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SkeletonIK acting oddly #48508
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Possible duplicate of #48078 ? Also look at other SkeletonIK issues: /~https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+skeletonik |
Here is the godot project in the video: |
I tested the project in 3.3-stable, and in In both versions:
In 3.3-stable only, fixed by #48251:
That also goes together with a weird inflection of the bones. So that part might be a duplicate of some other issue fixed by #48251, but the initial report was for 3.2.3-stable and this is still reproducible. CC @TwistedTwigleg @AndreaCatania FYI. |
For what it is worth knowing, I tried this in 3.3.2-stable with the same odd results. |
Godot version: 3.2.3, 3.3
OS/device including version:
Ubuntu Linux 64 bit 20.04, OpenGL ES 3.0 Renderer: GeForce GTX 960/PCIe/SSE2, NVidia 460.73.01
Issue description:
Attached video shows that when I do a simple export from Blender and bring into godot, and set up a SkeletonIK, a weird stair stepping bend happens to the object when I "Play IK" and move the target object. I tried asking in some user group areas but nobody seemed to have any idea why this was happening. So, I am filing this issue for more "official" help :) .
ikbend.mp4
Steps to reproduce:
See video
Minimal reproduction project:
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