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table.c
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//> Hash Tables table-c
#include "memory.h"
#include "object.h"
#include "table.h"
#include "value.h"
//> max-load
#define TABLE_MAX_LOAD 0.75
//< max-load
void initTable(Table* table) {
table->count = 0;
/* Hash Tables table-c < Optimization init-capacity-mask
table->capacity = 0;
*/
//> Optimization init-capacity-mask
table->capacity = -1;
//< Optimization init-capacity-mask
table->entries = nil;
}
//> free-table
void freeTable(Table* table) {
/* Hash Tables free-table < Optimization free-table
FREE_ARRAY(Entry, table->entries, table->capacity);
*/
//> Optimization free-table
FREE_ARRAY(Entry, table->entries, table->capacity + 1);
//< Optimization free-table
initTable(table);
}
//< free-table
//> find-entry
//> omit
// NOTE: The "Optimization" chapter has a manual copy of this function.
// If you change it here, make sure to update that copy.
//< omit
static Entry* findEntry(Entry* entries, int capacity,
ObjString* key) {
/* Hash Tables find-entry < Optimization initial-index
u32int index = key->hash % capacity;
*/
//> Optimization initial-index
u32int index = key->hash & capacity;
//< Optimization initial-index
//> find-entry-tombstone
Entry* tombstone = nil;
//< find-entry-tombstone
for (;;) {
Entry* entry = &entries[index];
/* Hash Tables find-entry < Hash Tables find-tombstone
if (entry->key == key || entry->key == nil) {
return entry;
}
*/
//> find-tombstone
if (entry->key == nil) {
if (IS_NIL(entry->value)) {
// Empty entry.
return tombstone != nil ? tombstone : entry;
} else {
// We found a tombstone.
if (tombstone == nil) tombstone = entry;
}
} else if (entry->key == key) {
// We found the key.
return entry;
}
//< find-tombstone
/* Hash Tables find-entry < Optimization next-index
index = (index + 1) % capacity;
*/
//> Optimization next-index
index = (index + 1) & capacity;
//< Optimization next-index
}
}
//< find-entry
//> table-get
bool tableGet(Table* table, ObjString* key, Value* value) {
if (table->count == 0) return false;
Entry* entry = findEntry(table->entries, table->capacity, key);
if (entry->key == nil) return false;
*value = entry->value;
return true;
}
//< table-get
//> table-adjust-capacity
static void adjustCapacity(Table* table, int capacity) {
/* Hash Tables table-adjust-capacity < Optimization adjust-alloc
Entry* entries = ALLOCATE(Entry, capacity);
*/
//> Optimization adjust-alloc
Entry* entries = ALLOCATE(Entry, capacity + 1);
//< Optimization adjust-alloc
/* Hash Tables table-adjust-capacity < Optimization adjust-init
for (int i = 0; i < capacity; i++) {
*/
//> Optimization adjust-init
for (int i = 0; i <= capacity; i++) {
//< Optimization adjust-init
entries[i].key = nil;
entries[i].value = NIL_VAL;
}
//> re-hash
//> resize-init-count
table->count = 0;
//< resize-init-count
/* Hash Tables re-hash < Optimization re-hash
for (int i = 0; i < table->capacity; i++) {
*/
//> Optimization re-hash
for (int i = 0; i <= table->capacity; i++) {
//< Optimization re-hash
Entry* entry = &table->entries[i];
if (entry->key == nil) continue;
Entry* dest = findEntry(entries, capacity, entry->key);
dest->key = entry->key;
dest->value = entry->value;
//> resize-increment-count
table->count++;
//< resize-increment-count
}
//< re-hash
/* Hash Tables free-old-array < Optimization adjust-free
FREE_ARRAY(Entry, table->entries, table->capacity);
*/
//> Optimization adjust-free
FREE_ARRAY(Entry, table->entries, table->capacity + 1);
//< Optimization adjust-free
table->entries = entries;
table->capacity = capacity;
}
//< table-adjust-capacity
//> table-set
bool tableSet(Table* table, ObjString* key, Value value) {
/* Hash Tables table-set-grow < Optimization table-set-grow
if (table->count + 1 > table->capacity * TABLE_MAX_LOAD) {
int capacity = GROW_CAPACITY(table->capacity);
*/
//> table-set-grow
//> Optimization table-set-grow
if (table->count + 1 > (table->capacity + 1) * TABLE_MAX_LOAD) {
int capacity = GROW_CAPACITY(table->capacity + 1) - 1;
//< Optimization table-set-grow
adjustCapacity(table, capacity);
}
//< table-set-grow
Entry* entry = findEntry(table->entries, table->capacity, key);
bool isNewKey = entry->key == nil;
/* Hash Tables table-set < Hash Tables set-increment-count
if (isNewKey) table->count++;
*/
//> set-increment-count
if (isNewKey && IS_NIL(entry->value)) table->count++;
//< set-increment-count
entry->key = key;
entry->value = value;
return isNewKey;
}
//< table-set
//> table-delete
bool tableDelete(Table* table, ObjString* key) {
if (table->count == 0) return false;
// Find the entry.
Entry* entry = findEntry(table->entries, table->capacity, key);
if (entry->key == nil) return false;
// Place a tombstone in the entry.
entry->key = nil;
entry->value = BOOL_VAL(true);
return true;
}
//< table-delete
//> table-add-all
void tableAddAll(Table* from, Table* to) {
/* Hash Tables table-add-all < Optimization add-all-loop
for (int i = 0; i < from->capacity; i++) {
*/
//> Optimization add-all-loop
for (int i = 0; i <= from->capacity; i++) {
//< Optimization add-all-loop
Entry* entry = &from->entries[i];
if (entry->key != nil) {
tableSet(to, entry->key, entry->value);
}
}
}
//< table-add-all
//> table-find-string
ObjString* tableFindString(Table* table, const char* chars, int length,
u32int hash) {
if (table->count == 0) return nil;
/* Hash Tables table-find-string < Optimization find-string-index
u32int index = hash % table->capacity;
*/
//> Optimization find-string-index
u32int index = hash & table->capacity;
//< Optimization find-string-index
for (;;) {
Entry* entry = &table->entries[index];
if (entry->key == nil) {
// Stop if we find an empty non-tombstone entry.
if (IS_NIL(entry->value)) return nil;
} else if (entry->key->length == length &&
entry->key->hash == hash &&
memcmp(entry->key->chars, chars, length) == 0) {
// We found it.
return entry->key;
}
/* Hash Tables table-find-string < Optimization find-string-next
index = (index + 1) % table->capacity;
*/
//> Optimization find-string-next
index = (index + 1) & table->capacity;
//< Optimization find-string-next
}
}
//< table-find-string
//> Garbage Collection table-remove-white
void tableRemoveWhite(Table* table) {
/* Garbage Collection table-remove-white < Optimization remove-white
for (int i = 0; i < table->capacity; i++) {
*/
//> Optimization remove-white
for (int i = 0; i <= table->capacity; i++) {
//< Optimization remove-white
Entry* entry = &table->entries[i];
if (entry->key != nil && !entry->key->obj.isMarked) {
tableDelete(table, entry->key);
}
}
}
//< Garbage Collection table-remove-white
//> Garbage Collection mark-table
void markTable(Table* table) {
/* Garbage Collection mark-table < Optimization mark-table
for (int i = 0; i < table->capacity; i++) {
*/
//> Optimization mark-table
for (int i = 0; i <= table->capacity; i++) {
//< Optimization mark-table
Entry* entry = &table->entries[i];
markObject((Obj*)entry->key);
markValue(entry->value);
}
}
//< Garbage Collection mark-table