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HueSaber.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{24FE147E-153F-487C-AA85-B01F9826D7FF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HueSaber</RootNamespace>
<AssemblyName>HueSaber</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BeatSaberCustomUI">
<HintPath>C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Plugins\BeatSaberCustomUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>..\..\..\..\..\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>$(ProjectDir)\packages\System.Net.Http.4.3.4\lib\net46\System.Net.Http.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="HueUI.cs" />
<Compile Include="HueManager.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Q42.HueApi\src\Q42.HueApi.ColorConverters\Q42.HueApi.ColorConverters.csproj">
<Project>{d1a133bb-4c3b-4af3-9235-a351f7b159a3}</Project>
<Name>Q42.HueApi.ColorConverters</Name>
</ProjectReference>
<ProjectReference Include="Q42.HueApi\src\Q42.HueApi.Streaming\Q42.HueApi.Streaming.csproj">
<Project>{1a987edb-1916-43a4-85c5-3981a1c86b23}</Project>
<Name>Q42.HueApi.Streaming</Name>
</ProjectReference>
<ProjectReference Include="Q42.HueApi\src\Q42.HueApi\Q42.HueApi.csproj">
<Project>{cc4c4f94-a5af-4f9c-a3df-c2fcbdf8f7ac}</Project>
<Name>Q42.HueApi</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="manifest.json" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /Y "C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\gac\System.Net.Http\4.0.0.0__b03f5f7f11d50a3a\System.Net.Http.dll" "$(TargetDir)"
copy /Y "$(TargetDir)*.dll" "C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\Managed"
copy /Y "$(TargetDir)$(TargetFileName)" "C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Plugins"</PostBuildEvent>
</PropertyGroup>
</Project>