How to replace ObjectJointRevolute2D with GenericJoint #45
-
While trying to get the joint reaction forces of this mechanism (which has 0 DOF and is being solved with SolveStatic): ...my first thought was to get the information from the joints, but you said that "CObjectJointRevolute2D has currently no output variables" (although in that case, the question was about positions). A
Would this be correct? I'm asking, in part, because you also said "The rotation is not available in JointRevolute2D, as the 2D revolute joint can also be attached to position-based markers, which have no rotation." But I can see rotation being available in |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
This was still open and not answered. But it is generally correct, to use a GenericJoint in this case. However, it leads to more constraint equations, as it always produces 6 equations. |
Beta Was this translation helpful? Give feedback.
This was still open and not answered. But it is generally correct, to use a GenericJoint in this case. However, it leads to more constraint equations, as it always produces 6 equations.