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CMakeLists.txt
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cmake_minimum_required(VERSION 3.1.0)
project(retro)
if(APPLE)
if(NOT EXISTS "${CMAKE_SOURCE_DIR}/lib/macOS/SDL2.framework")
message("Downloading SDL2 frameworks")
execute_process(
COMMAND "${CMAKE_SOURCE_DIR}/lib/macOS/install.sh"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/lib/macOS"
)
endif()
set(SDL_INCLUDE_DIR "")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -F ${CMAKE_SOURCE_DIR}/lib/macOS")
set(CMAKE_EXE_LINKER_FLAGS "-Wl,-F${CMAKE_SOURCE_DIR}/lib/macOS -Wl,-rpath ${CMAKE_SOURCE_DIR}/lib/macOS -framework Cocoa")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS}")
set(SDL_LIBRARY
"-framework SDL2"
"-framework SDL2_ttf"
"-framework SDL2_mixer"
)
set(SDL_EXPORT_LIBRARIES
"${CMAKE_SOURCE_DIR}/lib/macOS/SDL2.framework"
"${CMAKE_SOURCE_DIR}/lib/macOS/SDL2_ttf.framework"
"${CMAKE_SOURCE_DIR}/lib/macOS/SDL2_mixer.framework"
)
mark_as_advanced(SDL_INCLUDE_DIR SDL_LIBRARY)
set(SO_PLATFORM_FILE "src/base/PlatformMacOS.mm")
elseif(WIN32)
if(NOT EXISTS "${CMAKE_SOURCE_DIR}/lib/windows/SDL2")
message("Downloading SDL2 libraries")
execute_process(
COMMAND "${CMAKE_SOURCE_DIR}/lib/windows/install.bat"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/lib/windows"
)
endif()
CONFIGURE_FILE("src/retro++.vcxproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/retro++.vcxproj.user")
set(SDL_INCLUDE_DIR
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2/include"
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2_ttf/include"
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2_mixer/include"
)
set(SDL_LIBRARY
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2/lib/x64/SDL2.lib"
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2/lib/x64/SDL2main.lib"
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2_ttf/lib/x64/SDL2_ttf.lib"
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2_mixer/lib/x64/SDL2_mixer.lib"
)
set(SDL_EXPORT_LIBRARIES
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2/lib/x64/"
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2_ttf/lib/x64/"
"${CMAKE_SOURCE_DIR}/lib/windows/SDL2_mixer/lib/x64/"
)
mark_as_advanced(SDL_INCLUDE_DIR SDL_LIBRARY)
set(SO_PLATFORM_FILE "src/base/PlatformWindows.cpp")
else()
include(FindPkgConfig)
PKG_SEARCH_MODULE(SDL2 sdl2>=2.0.5)
PKG_SEARCH_MODULE(SDL2TTF REQUIRED SDL2_ttf>=2.0.0)
PKG_SEARCH_MODULE(SDL2MIXER REQUIRED SDL2_mixer>=2.0.0)
if(NOT SDL2_FOUND)
PKG_SEARCH_MODULE(SDL2 sd2)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DSDL2_OLD")
message("-- You have a version of SDL2 prior to 2.0.5, some methods won't work!")
endif()
set(SDL_INCLUDE_DIR
"${SDL2_INCLUDE_DIRS}"
"${SDL2TTF_INCLUDE_DIRS}"
"${SDL2MIXER_INCLUDE_DIRS}"
)
set(SDL_LIBRARY
"${SDL2_LIBRARIES}"
"${SDL2TTF_LIBRARIES}"
"${SDL2MIXER_LIBRARIES}"
)
set(SO_PLATFORM_FILE "src/base/PlatformLinux.cpp")
set(CMAKE_INSTALL_RPATH "../lib")
set(ADDRESS_SANITIZE FALSE CACHE BOOL "Enables Address Sanitizer")
set(UNDEFINED_SANITIZE FALSE CACHE BOOL "Enables Undefined Behaviour Sanitizer")
if(ADDRESS_SANITIZE)
message("Enabled Address Sanitizer")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fsanitize=address")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -fsanitize=address")
endif()
if(UNDEFINED_SANITIZE)
message("Enabled Undefined Sanitizer")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fsanitize=undefined")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -fsanitize=undefined")
endif()
endif()
set(GLM_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/lib/glm/")
set(JSON_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/lib/json/single_include/nlohmann/")
set(UTFCPP_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/lib/utfcpp/source/")
set(STB_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/lib/stb/")
include_directories(${SDL_INCLUDE_DIR})
include_directories(${GLM_INCLUDE_DIR})
include_directories(${JSON_INCLUDE_DIR})
include_directories(${UTFCPP_INCLUDE_DIR})
include_directories(${STB_INCLUDE_DIR})
include_directories("${CMAKE_SOURCE_DIR}/src/base/headers")
include_directories("${CMAKE_SOURCE_DIR}/src/editor/headers")
if(NOT WIN32)
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++14")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -Wall -Wextra -Wno-unused-parameter")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEFAULT_GAME_PATH='${CMAKE_SOURCE_DIR}/res'")
else()
#Because I don't export anything using __declspec(dllexport)
#I have to tell the Visual Studio Compiler to export everything
#So a .lib can be generated, and therefore an executable can link
#against the .dll of retroengine++
# <Damn Windows...>
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS YES)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /DDEFAULT_GAME_PATH=\"${CMAKE_SOURCE_DIR}/res\"")
endif()
set(RETRO_BASE_FILES
src/base/headers/Animation.hpp
src/base/headers/AnimationChain.hpp
src/base/headers/Collisionable.hpp
src/base/headers/CollisionDetection.hpp
src/base/headers/Color.hpp
src/base/headers/ControlledPlayer.hpp
src/base/headers/Documentation.hpp
src/base/headers/Frame.hpp
src/base/headers/Game.hpp
src/base/headers/GameActions.hpp
src/base/headers/Level.hpp
src/base/headers/Logger.hpp
src/base/headers/Image.hpp
src/base/headers/Map.hpp
src/base/headers/MapObject.hpp
src/base/headers/MovableObject.hpp
src/base/headers/Object.hpp
src/base/headers/Optional.hpp
src/base/headers/Palette.hpp
src/base/headers/Platform.hpp
src/base/headers/Player.hpp
src/base/headers/Sprites.hpp
src/base/headers/Timeline.hpp
src/base/headers/Timer.hpp
src/base/headers/UIObject.hpp
src/base/Game.cpp
src/base/GameActions.cpp
src/base/Logger.cpp
src/base/Image.cpp
src/base/Map.cpp
${SO_PLATFORM_FILE}
src/base/Sprites.cpp
src/base/Timer.cpp
src/base/UIObject.cpp
)
set(RETRO_EDITORS_FILES
src/editor/headers/Editor.hpp
src/editor/SelectMapFileScreen.hpp
src/editor/CreateMapFileScreen.hpp
src/editor/MapEditorScreen.hpp
src/editor/SelectSpritesFileScreen.hpp
src/editor/CreateSpritesFileScreen.hpp
src/editor/SpritesEditorScreen.hpp
src/editor/Editor.cpp
)
add_library(retroeditors++ STATIC ${RETRO_EDITORS_FILES})
add_library(retroengine++ SHARED ${RETRO_BASE_FILES})
target_link_libraries(retroengine++ ${SDL_LIBRARY})
add_executable(retro++
src/game/DemoGame.inc.hpp
src/game/lel.inc.hpp
src/game/Palette.hpp
src/game/objects/CollectableObject.hpp
src/game/objects/DaPlayer.hpp
src/game/uiobjects/Dialog.hpp
src/game/uiobjects/InventoryHUD.hpp
src/game/levels/FirstLevel.hpp
src/game/levels/EndLevel.hpp
src/game/objects/CollectableObject.cpp
src/game/objects/DaPlayer.cpp
src/game/uiobjects/Dialog.cpp
src/game/uiobjects/InventoryHUD.cpp
src/game/levels/FirstLevel.cpp
src/game/levels/EndLevel.cpp
src/game/main.cpp
)
target_link_libraries(retro++ retroengine++ retroeditors++)
if(WIN32)
install(TARGETS retro++ DESTINATION .)
install(TARGETS retroengine++ DESTINATION .)
install(DIRECTORY ${SDL_EXPORT_LIBRARIES} DESTINATION . FILES_MATCHING PATTERN *.dll)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/res" DESTINATION .)
elseif(APPLE)
install(TARGETS retro++ DESTINATION retro++.app/Contents/MacOS)
install(TARGETS retroengine++ DESTINATION retro++.app/Contents/Frameworks)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/res" DESTINATION retro++.app/Contents)
install(CODE "execute_process(COMMAND rm -r Resources WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}/retro++.app/Contents/\" ERROR_QUIET)")
install(CODE "execute_process(COMMAND mv res Resources WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}/retro++.app/Contents/\")")
install(DIRECTORY ${SDL_EXPORT_LIBRARIES} DESTINATION retro++.app/Contents/Frameworks)
install(FILES "${CMAKE_SOURCE_DIR}/src/Info.plist" DESTINATION retro++.app/Contents)
foreach(library ${SDL_EXPORT_LIBRARIES})
string(REPLACE "${CMAKE_SOURCE_DIR}/lib/macOS/" "" library ${library})
string(REPLACE ".framework" "" lib_name ${library})
install(CODE "execute_process(COMMAND install_name_tool -change \"@rpath/${library}/Versions/A/${lib_name}\" \"@rpath/${library}/Versions/A/${lib_name}\" \"${CMAKE_INSTALL_PREFIX}/retro++.app/Contents/Frameworks/libretroengine++.dylib\")")
install(CODE "execute_process(COMMAND install_name_tool -change \"@rpath/${library}/Versions/A/${lib_name}\" \"@executable_path/../Frameworks/${library}/Versions/A/${lib_name}\" \"${CMAKE_INSTALL_PREFIX}/retro++.app/Contents/MacOS/retro++\")")
endforeach(library)
install(CODE "execute_process(COMMAND install_name_tool -change \"@rpath/libretroengine++.dylib\" \"@executable_path/../Frameworks/libretroengine++.dylib\" \"${CMAKE_INSTALL_PREFIX}/retro++.app/Contents/MacOS/retro++\")")
install(CODE "execute_process(COMMAND ./src/strip_macos.sh \"${CMAKE_INSTALL_PREFIX}/retro++.app/Contents/Frameworks\")")
elseif(UNIX)
install(TARGETS retro++ DESTINATION bin)
install(TARGETS retroengine++ DESTINATION lib)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/res" DESTINATION share/retro++)
endif()