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painter_bach.js
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/**
* @license
* Copyright 2018 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {PainterBase} from './painter_base.js';
export {PainterBach};
const NUM_VOICES = 4;
class PainterBach extends PainterBase {
constructor(svgEl, mapEl, minPitch, maxPitch, steps, isDouble) {
super(svgEl, mapEl, minPitch, maxPitch, steps);
// Add some Bach-specific settings.
this.config.noteHeight = 8;
this.config.noteWidth = 20;
if (isDouble) {
this.config.svgPadding = 200;
}
this.updateWidth();
}
updateWidth() {
this.width = this.steps * (this.config.noteWidth + this.config.noteMargin);
// Add some padding at the top.
this.height = (this.maxPitch - this.minPitch) * this.config.noteHeight + this.config.svgPadding;
this.svg.setAttribute('width', this.width);
// Add some padding at the bottom (but dont include it in math calculations)
this.svg.setAttribute('height', this.height + this.config.svgPadding);
this.config.heatmapSquare = this.width / this.steps;
this.heatmap.setAttribute('width', this.width);
this.heatmap.setAttribute('height', this.config.heatmapSquare * this.steps);
}
paintMusic(pitches) {
this.stepToRectMap = {};
this.clear();
// There are 4 voices, and their pitches come in sequence.
let step = 0;
let voice = 0;
for (let i = 0; i < pitches.length; i++) {
const x = step * (this.config.noteWidth + this.config.noteMargin);
const rect = this.drawNoteBox(pitches[i], x, this.config.noteWidth, i);
this.stepToRectMap[i] = rect;
rect.setAttribute('stepEnd', step+1);
rect.setAttribute('stepStart', step);
voice++;
// Did we finish a step?
if (voice === NUM_VOICES) {
voice = 0;
step++;
}
}
}
}