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gl_test.gp4
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<psproject fmt="gp4" version="1000">
<volume>
<volume_type>pkg_ps4_app</volume_type>
<volume_id>PS4VOLUME</volume_id>
<volume_ts>2018-09-17 21:00:00</volume_ts>
<package content_id="UP9000-FLTZ00002_00-GLTEST0000000000" passcode="00000000000000000000000000000000" c_date="2018-09-25" storage_type="bd25" app_type="full"/>
<chunk_info chunk_count="1" scenario_count="1">
<chunks>
<chunk id="0" layer_no="0" label="Chunk #0"/>
</chunks>
<scenarios default_id="0">
<scenario id="0" type="sp" initial_chunk_count="1" label="Scenario #0">0</scenario>
</scenarios>
</chunk_info>
</volume>
<files img_no="0">
<file targ_path="sce_sys/param.sfo" orig_path="build\param.sfo"/>
<file targ_path="sce_sys/pronunciation.xml" orig_path="sce_sys\pronunciation.xml"/>
<file targ_path="sce_sys/pronunciation.sig" orig_path="sce_sys\pronunciation.sig"/>
<file targ_path="sce_sys/icon0.png" orig_path="sce_sys\icon0.png"/>
<file targ_path="sce_sys/pic0.png" orig_path="sce_sys\pic0.png"/>
<file targ_path="sce_module/libScePigletv2VSH.sprx" orig_path="sce_module\libScePigletv2VSH.prx"/>
<file targ_path="sce_module/libSceShaccVSH.sprx" orig_path="sce_module\libSceShaccVSH.prx"/>
<file targ_path="eboot.bin" orig_path="build\gl_test.self"/>
</files>
<rootdir>
<dir targ_name="sce_sys"/>
<dir targ_name="sce_module"/>
</rootdir>
</psproject>