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vector.h
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/*
* vector.h
* kattMickisShooter
*
* Created by Erik Andersson on 2009-11-30.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __VECTOR_H__
#define __VECTOR_H__
#include <iostream>
#include "SDL.h"
class Vector
{
public:
double _x, _y;
Vector() {}
Vector(double x, double y): _x(x), _y(y) {}
Vector(const Vector &vec): _x(vec.x()), _y(vec.y()) {}
double x() const { return _x; }
double y() const { return _y; }
void x(double x) { _x = x; }
void y(double y) { _y = y; }
Vector &operator=(Vector vec);
bool operator==(Vector vec);
bool operator!=(Vector vec);
Vector &operator+=(Vector vec);
Vector operator+(Vector vec);
Vector &operator-=(Vector vec);
Vector operator-(Vector vec);
Vector &operator-();
Vector operator*(double scale);
Vector &operator*=(double scale);
double dot(Vector &vec);
double length() const;
double angle() const;
void angle(double deg);
double angleBetween(Vector &vec);
double angleSeparating(Vector &vec);
double distanceBetween(Vector &vec);
SDL_Rect toRect();
void visualize(SDL_Surface *dst);
void zero() { _x = _y = 0; };
bool isZero() { return _x == 0 && _y == 0; };
friend std::ostream & operator<<(std::ostream &os, const Vector &V);
};
#endif