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grasp.py
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import math
import time
import numpy as np
import matplotlib.path
from PyQt5.QtGui import *
from PyQt5.QtCore import *
import utils
import copy
class GraspRectDispConfig(object):
gripper_size_color = QColor(0, 255, 0)
gripper_size_hovering_color = QColor(0, 255, 0)
gripper_size_selected_color = QColor(0, 255, 0)
gripper_open_color = QColor(255, 255, 0)
gripper_open_hovering_color = QColor(255, 255, 0)
gripper_open_selected_color = QColor(255, 255, 0)
line_width = 2
line_hovering_width = 3
line_selected_width = 4
P_SQUARE, P_ROUND = 0, 1
point_shape = P_ROUND
point_highlight_shape = P_SQUARE
point_size = 8
point_color = QColor(255, 0, 0)
point_highlight_color = QColor(255, 255, 255) # for both hovering and selected
fill_alpha = 0.0
fill_hovering_alpha = 0.3
fill_selected_alpha = 0.5
# Pen
gripper_size_pen = QPen(gripper_size_color, line_width)
gripper_size_hovering_pen = QPen(gripper_size_hovering_color, line_hovering_width)
gripper_size_selected_pen = QPen(gripper_size_selected_color, line_selected_width)
gripper_open_pen = QPen(gripper_open_color, line_width)
gripper_open_hovering_pen = QPen(gripper_open_hovering_color, line_hovering_width)
gripper_open_selected_pen = QPen(gripper_open_selected_color, line_selected_width)
class GraspRectBuilder(object):
def __init__(self):
self.points = np.zeros((4, 2), dtype=np.float)
self.determined_num = 0
self.grasp = GraspRect(self.points)
def processPoint(self, pos: QPointF, button: Qt.MouseButton):
assert isinstance(pos, QPointF), "Only support QPointF."
point = np.array([pos.x(), pos.y()], dtype=np.float)
if button == Qt.RightButton:
self.determined_num = 0
return False
if self.determined_num == 0:
self.points[:] = point
if button == Qt.LeftButton:
self.determined_num += 1
elif self.determined_num == 1:
self.points[1] = point
self.points[2] = self.points[1]
self.points[3] = self.points[0]
dist = np.linalg.norm(self.points[1] - self.points[0])
if (button == Qt.LeftButton) and (dist > 1):
self.determined_num += 1
elif self.determined_num == 2:
vec, dist, _ = utils.vec_from_line_to_point(self.points[0], self.points[1], point)
self.points[2] = self.points[1] + vec
self.points[3] = self.points[0] + vec
if (button == Qt.LeftButton) and (dist > 1):
self.determined_num += 2
self.grasp.setPoints(self.points)
def isBuilding(self):
return 1 <= self.determined_num <= 3
def isFinished(self):
return self.determined_num == 4
def reset(self):
self.determined_num = 0
self.points = np.zeros((4, 2), dtype=np.float)
self.grasp = GraspRect(self.points)
def fetchResult(self):
grasp = self.grasp
self.reset()
return grasp
def paint(self, painter: QPainter):
if self.determined_num == 0:
return
self.grasp.paint(painter)
# namedtuple cannot be pickled by qt
# Grasp = namedtuple('_GraspTuple', ['center', 'gripper_size', 'gripper_open', 'angle'])
class Grasp(object):
def __init__(self, center, gripper_size, gripper_open, angle):
self.center = center
self.gripper_size = gripper_size
self.gripper_open = gripper_open
self.angle = angle
def __repr__(self):
return "center = {}, gripper_size = {:.3f}, gripper_open = {:.3f}, angle = {:.3f}"\
.format(self.center, self.gripper_size, self.gripper_open, self.angle)
def __eq__(self, other):
if not isinstance(other, Grasp):
return False
return np.all(self.center == other.center) \
and (self.gripper_size == other.gripper_size) \
and (self.gripper_open == other.gripper_open) \
and (self.angle == other.angle)
def __ne__(self, other):
if not isinstance(other, Grasp):
return True
return np.any(self.center != other.center) \
or (self.gripper_size != other.gripper_size) \
or (self.gripper_open != other.gripper_open) \
or (self.angle != other.angle)
class GraspRect(object):
"""
p3 ^ e2 p2
------------|------------
| | angle |
e3 | center |-----------|-e1-> gripper_open
| |
-------------------------
p0 e0 gripper_size p1
"""
edge_select_tolerance = GraspRectDispConfig.line_selected_width / 2.
vertex_select_tolerance = GraspRectDispConfig.point_size / 2.
def __init__(self, points: np.ndarray = None):
super(GraspRect, self).__init__()
self._id = "{:.7f}".format(time.perf_counter())
if points is None:
self._points = np.zeros((4, 2))
self._grasp = Grasp(np.zeros(2), 0., 0., 0.)
self._edges = self.computeEdgesFromPoints(self._points)
else:
self._grasp = self.computeGraspFromPoints(points)
self._points = self.computePointsFromGrasp(self._grasp) # (4, 2)
self._edges = self.computeEdgesFromPoints(self._points) # (4, 2, 2)
# edge: 4 lines; line: 2 points; point: 2 coordinates;
# 可视状态
self._visible = True
# 选中状态
self._selected = False
self._selected_point_idx = None
self._selected_edge_idx = None
# 指针停留状态
self._hovering = False
self._hovering_point_idx = None
self._hovering_edge_idx = None
# 记录指针
self._pre_cursor_pos = None
# flags
self._selected_changed = False
self._visible_changed = False
self._area_changed = False
def __repr__(self):
return "GraspRect: id = {}, content = {}".format(self._id, self._grasp)
def copy(self, new_id=False):
copied = GraspRect(None)
copied.setGrasp(self.grasp())
if not new_id:
copied._id = self.id()
return copied
def id(self):
return self._id
def grasp(self):
return copy.copy(self._grasp)
def setPoints(self, points: np.ndarray):
if (self._points != points).any():
self._grasp = self.computeGraspFromPoints(points)
self._points = self.computePointsFromGrasp(self._grasp)
self._edges = self.computeEdgesFromPoints(self._points)
self._area_changed = True
def setGrasp(self, grasp: Grasp):
if self._grasp != grasp:
self._grasp = copy.copy(grasp)
self._points = self.computePointsFromGrasp(self._grasp)
self._edges = self.computeEdgesFromPoints(self._points)
self._area_changed = True
def points(self):
return self._points.copy()
def edges(self):
return self._edges.copy()
def visible(self):
return self._visible
def setVisible(self, visible=True):
if self._visible != visible:
self._visible = visible
# if not self._visible:
# self.resetSelected()
self._visible_changed = True
def selected(self):
# 只选中区域本身
return self._selected
def setSelected(self, select=True):
if self._selected != select:
self._selected = select
self._selected_changed = True
def selectedAnything(self):
# 区域、边、点
return self._selected \
or (self._selected_point_idx is not None) \
or (self._selected_edge_idx is not None)
def resetSelected(self):
self._selected_point_idx = None
self._selected_edge_idx = None
self.setSelected(False)
def hovering(self):
return self._hovering
def hoveringAnything(self):
return self._hovering \
or (self._hovering_point_idx is not None) \
or (self._hovering_edge_idx is not None)
def resetHovering(self):
self._hovering_point_idx = None
self._hovering_edge_idx = None
self._hovering = False
def setCursorPos(self, pos: QPointF):
self._pre_cursor_pos = pos
def selectedChanged(self):
return self._selected_changed
def resetSelectedChanged(self):
self._selected_changed = False
def visibleChanged(self):
return self._visible_changed
def resetVisibleChanged(self):
self._visible_changed = False
def areaChanged(self):
return self._area_changed
def resetAreaChanged(self):
self._area_changed = False
def resetChanged(self):
self._selected_changed = False
self._visible_changed = False
self._area_changed = False
@classmethod
def computeGraspFromPoints(cls, points) -> Grasp:
center = points.mean(axis=0)
gripper_size = math.hypot(points[0, 0] - points[1, 0], points[0, 1] - points[1, 1])
gripper_open = math.hypot(points[1, 0] - points[2, 0], points[1, 1] - points[2, 1])
if gripper_open > gripper_size:
angle = math.atan2(points[1, 1] - points[2, 1], points[1, 0] - points[2, 0])
else:
angle = math.atan2(points[0, 1] - points[1, 1], points[0, 0] - points[1, 0]) + math.pi / 2.
angle = utils.norm_angle(angle)
return Grasp(center, gripper_size, gripper_open, angle)
@classmethod
def computePointsFromGrasp(cls, grasp: Grasp):
vec_ul = (grasp.gripper_open / 2. * math.cos(grasp.angle) +
grasp.gripper_size / 2. * math.cos(grasp.angle + math.pi / 2.),
grasp.gripper_open / 2. * math.sin(grasp.angle) +
grasp.gripper_size / 2. * math.sin(grasp.angle + math.pi / 2.))
vec_ur = (grasp.gripper_open / 2. * math.cos(grasp.angle) -
grasp.gripper_size / 2. * math.cos(grasp.angle + math.pi / 2.),
grasp.gripper_open / 2. * math.sin(grasp.angle) -
grasp.gripper_size / 2. * math.sin(grasp.angle + math.pi / 2.))
p0 = grasp.center - vec_ur
p1 = grasp.center - vec_ul
p2 = grasp.center + vec_ur
p3 = grasp.center + vec_ul
return np.array([p0, p1, p2, p3], dtype=np.float)
@classmethod
def computeEdgesFromPoints(cls, points: np.ndarray):
return np.stack((points, points[[1, 2, 3, 0]]), axis=1)
def getNearestVertex(self, pos: QPointF):
dists = np.hypot(self._points[:, 0] - pos.x(), self._points[:, 1] - pos.y())
idx = np.argmin(dists)
return idx, dists[idx]
def getNearestEdge(self, pos: QPointF):
out_point = np.array([pos.x(), pos.y()], dtype=np.float)
dists = [utils.dist_from_line_to_point(line[0], line[1], out_point)
for line in self._edges]
idx = np.argmin(dists)
return idx, dists[idx]
def containsPoint(self, pos: QPointF):
polygon = matplotlib.path.Path(self._points)
return polygon.contains_point((pos.x(), pos.y()))
def checkPos(self, pos: QPointF):
# 根据鼠标点的坐标判断是否在矩形内、矩形周围、某个点周围、某条线周围。
# 判断的优先级为 在矩形内=点>线(点线互相排斥,至少一个为None),
# 前面三个只要任意一个满足就可以认为在矩形附近为真(near_rect=True)
point_idx, edge_idx = None, None
idx, dist = self.getNearestVertex(pos)
if dist < self.vertex_select_tolerance:
point_idx = idx
else:
idx, dist = self.getNearestEdge(pos)
if dist < self.edge_select_tolerance:
edge_idx = idx
in_shape = self.containsPoint(pos)
near_shape = (point_idx is not None) or (edge_idx is not None) or in_shape
return in_shape, near_shape, point_idx, edge_idx
def checkPosAndSelect(self, pos: QPointF, shape_only=True):
if not self._visible:
return
if shape_only:
self._selected_point_idx = None
self._selected_edge_idx = None
self.setSelected(self.containsPoint(pos))
else:
in_shape, near_shape, point_idx, edge_idx = self.checkPos(pos)
self._selected_point_idx = point_idx
self._selected_edge_idx = edge_idx
self.setSelected(near_shape)
def checkPosAndHover(self, pos: QPointF, shape_only=True):
if not self._visible:
return
if shape_only:
self._hovering_point_idx = None
self._hovering_edge_idx = None
self._hovering = self.containsPoint(pos)
else:
in_shape, near_shape, point_idx, edge_idx = self.checkPos(pos)
self._hovering_point_idx = point_idx
self._hovering_edge_idx = edge_idx
self._hovering = near_shape
def checkSelectedAndMove(self, pos: QPointF):
if self._selected_point_idx is not None:
self.movePointUpdate(self._selected_point_idx, pos)
elif self._selected_edge_idx is not None:
self.moveEdgeUpdate(self._selected_edge_idx, pos)
elif self._selected:
self.moveWholeUpdate(pos)
def checkSelectedAndRotate(self, pos: QPointF):
if self._selected:
self.rotateWholeUpdate(pos)
def movePointUpdate(self, select_idx, new_pos: QPointF):
"""给定选中点的下标和新位置,更新整个 grasp, 被 mouseMoveUpdate() 调用"""
oppo_idx = (select_idx + 2) % 4 # 获得对角点坐标
gripper_open_line = (self._points[oppo_idx],
self._points[oppo_idx]
+ np.array([math.cos(self._grasp.angle), math.sin(self._grasp.angle)]))
gripper_size_line = (self._points[oppo_idx],
self._points[oppo_idx] + np.array([math.cos(self._grasp.angle + math.pi / 2.),
math.sin(self._grasp.angle + math.pi / 2.)]))
new_point = np.array([new_pos.x(), new_pos.y()], dtype=np.float)
_, new_gripper_size, _ = utils.vec_from_line_to_point(*gripper_open_line, new_point)
_, new_gripper_open, _ = utils.vec_from_line_to_point(*gripper_size_line, new_point)
new_center = (new_point + self._points[oppo_idx]) / 2.
new_grasp = Grasp(new_center, new_gripper_size, new_gripper_open, self._grasp.angle)
self.setGrasp(new_grasp)
# 更新的逻辑为:从鼠标点向对角点的两条边作垂足,两条垂线的长度就是新的 gripper_size 和新的 gripper_open,
# 鼠标点到对角点的中心点就是新的 grasp 的中心
def moveEdgeUpdate(self, select_idx, new_pos: QPointF):
"""给定选中边的下标和新位置,更新整个 grasp,被 mouseMoveUpdate() 调用"""
oppo_idx = (select_idx + 2) % 4
if oppo_idx % 2 == 0: # 选中了代表了 gripper_size 的边
oppo_line = (self._points[oppo_idx], self._points[(oppo_idx + 1) % 4]) # 获取对边
# 参考边为对边所在的直线,取了长度为1是为了防止对边太长或太短带来的数值计算上的问题
ref_line = (self._points[oppo_idx],
self._points[oppo_idx] + np.array([math.cos(self._grasp.angle + math.pi / 2.),
math.sin(self._grasp.angle + math.pi / 2.)]))
new_point = np.array([new_pos.x(), new_pos.y()], dtype=np.float)
vec, new_gripper_open, cross_point = utils.vec_from_line_to_point(*ref_line, new_point)
new_center = (oppo_line[0] + oppo_line[1]) / 2. + vec / 2.
new_grasp = Grasp(new_center, self._grasp.gripper_size, new_gripper_open, self._grasp.angle)
self.setGrasp(new_grasp)
# 更新的逻辑为:先获取对边作为参考边,然后作鼠标点到参考边的垂线,垂线的距离为新的 gripper_open 长度,
# 鼠标点到垂足的中点就是新的 grasp 的中心
else: # 选中了代表了 gripper_open 的边
oppo_line = (self._points[oppo_idx], self._points[(oppo_idx + 1) % 4]) # 获取对边
# 参考边为对边所在的直线,取了长度为1是为了防止对边太长或太短带来的数值计算上的问题
ref_line = (self._points[oppo_idx],
self._points[oppo_idx]
+ np.array([math.cos(self._grasp.angle), math.sin(self._grasp.angle)]))
new_point = np.array([new_pos.x(), new_pos.y()], dtype=np.float)
vec, new_gripper_size, cross_point = utils.vec_from_line_to_point(*ref_line, new_point)
new_center = (oppo_line[0] + oppo_line[1]) / 2. + vec / 2.
new_grasp = Grasp(new_center, new_gripper_size, self._grasp.gripper_open, self._grasp.angle)
self.setGrasp(new_grasp)
# 更新的逻辑为:先获取对边作为参考边,然后作鼠标点到参考边的垂线,垂线的距离为新的 gripper_size 长度,
# 鼠标点到垂足的中点就是新的 grasp 的中点
def moveWholeUpdate(self, pos: QPointF):
"""移动整个 grasp,被 mouseMoveUpdate() 调用"""
if self._pre_cursor_pos is None:
self._pre_cursor_pos = pos
delta_pos = np.array([pos.x() - self._pre_cursor_pos.x(),
pos.y() - self._pre_cursor_pos.y()], dtype=np.float)
new_center = self._grasp.center + delta_pos
new_grasp = Grasp(new_center, self._grasp.gripper_size, self._grasp.gripper_open, self._grasp.angle)
self.setGrasp(new_grasp)
def rotateWholeUpdate(self, pos: QPointF):
if self._pre_cursor_pos is None:
self._pre_cursor_pos = pos
pre_angle = math.atan2(self._pre_cursor_pos.x() - self._grasp.center[0],
self._pre_cursor_pos.y() - self._grasp.center[1])
cur_angle = math.atan2(pos.x() - self._grasp.center[0],
pos.y() - self._grasp.center[1])
delta_angle = utils.norm_angle(cur_angle - pre_angle)
new_angle = utils.norm_angle(self._grasp.angle - delta_angle)
new_grasp = Grasp(self._grasp.center, self._grasp.gripper_size, self._grasp.gripper_open, new_angle)
self.setGrasp(new_grasp)
def getFillColor(self) -> QColor:
hue = int(self._grasp.angle * 180. / math.pi) % 180 * 2
# if hue <= 0: hue += 360
# if hue > 360: hue -= 360
alpha = GraspRectDispConfig.fill_selected_alpha if self._selected \
else (GraspRectDispConfig.fill_hovering_alpha if self._hovering
else GraspRectDispConfig.fill_alpha)
fill_color = QColor.fromHslF(hue / 360., 1., 0.5, alpha)
return fill_color
def paint(self, painter: QPainter):
if not self._visible:
return
line_path = QPainterPath()
vrtx_path = QPainterPath()
vrtx_path.setFillRule(Qt.WindingFill)
line_path.moveTo(self._points[0, 0], self._points[0, 1])
for i in range(1, 4):
line_path.lineTo(self._points[i, 0], self._points[i, 1])
for i in range(4):
highlight_point_shape = (i == self._hovering_point_idx) or (i == self._selected_point_idx)
point_shape = GraspRectDispConfig.point_highlight_shape if highlight_point_shape \
else GraspRectDispConfig.point_shape
if point_shape == GraspRectDispConfig.P_SQUARE:
vrtx_path.addRect(self._points[i, 0] - GraspRectDispConfig.point_size / 2.,
self._points[i, 1] - GraspRectDispConfig.point_size / 2.,
GraspRectDispConfig.point_size, GraspRectDispConfig.point_size)
else:
vrtx_path.addEllipse(self._points[i, 0] - GraspRectDispConfig.point_size / 2.,
self._points[i, 1] - GraspRectDispConfig.point_size / 2.,
GraspRectDispConfig.point_size, GraspRectDispConfig.point_size)
# First fill the rect
fill_color = self.getFillColor()
painter.fillPath(line_path, fill_color)
# Second draw edges
for i in range(4):
if i % 2 == 0:
pen = GraspRectDispConfig.gripper_size_selected_pen if i == self._selected_edge_idx \
else (GraspRectDispConfig.gripper_size_hovering_pen if i == self._hovering_edge_idx
else GraspRectDispConfig.gripper_size_pen)
else:
pen = GraspRectDispConfig.gripper_open_selected_pen if i == self._selected_edge_idx \
else (GraspRectDispConfig.gripper_open_hovering_pen if i == self._hovering_edge_idx
else GraspRectDispConfig.gripper_open_pen)
edge = self._edges[i]
painter.setPen(pen)
single_edge_path = QPainterPath()
single_edge_path.moveTo(edge[0, 0], edge[0, 1])
single_edge_path.lineTo(edge[1, 0], edge[1, 1])
painter.drawPath(single_edge_path)
# Finally draw points
highlight_point_color = (self._hovering_point_idx is not None) or (self._selected_point_idx is not None)
point_color = GraspRectDispConfig.point_highlight_color if highlight_point_color \
else GraspRectDispConfig.point_color
painter.fillPath(vrtx_path, point_color)
def export(self):
points = self.points()
grasp = self.grasp()
return {
"id": self.id(),
"points": points.tolist(),
"center": grasp.center.tolist(),
"gripper_size": float(grasp.gripper_size),
"gripper_open": float(grasp.gripper_open),
"angle": float(grasp.angle)
}