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TX is a simple game engine I wrote for a uni project.
It is written in C++, OpenGL. Uses MiniXML, QT, Lua, LuaBind, DevIL and rcbc for COLLADA model parsing/rendering. It is fairly old 'learning' code, with bugs and oddities and is not being maintained.
To build:
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scons
You can also compile with debug information:
scons debug=1
It is also possible to build for a win32 target under Linux but it requires mingw correctly setup with the libraries: