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The swift12 test built for the Wii behaves differently than the PC version when it comes to specular lighting: it looks like it adds a 50% of extra white light over the geometry. This can be easily seen when disabling all lights but the specular one: on the PC version, all unlit areas are pitch black, whereas on the Wii the whole teapot is at least grey in the unlit areas too.
The text was updated successfully, but these errors were encountered:
The swift12 test built for the Wii behaves differently than the PC version when it comes to specular lighting: it looks like it adds a 50% of extra white light over the geometry. This can be easily seen when disabling all lights but the specular one: on the PC version, all unlit areas are pitch black, whereas on the Wii the whole teapot is at least grey in the unlit areas too.
The text was updated successfully, but these errors were encountered: