float:left;'>Deaths</div><div style='clear:both;'></div></div>");
let i = 0;
while(players[i] !== undefined){
let nickcolor;
if(players[i]['id'] === charId){nickcolor="green";}else{nickcolor="#000";}
let rank;
if(i === 0 && players[i]["id"] > 4){rank = "<img src='./graphics/gold.png'>";}
else if(i === 1 && players[i]["id"] > 4){rank = "<img src='./graphics/silver.png'>";}
else if(i === 2 && players[i]["id"] > 4){rank = "<img src='./graphics/bronz.png'>";}
else{rank = (i+1) + ".";}
score_board.append("<div style='margin-top:10px;margin-left:10px;'><div style='width:50px;float:left;'>"+rank+"</div><div style='width:150px;float:left;color:"+nickcolor+";'>"+players[i]['name']+"</div><div style='width:150px;float:left;'>"+players[i]['kills']+"</div><div style='width:150px;float:left;'>"+players[i]['deaths']+"</div><div style='clear:both;'></div></div>");
i++;
}//all players on score table
if(!game_is_ready){
score_board.prepend("<center style='margin-top:10px;'><b style='font-size:20px;color:red;'>END OF ROUND</b></center>");
}
}//if score board is closed
}//end of function
function close_score_board(){
if(score_board_open){
score_board.remove();
score_board_open = false;
}
}//end of function
function countdown(){
lastSeconds -= 1;
let min = Math.floor(lastSeconds / 60);
let sec = lastSeconds % 60;
if(sec < 10){
sec = "0" + sec;
}
document.getElementById('countdown').innerHTML = "Last: " + min + ":" + sec;
if(lastSeconds !== 0){setTimeout(()=>{countdown();}, 1000);}
}//end of function
$(document).ready(function(){
socket = io.connect("http://localhost:3000");
socket.on("new game", function(data){
$('#score_board').remove();
$('#console_logs').html('');
$('#kills_number').html('0');
$('#deaths_number').html('0');
socket.emit("join", {"name": username});
players_loaded = 1;
lastSeconds = data.gameDuration - (Math.round( new Date().getTime()/1000 ) - data.roundStart) - 10;
countdown();
});//end of function
socket.on("end of the game", ranking_players => {
$(".warrior_frame").remove();
$(".feed").remove();
$(".trap").remove();
$("#playagaindiv").remove();
dead = 1;
open_score_board(ranking_players, 0);
});
socket.on("new trap", data => {
$("#game").prepend("<img src='./graphics/honey.png' class='trap' style='position:absolute;left:"+(data.x-75)+";top:"+(data.y-75)+";' id='trap_"+data.x+"x"+data.y+"'>");
});
socket.on("delete trap", data => {
$('#trap_' + data.x + 'x' + data.y).remove();
});
let attacki = 0;
socket.on("attack effect", data => {
attacki++;
$("#game").prepend("<img src='./graphics/attack.gif' style='position:absolute;left:"+data.effectx+"px;top:"+data.effecty+"px;' id='attack"+attacki+"'>");
$("#attack"+attacki).css({'transform': 'rotate(-'+data.attack_angle+'deg)'}).delay(450).fadeOut('normal');
});
let attacki2 = 0;
socket.on("making_slow effect", data => {
attacki2++;
$("#game").prepend("<div style='width:"+attack_range+"px;height:2px;background-color:rgb(0,0,255);border-radius:5px;position:absolute;left:"+data.effectx+"px;top:"+data.effecty+"px;' id='attack"+attacki2+"'></div>");
$("#attack" + attacki2).css({'transform': 'rotate(-'+data.attack_angle+'deg)'}).fadeOut('normal');
});
socket.on("death", data => {
let killercolor;
let killedcolor;
if(data.killerid === charId){killercolor = "rgb(0,255,0)";}else{killercolor = "#fff";}
if(data.killedid === charId){killedcolor = "rgb(0,255,0)";}else{killedcolor = "#fff";}
$('#console_logs').prepend("<div style='margin-bottom:5px;'><a style='color:"+killercolor+";'>"+data.killernick+"</a> <img src='./graphics/kills.png' style='width:14px;height:14px;'> <a style='color:"+killedcolor+";'>"+data.killednick+"</a></div>");
if(data.killedid === charId){
dead = 1;
deaths++;
$("#deaths_number").html(deaths);
$('#health_percentage').css({'width': 0});
$("#game").append("<div id='playagaindiv' style='position:fixed;width:500px;height:auto;left:"+($(window).width()/2-250)+";top:"+($(window).height()/2-250)+";background-color:rgb(240,240,240);border-radius:15px;'><center style='margin-top:15px;margin-bottom:15px;font-size:19px;font-weight:bolder;'>You have been killed by <a style='color:red;'>"+data.killernick+"</a></center><center style='font-size:16px;'>We suggest you to be reborn and revenge!</center><center style='margin-top:15px;margin-bottom:15px;'><a href=\"javascript:socket.emit('play again',{'code':code});$('#playagaindiv').remove();\" style='padding-left:10px;padding-right:10px;padding-top:5px;padding-bottom:5px;background-color:#dcdcdc;border-radius:15px;font-size:16px;text-decoration:none;color:#000;font-weight:bolder;'>Play Again</a></center></div>");
}
if(data.killerid === charId){
kills++;
$("#kills_number").html(kills);
}
$("#player" + data.killedid).fadeOut("normal",function(){$(this).remove();});
});
socket.on("new health", data => {
$("#player" + data.id).find(".player_health").css({"width":(Math.floor(data.health/maxhealth*50))+"px"});
if(data.id === charId){$('#health_percentage').css({"width":(Math.floor(data.health/maxhealth*100))+"%"});health=data.health;}
});
socket.on("delete feed", data => {
$("#feed_" + data.x + "x" + data.y).remove();
});
socket.on("new feed", data => {
let half;
if(data.n === "1" || data.n === "2"){half=12;}else if(data.n === "3" || data.n === "4"){half=25;}
let cssleft = data.x-half;
let csstop = data.y-half;
$("#game").prepend("<img src='./graphics/feed"+data.n+".png' class='feed' style='position:absolute;left:"+cssleft+";top:"+csstop+";' id='feed_"+data.x+"x"+data.y+"'>");
});
socket.on("new energy", data => {
if(data.id === charId){
$("#energy_percentage").css({"width":Math.floor(data.energy/maxenergy*100)+"%"});
energy = data.energy;
}//if player is me
});
socket.on("message", data => {
if(data.type === "all traps"){
var traps = data.traps;
for(let key in traps){
let trap = traps[key];
$("#game").prepend("<img src='./graphics/honey.png' class='trap' style='position:absolute;left:"+(trap["x"]-75)+";top:"+(trap["y"]-75)+";' id='trap_"+trap['x']+"x"+trap['y']+"'>");
}//adding all traps
}else if(data.type === "all feeds"){
var allfeeds = data.data;
for(let key in allfeeds){
let feed = allfeeds[key];
let half;
if(feed["n"] === "1" || feed["n"] === "2"){half=12;}else if(feed["n"] === "3" || feed["n"] === "4"){half=25;}
let cssleft = feed["x"] - half;
let csstop = feed["y"] - half;
$("#game").prepend("<img class='feed' src='./graphics/feed"+feed['n']+".png' style='position:absolute;left:"+cssleft+";top:"+csstop+";' id='feed_"+feed['x']+"x"+feed['y']+"'>");
}
}else if(data.type === "game details"){
$("body").css({"width": data.width, "height": data.height});
draw_canvas(data.width, data.height);
attack_range = data.attack_range;
if(!data.game_is_ready){return;}
console.log("4");
socket.emit("get traps", "");
socket.emit("get feeds", "");
socket.emit("get players", "");
lastSeconds = data.gameDuration - Math.round( new Date().getTime()/1000 ) + data.roundStart - 10;
countdown();
}else if(data.type === "player list"){
player_details = data.players;
for(let i in player_details){
if(player_details[i]['dead']){continue;}
if(player_details[i]['id'] === charId){
$('#playagaindiv').remove();
charleft = player_details[i]['x'];
chartop = player_details[i]['y'];
kills = player_details[i]['kills'];
deaths = player_details[i]['deaths'];
$("#kills_number").html(kills);
$("#deaths_number").html(deaths);
health = player_details[i]['health'];
energy = player_details[i]['energy'];
let scrollLeft = charleft - charhalfwidth - $(window).width()/2;
if(scrollLeft < 0){scrollLeft = 0;}
let scrollTop = chartop - charhalfheight - $(window).height()/2 + 100;
if(scrollTop < 0){scrollTop = 0;}
$(document).scrollTop(scrollTop);
$(document).scrollLeft(scrollLeft);
$("#health_percentage").css({"width": Math.floor(health/maxhealth*100)+"%"});
$("#energy_percentage").css({"width": Math.floor(energy/maxhealth*100)+"%"});
dead = 0;
}//player is this
$("#game").append("<div class='warrior_frame' id='player"+player_details[i]['id']+"'><div class='warrior_nickname'>"+player_details[i]['name']+"<div class='player_health' style='width:"+Math.floor(player_details[i]['health']/maxhealth*50)+"px;height:3px;background-color:red;margin-bottom:3px;'> </div></div><div class='warrior_gif' style='background-image:url(./graphics/fly"+player_details[i]['skin']+".png);'></div></div>");
$("#player" + player_details[i]['id']).css({'left': player_details[i]['x'] - charhalfwidth, 'top': player_details[i]['y'] - charhalfheight});
i++;
}//all players of associative array
if(typeof charId === "undefined"){
username = prompt("Enter a username");
socket.emit("join", {"name": username});
}else{
$("#game").append("<div id='playagaindiv' style='position:fixed;width:500px;height:auto;left:"+($(window).width()/2-250)+";top:"+($(window).height()/2-250)+";background-color:rgb(240,240,240);border-radius:15px;'><center style='margin-top:15px;margin-bottom:15px;font-size:19px;font-weight:bolder;'>You have been killed!</center><center style='font-size:16px;'>We suggest you to be reborn and revenge!</center><center style='margin-top:15px;margin-bottom:15px;'><a href=\"javascript:socket.emit('play again', {'code':code});$('#playagaindiv').remove();\" style='padding-left:10px;padding-right:10px;padding-top:5px;padding-bottom:5px;background-color:#dcdcdc;border-radius:15px;font-size:16px;text-decoration:none;color:#000;font-weight:bolder;'>Play Again</a></center></div>");
}//if born and died
players_loaded = 1;
}else if(data.type === "after attack"){
}else if(data.type === "score board"){
open_score_board(data.ranking_players, data.game_is_ready);
}else if(data.type === "welcome"){
secret_key = data.secret_key;
charId = data.id;
console.log(secret_key);
console.log(charId);
}//message TYPE
});
socket.on("new player",function(player_details){
console.log("new player: " + player_details['id']);
if(player_details['id'] === charId){
$('#playagaindiv').remove();
charleft = player_details['x'];
chartop = player_details['y'];
kills = player_details['kills'];
deaths = player_details['deaths'];
$("#kills_number").html(kills);
$("#deaths_number").html(deaths);
health = player_details['health'];
energy = player_details['energy'];
var scrollLeft = charleft - charhalfwidth - $(window).width()/2;
if(scrollLeft < 0){scrollLeft = 0;}
var scrollTop = chartop - charhalfheight-$(window).height()/2 + 100;
if(scrollTop < 0){scrollTop = 0;}
$(document).scrollTop(scrollTop);
$(document).scrollLeft(scrollLeft);
$("#health_percentage").css({"width": Math.floor(health/maxhealth*100)+"%"});
$("#energy_percentage").css({"width": Math.floor(energy/maxenergy*100)+"%"});
dead = 0;
}//player is this
$("#game").append("<div class='warrior_frame' id='player"+player_details['id']+"' style=\"left:"+(player_details['x']-charhalfwidth)+"px;top:"+(player_details['y']-charhalfheight)+"px;\"><div class='warrior_nickname'>"+player_details['name']+"<div class='player_health' style='width:"+Math.floor(player_details['health']/maxhealth*50)+"px;height:3px;background-color:red;margin-bottom:3px;'> </div></div><div class='warrior_gif' style='background-image:url(./graphics/fly"+player_details['skin']+".png);'></div></div>");
});
socket.on("new position", data => {
if(!players_loaded){return;}
$('#player'+data.id).find('.warrior_gif').css({'transform': 'rotate(-'+data.angle+'deg)'});
if(data.id === charId){
charleft = data.charleft;
chartop = data.chartop;
let scrollLeft = charleft - charhalfwidth - $(window).width()/2;
if(scrollLeft < 0){scrollLeft = 0;}
let scrollTop = chartop - charhalfheight - $(window).height()/2 + 100;
if(scrollTop < 0){scrollTop = 0;}
animate_scroll(scrollLeft, scrollTop, sensitivity);
}//if new position belongs to this player
animate_player('player' + data.id, data.charleft, data.chartop, sensitivity);
});
});