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PhotonInit.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PhotonInit : MonoBehaviour
{
public static string version = "1.0";
bool joinedLobby;
private void Awake()
{
if (Application.internetReachability == NetworkReachability.NotReachable)
Debug.Log("인터넷 연결이 되어 있지 않습니다!!");
else if(!PhotonNetwork.connected)
{
PhotonNetwork.ConnectUsingSettings(version);
}
}
// Start is called before the first frame update
void Start()
{
StartCoroutine(TryJoinLobby());
}
// Update is called once per frame
void Update()
{
}
IEnumerator TryJoinLobby()
{
while(!joinedLobby)
{
PhotonNetwork.JoinLobby();
yield return new WaitForSeconds(0.3f);
}
}
public void JoinRoom()
{
PhotonNetwork.JoinRoom("play");
}
public void CreateRoom()
{
RoomOptions ro = new RoomOptions();
ro.IsOpen = true;
ro.MaxPlayers = 2;
ro.IsVisible = true;
PhotonNetwork.CreateRoom("play", ro, TypedLobby.Default);
}
void OnJoinedLobby()
{
Debug.Log("Joied Lobby");
joinedLobby = true;
}
void OnJoinFailed()
{
Debug.Log("Join Failed!");
}
void OnJoinedRoom()
{
Debug.Log("Joied room!");
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
}
}