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evennia_import.py
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from evennia import create_object, search_object
from evennia.utils.logger import log_info, log_err, log_warn
from . import area_reader
ROOM_TYPECLASS = "typeclasses.rooms.ImportedRoom"
EXIT_TYPECLASS = "typeclasses.exits.LegacyExit"
ITEM_TYPECLASS = "typeclasses.objects.LegacyObject"
MOB_TYPECLASS = "typeclasses.mob.LegacyMob"
AREA_TRANSLATIONS = {"pawmist": "twilight city of pawmist",
"erealms": "elven realms",
"shadval150": "kandahar shadow valley",
"sdearth": "south dearthwood",
"edearth": "east dearthwood",
"avalonch": "avalon",
"talonvle": "gilda and the dragon",
"takshrin": "shrine of tahkien",
"dawn": "city of dawn",
"tisland": "treasure island",
"amazon": "the amazon jungle",
"partbody": "body parts castle",
"north": "northern road",
'river': 'durgas river',
'island': 'island of illusion',
'east': 'eastern road',
'demise': 'death room',
'path': 'the hidden path',
'gstrong': 'goblin stronghold',
'plains': 'plains of the north',
'pyramid': 'the great pyramid',
'weaverei': 'the dreamweaver\'s path',
'marsh': 'generic old marsh',
'tree': 'yggdrasil',
'zoology': 'mudschool fieldtrip',
'dock': 'calinth docks',
'water': 'blizzard water nymphs',
'chessbrd': 'chessboard',
'drmscp': 'dreamscape',
'chessbrd': 'chessboard',
'under2': 'underdark'}
DIRS = {0: "north",
1: "east",
2: "south",
3: "west",
4: "up",
5: "down",
6: "northeast",
7: "northwest",
8: "southeast",
9: "southwest",
10: "somewhere"}
DIRALIAS = {"north": 'n',
"south": 's',
"east": 'e',
"west": 'w',
"up": 'u',
"down": 'd',
"northwest": 'nw',
"southwest": 'sw',
"northeast": 'ne',
"southeast": 'se',
"somewhere": 'xyzzy'}
class AreaImporter(object):
def __init__(self, filename=False):
self.rooms = {}
self.room_translate = {}
self.rooms_enumerated = False
self.rooms_created = False
self.exits_created = False
self.objects = {}
self.object_translate = {}
self.objects_enumerated = False
self.objects_created = False
self.mobs = {}
self.mob_translate = {}
self.mobs_enumerated = False
self.mobs_created = False
self.object_location = {}
self.mob_location = {}
self.last_area = ""
if (filename):
self.load(filename)
def load(self, filename):
self.area_file = area_reader.RomAreaFile(filename)
self.area_file.load_sections()
self.areaname = self.area_file.area.name.lower()
if self.areaname == "" or (".are" in self.areaname):
if "\\" in filename:
s = filename.split("\\")[-1].lower()
else:
s = filename.split("/")[-1].lower()
s = s.replace(".are", "")
s = s.replace("/", "")
s = s.replace("\\", "")
s = s.replace(".", "")
self.areaname = s
if self.areaname in AREA_TRANSLATIONS.keys():
self.areaname = AREA_TRANSLATIONS[self.areaname]
self.rooms_created = False
self.rooms_enumerated = False
self.exits_created = False
self.objects_created = False
self.objects_enumerated = False
self.mobs_created = False
self.mobs_enumerated = False
self.enumerateRooms()
self.enumerateMobs()
self.enumerateMobLocations()
self.enumerateObjects()
self.enumerateObjectLocations()
def enumerateRooms(self):
areaname = self.areaname
count = 0
for i, v in self.area_file.area.rooms.items():
name = v.name
desc = v.description
exits = {}
for x in v.exits:
exits[DIRS[x.door]] = {'desc': x.description,
'dest': x.destination}
self.rooms[v.vnum] = {'name': name,
'desc': desc,
'exits': exits,
'area': areaname}
count += 1
log_info("enumerateRooms(): %s rooms" % count)
self.rooms_enumerated = True
def enumerateMobs(self):
areaname = self.areaname
for i in self.area_file.area.mobs.keys():
m = self.area_file.area.mobs[i]
vnum = m.vnum
name = m.short_desc
aliases = str(name).split(' ')
desc = m.description
ext = m.long_desc
size = m.size
alignment = m.alignment
race = m.race
self.mobs[vnum] = {'name': name,
'desc': desc,
'ext': ext,
'race': race,
'size': size,
'alignment': alignment,
'aliases': aliases,
'area': areaname}
self.mobs_enumerated = True
def enumerateMobLocations(self):
for r in self.area_file.area.resets:
if r.command == 'M':
try:
mob = r.arg1
room = r.arg3
self.mob_location[mob] = room
except Exception as e:
log_err(
"! enumerateMobLocations(): " + str(e) + "\n\targ1=" + str(r.arg1) + " arg3=" + str(r.arg3))
def enumerateObjects(self):
areaname = self.areaname
for i in self.area_file.area.objects.keys():
o = self.area_file.area.objects[i]
vnum = o.vnum
aliases = str(o.name).split(' ')
name = o.short_desc
desc = o.description
ext = o.extra_descriptions
itype = o.item_type
self.objects[vnum] = {'name': name, 'desc': desc, 'ext': ext, 'type': itype, 'aliases': aliases,
'area': areaname}
self.objects_enumerated = True
def enumerateObjectLocations(self):
for r in self.area_file.area.resets:
# O - Object into room
# P - Object into object
# E - Object into mob
if r.command == 'O':
try:
object = r.arg1
room = r.arg3
self.object_location[object] = room
except Exception as e:
log_err(
"! enumerateObjectLocations(): " + str(e) + "\n\targ1=" + str(r.arg1) + " arg3=" + str(r.arg3))
def spawnRooms(self):
if self.rooms_created:
log_err("! Rooms already created!")
else:
firstRoom = True
entries = {}
count = 0
for vnum in sorted(self.rooms):
room = self.rooms[vnum]
if (self.last_area != room['area']):
self.last_area = room['area']
firstRoom = True
newroom = create_object(typeclass=ROOM_TYPECLASS,
key=room['name'],locks="puppet:false()")
newroom.db.desc = room['desc']
newroom.db.vnum = vnum
newroom.tags.add(room['area'], category='area')
newroom.tags.add(room['area'], category='room')
newroom.tags.add('imported', category='room')
newroom.db.area = room['area']
self.room_translate[vnum] = newroom.id
# log_info(
# "spawnRooms(): Area:%s Room:'%s' Vnum:%s Evid:%s" % (room['area'], room['name'], vnum, newroom.id))
if (firstRoom):
log_warn("* Entry to "+ room['area'] + ' - #' + str(newroom.id) + " = " + room['name'])
if room['area'] in entries.keys():
entries[room['area']].append(newroom.id)
else:
entries[room['area']] = [newroom.id]
firstRoom = False
count += 1
self.rooms_created = True
log_info("%s rooms created." % count)
self._spawnRooms_exits()
return(entries)
def _spawnRooms_exits(self):
if self.exits_created:
log_err("Exits already created!")
else:
for vnum in sorted(self.rooms):
room = self.rooms[vnum]
for exitDir, exitData in room['exits'].items():
evid = "#" + str(self.room_translate[vnum])
loc = search_object(evid)[0]
if loc is None:
loc = search_object(room['name'])[0]
if loc is None:
log_err('! missing source: ' + str(loc))
continue
if exitData['dest'] not in self.room_translate.keys():
log_err('! no source: ' + room['area'] + ": Exit " + exitDir + " in EVid " + str(evid) + " skipped, " + str(exitData['dest']) + " not found.")
continue
evdestid = "#" + str(self.room_translate[exitData['dest']])
dest = search_object(evdestid)[0]
if dest is None:
log_err('! no destination: ' + room['area'] + ": Exit " + exitDir + " in EVid " + str(evid) + " skipped, " + str(exitData['dest']) + " not found.")
continue
newexit = create_object(typeclass=EXIT_TYPECLASS,
key=exitDir, location=loc, destination=dest, aliases=[DIRALIAS[exitDir]],
tags=[(room['area'],'area'),
(room['area'],'exit'),
('imported','exit')],
attributes=[('area', room['area']),
('vnum', vnum)])
self.exits_created = True
def spawnMobs(self):
if self.mobs_created:
log_err("Objects already created!")
else:
log_info("spawning mobs")
for vnum in sorted(self.mobs):
if vnum not in self.mobs.keys():
log_err("spawnMobs:322: %s not found" % vnum)
continue
ob = self.mobs[vnum]
if vnum not in self.mob_location.keys():
# mob location could not be found
log_err("! %s - vnum not found in mob_location: %s" % (ob['name'], vnum))
continue
if self.mob_location[vnum] not in self.room_translate.keys():
log_err("! %s - vnum not found in room_translate: %s" % (ob['name'], vnum))
continue
evid = "#" + str(self.room_translate[self.mob_location[vnum]])
try:
loc = search_object(evid)[0]
except Exception as e:
# TODO: try vnum
log_err("! spawnMobs:252: vnum %s - location %s - %s" % (vnum, evid, str(e)))
continue
newmob = create_object(key=ob['name'], location=loc, home=loc, aliases=ob['aliases'],
typeclass=MOB_TYPECLASS,
attributes=[('desc', ob['desc']),
('ext_desc', ob['ext']),
('race', ob['race']),
('size', ob['size']),
('alignment', ob['alignment']),
('area', ob['area']),
('vnum', vnum)],
tags=[("imported", "mob"),
(self.areaname, 'area'),
(self.areaname, 'mob')])
self.room_translate[vnum] = newmob.id
self.mobs_created = True
def spawnObjects(self):
if self.objects_created:
log_err("Objects already created!")
else:
log_info("spawning items")
for vnum in sorted(self.objects):
ob = self.objects[vnum]
if vnum not in self.object_location.keys():
#log_err("! %s - vnum not found in object_location table: %s" % (ob.name, vnum))
continue
else:
evid = "#" + str(self.room_translate[self.object_location[vnum]])
loc = search_object(evid)
if len(loc) > 1:
loc = loc.filter(db_tags__db_key=self.objects[vnum]['area'])
if loc is None:
log_err("! spawnObjects(): vnum %s - location %s not found" % (vnum, evid))
continue
else:
loc = loc[0]
newob = create_object(key=ob['name'], location=loc, home=loc, aliases=ob['aliases'],
typeclass=ITEM_TYPECLASS,
attributes=[('desc', ob['desc']),
('ext_desc', ob['ext']),
('type', ob['type']),
('area', ob['area']),
('vnum', vnum)],
tags=[("imported", "object"),
(self.areaname, 'area'),
(self.areaname, 'item')])
#log_info("%s created in %s - #%s" % (ob['name'], loc.name, newob.id))