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Godot version:
3.2 current branch 0a2a93b (13 oct 2020)
(It works in 3.2.3 stable, so has been introduced since then)
OS/device including version:
Linux Mint 18.3
GLES2 and GLES3
Issue description:
Sometime in the last 2 or 3 weeks a regression seems to have come in which is affecting custom shaders. I had been working on 2d so not noticed this. When I attempted to load an old 3d project the other day none of the textures were showing, but when I went back to a previous build they did show. I didn't test it thoroughly.
Today I opened some more 3d projects with custom shaders and again they are either black or showing as plain color, as if the custom shader is not working.
Steps to reproduce:
To test this I:
created a new project
added a MeshInstance
made it a box
Added a shader material
Wrote a basic unshaded shader
Assigned a texture
It shows correctly. However, after saving and closing the scene and reloading the project, the custom shader is no longer working. This even happens within the same project. When I created another box in an identical fashion and repeated the steps, the texture shows on the new box but not the old. I suspect after saving it will not show on either:
I've not pinned down what is causing this yet, I think it is a new regression so should be easy to bisect.
Godot version:
3.2 current branch 0a2a93b (13 oct 2020)
(It works in 3.2.3 stable, so has been introduced since then)
OS/device including version:
Linux Mint 18.3
GLES2 and GLES3
Issue description:
Sometime in the last 2 or 3 weeks a regression seems to have come in which is affecting custom shaders. I had been working on 2d so not noticed this. When I attempted to load an old 3d project the other day none of the textures were showing, but when I went back to a previous build they did show. I didn't test it thoroughly.
Today I opened some more 3d projects with custom shaders and again they are either black or showing as plain color, as if the custom shader is not working.
Steps to reproduce:
To test this I:
It shows correctly. However, after saving and closing the scene and reloading the project, the custom shader is no longer working. This even happens within the same project. When I created another box in an identical fashion and repeated the steps, the texture shows on the new box but not the old. I suspect after saving it will not show on either:
I've not pinned down what is causing this yet, I think it is a new regression so should be easy to bisect.
Minimal reproduction project:
Unshaded_regression.zip
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