Skip to content

Tracing JITs 4: Zooming in on a simple trace #9

Open
@lukego

Description

Today I want to do a simple experiment to improve my mental model of how Snabb Switch code is just-in-time compiled into traces by LuaJIT. I am continuing with simple artificial examples like the ones in #6 and #8.

This is the code I want to look at today:

local counter = require("core.counter")

local n = 1e9
local c = counter.open("test")
local t = { [0] = 1, [1] = 10 }  -- this table is added since #8
for i = 1,n do
   counter.add(c, t[i%2])
end

which is functionally equivalent to the code in #8: it loops one billion times and increments a counter alternatively by 1 and 10. The difference is that the decision of how much to increment the counter now depends on data (table lookup) rather than control (if statement). This is an optimization that I have made to help the tracing JIT: I moved the variability from control (branching) into data (table lookup).

Here is how it runs:

$ perf stat -e instructions,cycles ./snabb snsh -jdump=+r,dump.txt script3.lua
    15,023,389,554 instructions              #    3.74  insns per cycle
     4,021,039,287 cycles

Each iteration takes 4 cycles (and executes 15 instructions). This is indeed in between the version from #6 that runs in one cycle (5 instructions) and the version in #8 that runs in 15 cycles (36 instructions).

Here is what I am going to do now:

  1. Examine the machine code together with the LuaJIT Intermediate Representation (IR) for the loop.
  2. Make some simple tweaks and see what happens.

IR and mcode

Let me present three exhibits: the Intermediate Representation for the loop, the corresponding machine code, and a hand-interleaved combination of the two with some comments.

Here is the Intermediate Representation of the loop:

0030 ------------ LOOP ------------
0031 r15      int BAND   0028  +1
0032       >  int ABC    0013  0031
0033          p32 AREF   0015  0031
0034 xmm7  >  num ALOAD  0033
0035 r15      u64 CONV   0034  u64.num
0036 rbp    + u64 ADD    0035  0025
0037          u64 XSTORE 0021  0036
0038 rbx    + int ADD    0028  +1
0039       >  int LE     0038  0001
0040 rbx      int PHI    0028  0038
0041 rbp      u64 PHI    0025  0036

Here is the machine code that was generated for that IR code:

0bcafa70  mov r15d, ebx
0bcafa73  and r15d, +0x01
0bcafa77  cmp r15d, esi
0bcafa7a  jnb 0x0bca0018        ->2
0bcafa80  cmp dword [rdx+r15*8+0x4], 0xfffeffff
0bcafa89  jnb 0x0bca0018        ->2
0bcafa8f  movsd xmm7, [rdx+r15*8]
0bcafa95  cvttsd2si r15, xmm7
0bcafa9a  test r15, r15
0bcafa9d  jns 0x0bcafaad
0bcafa9f  addsd xmm7, [0x41937b60]
0bcafaa8  cvttsd2si r15, xmm7
0bcafaad  add rbp, r15
0bcafab0  mov [rcx+0x8], rbp
0bcafab4  add ebx, +0x01
0bcafab7  cmp ebx, eax
0bcafab9  jle 0x0bcafa70        ->LOOP

Here is an interleaved combination of the two where I have added comments explaining my interpretation of what is going on:

0030 ------------ LOOP ------------

;; Calculate i%2
0031 r15      int BAND   0028  +1
  0bcafa70  mov r15d, ebx
  0bcafa73  and r15d, +0x01

;; Array Bounds Check (ABC) of t[...]
0032       >  int ABC    0013  0031
  0bcafa77  cmp r15d, esi
  0bcafa7a  jnb 0x0bca0018        ->2
  0bcafa80  cmp dword [rdx+r15*8+0x4], 0xfffeffff
  0bcafa89  jnb 0x0bca0018        ->2

;; Lookup array element location (AREF) and value (ALOAD)
0033          p32 AREF   0015  0031
0034 xmm7  >  num ALOAD  0033
  0bcafa8f  movsd xmm7, [rdx+r15*8]

;; Convert array value from double float (Lua's native number format) into a uint64_t.
0035 r15      u64 CONV   0034  u64.num
  0bcafa95  cvttsd2si r15, xmm7
  0bcafa9a  test r15, r15integ
  0bcafa9d  jns 0x0bcafaad

;; Add the value fromt he table (xmm7) to the counter value (rbp).
;;
;; XXX Is there duplicate work here with a second 'cvttsd2si r15,xmm7'?
;;     (that converts the double float in xmm7 to an integer in r15)
0036 rbp    + u64 ADD    0035  0025
  0bcafa9f  addsd xmm7, [0x40111b60]
  0bcafaa8  cvttsd2si r15, xmm7
  0bcafaad  add rbp, r15

;; Store the updated counter value to memory.
0037          u64 XSTORE 0021  0036
  0bcafab0  mov [rcx+0x8], rbp

;; Increment the loop index.
0038 rbx    + int ADD    0028  +1
  0bcafab4  add ebx, +0x01

;; Check for loop termination.
0039       >  int LE     0038  0001
  0bcafab7  cmp ebx, eax
  0bcafab9  jle 0x0bcafa70        ->LOOP

0040 rbx      int PHI    0028  0038
0041 rbp      u64 PHI    0025  0036

I may well have made a mistake in this interpretation. I am also not certain whether the machine code does strictly match the IR code or to what extent it can be merged and shuffled around. I would like to understand this better because I have a fantasy that LuaJIT could automatically generate the interleaved view and that this might make traces easier for me to read.

So what jumps out from this?

  1. The IR and the machine code do seem to match up pretty neatly. I am glad to have both because I would have had a hard time recognizing the ABC (Array Bounds Check) just from looking at the machine code.
  2. The loop is quite long: 15 instructions. That is triple the length of the simpler loop from Tracing JITs and modern CPUs: Part 2 #6.
  3. The loop executes in four cycles. That is an average of 3.75 instructions executed per cycle. I am still really impressed with Intel CPUs.
  4. There seems to be some busy-work that could be optimized away: the array bounds check and the float/integer conversions.

Tweak 1: LUAJIT_NUMMODE

First I take the opportunity to try a little bit of voodoo. LuaJIT supports several number modes that can be chosen at compile time. What is a number mode? I don't really know. Mike Pall has commented that on x86_64 there are several options and some may be faster than others depending on the mix of integer and floating point operations.

Just for fun I tried them all. Turned out that compiling LuaJIT with -DLUAJIT_NUMMODE=2 improved this example significantly:

    12,022,432,242 instructions              #    3.98  insns per cycle
     3,020,610,875 cycles

Now we are down to 3 cycles per iteration (for 12 instructions).

Here is the IR:

0030 ------------ LOOP ------------
0031 r15      int BAND   0028  +1
0032       >  int ABC    0013  0031
0033          p32 AREF   0015  0031
0034       >  int ALOAD  0033
0035 r15      u64 CONV   0034  u64.int sext
0036 rbp    + u64 ADD    0035  0025
0037          u64 XSTORE 0021  0036
0038 rbx    + int ADD    0028  +1
0039       >  int LE     0038  0001
0040 rbx      int PHI    0028  0038
0041 rbp      u64 PHI    0025  0036

Here is the mcode:

->LOOP:
0bcafaa0  mov r15d, ebx
0bcafaa3  and r15d, +0x01
0bcafaa7  cmp r15d, esi
0bcafaaa  jnb 0x0bca0018        ->2
0bcafab0  cmp dword [rdx+r15*8+0x4], 0xfffeffff
0bcafab9  jnz 0x0bca0018        ->2
0bcafabf  movsxd r15, dword [rdx+r15*8]
0bcafac3  add rbp, r15
0bcafac6  mov [rcx+0x8], rbp
0bcafaca  add ebx, +0x01
0bcafacd  cmp ebx, eax
0bcafacf  jle 0x0bcafaa0        ->LOOP

Interesting. I am tempted to submit a Pull Request to Snabb Switch that enables -DLUAJIT_NUMMODE=2 and see what impact that has on the performance tests that our CI runs. However, I am generally reluctant to apply optimizations that I don't understand reasonably well.

Tweak 2: FFI table

This time I will try a more straightforward change.

The problem I see is that we are doing a bunch of work to check array bounds and convert the table values from floats to ints. Let us try to avoid this by replacing the high-level Lua table with a low-level FFI array of integers.

local counter = require("core.counter")
local ffi = require("ffi")

local n = 1e9
local c = counter.open("test")
local t = ffi.new("int[2]", 1, 10)  -- allocate table as FFI object
for i = 1,n do
   counter.add(c, t[i%2])
end

This actually works pretty well:

     9,022,173,328 instructions              #    4.46  insns per cycle
     2,022,321,563 cycles

Now we are down to two cycles per iteration (for 9 instructions).

Here is the IR:

0032 ------------ LOOP ------------
0033 r15      int BAND   0030  +1
0034 r15      i64 CONV   0033  i64.int sext
0035          i64 BSHL   0034  +2
0036          p64 ADD    0035  0012
0037          p64 ADD    0036  +8
0038          int XLOAD  0037
0039 r15      u64 CONV   0038  u64.int sext
0040 rbp    + u64 ADD    0039  0027
0041          u64 XSTORE 0023  0040
0042 rbx    + int ADD    0030  +1
0043       >  int LE     0042  0001
0044 rbx      int PHI    0030  0042
0045 rbp      u64 PHI    0027  0040

Here is the mcode:

->LOOP:
0bcafaa0  mov r15d, ebx
0bcafaa3  and r15d, +0x01
0bcafaa7  movsxd r15, r15d
0bcafaaa  movsxd r15, dword [rdx+r15*4+0x8]
0bcafaaf  add rbp, r15
0bcafab2  mov [rcx+0x8], rbp
0bcafab6  add ebx, +0x01
0bcafab9  cmp ebx, eax
0bcafabb  jle 0x0bcafaa0        ->LOOP
0bcafabd  jmp 0x0bca001c        ->3

This experiment feels more satisfying. I was able to identify redundant code, eliminate it in a sensible way, and verify that performance improved.

The end

Morals of this story:

  1. Trace compilers and CPUs are still fun and interesting.
  2. Getting the right information is really important: what is actually running (mcode) and why (IR). The process of piecing this together is quite interesting and may lead to automated shortcuts in the future.
  3. Relatively naive optimization techniques can be effective. In this case we have 7.5x performance by simply looking at what happens and asking ourselves "can we massage this to run inside one trace?", "can we get rid of the Array Bounds Check (ABC)?", "can we get rid of the float to integer conversion (cvttsd2si)?".

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions