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proc.c
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#include "types.h"
#include "defs.h"
#include "param.h"
#include "memlayout.h"
#include "mmu.h"
#include "x86.h"
#include "proc.h"
#include "spinlock.h"
#include "sysproc.h"
#define SENTINEL_VALUE 32767 // maximum value of an integer
#define MAX_NUM_BURSTS 100 // size of burst array
#define SIZE_OF_BURST_AVG 3 // determines how many bursts are averaged in SJRF scheduler
#define MAX_NUM_LOCKS 100
typedef int pid_t;
typedef pid_t tid_t;
struct {
struct spinlock lock;
struct proc proc[NPROC];
} ptable;
struct thread_spin_lock thread_locks[MAX_NUM_LOCKS];
int nextLockId = 1;
static struct proc *initproc;
int nextpid = 1;
extern void forkret(void);
extern void trapret(void);
static void wakeup1(void *chan);
void
pinit(void)
{
initlock(&ptable.lock, "ptable");
}
//PAGEBREAK: 32
// Look in the process table for an UNUSED proc.
// If found, change state to EMBRYO and initialize
// state required to run in the kernel.
// Otherwise return 0.
static struct proc*
allocproc(void)
{
struct proc *p;
char *sp;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == UNUSED)
goto found;
release(&ptable.lock);
return 0;
found:
p->state = EMBRYO;
p->pid = nextpid++;
release(&ptable.lock);
// Allocate kernel stack.
if((p->kstack = kalloc()) == 0){
p->state = UNUSED;
return 0;
}
sp = p->kstack + KSTACKSIZE;
// Leave room for trap frame.
sp -= sizeof *p->tf;
p->tf = (struct trapframe*)sp;
// Set up new context to start executing at forkret,
// which returns to trapret.
sp -= 4;
*(uint*)sp = (uint)trapret;
sp -= sizeof *p->context;
p->context = (struct context*)sp;
memset(p->context, 0, sizeof *p->context);
p->context->eip = (uint)forkret;
// initialize burst metadata
p->initial_burst = sys_uptime();
p->sburst = p->initial_burst;
p->burst_idx = 0;
memset(p->burstarr, 0x0, MAX_NUM_BURSTS * sizeof(int));
return p;
}
//PAGEBREAK: 32
// Set up first user process.
void
userinit(void)
{
struct proc *p;
extern char _binary_initcode_start[], _binary_initcode_size[];
p = allocproc();
initproc = p;
if((p->pgdir = setupkvm()) == 0)
panic("userinit: out of memory?");
inituvm(p->pgdir, _binary_initcode_start, (int)_binary_initcode_size);
p->sz = PGSIZE;
memset(p->tf, 0, sizeof(*p->tf));
p->tf->cs = (SEG_UCODE << 3) | DPL_USER;
p->tf->ds = (SEG_UDATA << 3) | DPL_USER;
p->tf->es = p->tf->ds;
p->tf->ss = p->tf->ds;
p->tf->eflags = FL_IF;
p->tf->esp = PGSIZE;
p->tf->eip = 0; // beginning of initcode.S
safestrcpy(p->name, "initcode", sizeof(p->name));
p->cwd = namei("/");
p->state = RUNNABLE;
}
// Grow current process's memory by n bytes.
// Return 0 on success, -1 on failure.
int
growproc(int n)
{
uint sz;
sz = proc->sz;
if(n > 0){
if((sz = allocuvm(proc->pgdir, sz, sz + n)) == 0)
return -1;
} else if(n < 0){
if((sz = deallocuvm(proc->pgdir, sz, sz + n)) == 0)
return -1;
}
proc->sz = sz;
switchuvm(proc);
return 0;
}
// Create a new process copying p as the parent.
// Sets up stack to return as if from system call.
// Caller must set state of returned proc to RUNNABLE.
pid_t
fork(void)
{
int i, pid;
struct proc *np;
// Allocate process.
if((np = allocproc()) == 0)
return -1;
// Copy process state from p.
if((np->pgdir = copyuvm(proc->pgdir, proc->sz)) == 0){
kfree(np->kstack);
np->kstack = 0;
np->state = UNUSED;
return -1;
}
np->sz = proc->sz;
np->parent = proc;
*np->tf = *proc->tf;
// Clear %eax so that fork returns 0 in the child.
np->tf->eax = 0;
for(i = 0; i < NOFILE; i++)
if(proc->ofile[i])
np->ofile[i] = filedup(proc->ofile[i]);
np->cwd = idup(proc->cwd);
pid = np->pid;
np->state = RUNNABLE;
safestrcpy(np->name, proc->name, sizeof(proc->name));
return pid;
}
// Exit the current process. Does not return.
// An exited process remains in the zombie state
// until its parent calls wait() to find out it exited.
void
exit(void)
{
struct proc *p;
int fd;
if(proc == initproc)
panic("init exiting");
// Close all open files.
for(fd = 0; fd < NOFILE; fd++){
if(proc->ofile[fd]){
fileclose(proc->ofile[fd]);
proc->ofile[fd] = 0;
}
}
iput(proc->cwd);
proc->cwd = 0;
acquire(&ptable.lock);
// Parent might be sleeping in wait().
wakeup1(proc->parent);
// Pass abandoned children to init.
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->parent == proc){
p->parent = initproc;
if(p->state == ZOMBIE)
wakeup1(initproc);
}
}
// Jump into the scheduler, never to return.
proc->state = ZOMBIE;
sched();
panic("zombie exit");
}
// Wait for a child process to exit and return its pid.
// Return -1 if this process has no children.
int
wait(void)
{
struct proc *p;
int havekids, pid;
acquire(&ptable.lock);
for(;;){
// Scan through table looking for zombie children.
havekids = 0;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->parent != proc)
continue;
havekids = 1;
if(p->state == ZOMBIE){
// Found one.
pid = p->pid;
kfree(p->kstack);
p->kstack = 0;
freevm(p->pgdir);
p->state = UNUSED;
p->pid = 0;
p->parent = 0;
p->name[0] = 0;
p->killed = 0;
// clean up burst metadata
p->burst_idx = 0;
p->sburst = 0;
memset(p->burstarr, 0x0, MAX_NUM_BURSTS * sizeof(int));
// finished cleaning bursts
release(&ptable.lock);
return pid;
}
}
// No point waiting if we don't have any children.
if(!havekids || proc->killed){
release(&ptable.lock);
return -1;
}
// Wait for children to exit. (See wakeup1 call in proc_exit.)
sleep(proc, &ptable.lock); //DOC: wait-sleep
}
}
//PAGEBREAK: 42
// Per-CPU process scheduler.
// Each CPU calls scheduler() after setting itself up.
// Scheduler never returns. It loops, doing:
// - choose a process to run
// - swtch to start running that process
// - eventually that process transfers control
// via swtch back to the scheduler.
void
scheduler(void)
{
struct proc *p;
for(;;){
// Enable interrupts on this processor.
sti();
// Loop over process table looking for process to run.
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state != RUNNABLE)
continue;
// Switch to chosen process. It is the process's job
// to release ptable.lock and then reacquire it
// before jumping back to us.
proc = p;
switchuvm(p);
p->state = RUNNING;
swtch(&cpu->scheduler, proc->context);
switchkvm();
// Process is done running for now.
// It should have changed its p->state before coming back.
proc = 0;
}
release(&ptable.lock);
}
}
/* MP1 FOR CS450 SCHEDULER **********************
// helper method for SJRF scheduler
static int
less_than_three_bursts(struct proc *p) {
if(p->burst_idx <=2 && p->burstarr[3] == 0x0)
return 1;
return 0;
}
void
scheduler(void)
{
struct proc *p;
struct proc *min_p = 0;
for(;;) {
// Enable interrupts on this processor.
sti();
int min_avg = SENTINEL_VALUE;
// Loop over process table looking for process to run.
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++) {
if(p->state != RUNNABLE)
continue;
if (less_than_three_bursts(p)) { // do RR scheduling
proc = p;
switchuvm(p);
p->state = RUNNING;
swtch(&cpu->scheduler, proc->context);
switchkvm(); // preempts the running process
proc = 0;
} // end RR scheduling
else { // do SJRF scheduling
int burstIndex;
int loop_counter = SIZE_OF_BURST_AVG;
int burst_sum = 0;
int avg_burst_time;
// calculate the average burst times for each proc
for (burstIndex = p->burst_idx; loop_counter >=0; loop_counter --, burstIndex--) {
if (burstIndex < 0) { // edge case for burst array
burstIndex = MAX_NUM_BURSTS - 1;
}
burst_sum += p->burstarr[burstIndex];
} // end for
avg_burst_time = burst_sum / SIZE_OF_BURST_AVG;
// save a pointer to the process with the minimum average burst time
if (avg_burst_time < min_avg) {
min_avg = avg_burst_time;
min_p = p;
}
// schedule the shortest job and let it run to completion
if (min_p->state == RUNNABLE) {
proc = min_p;
switchuvm(min_p);
min_p->state = RUNNING;
swtch(&cpu->scheduler, proc->context);
//switchkvm(); this should not be called in SJRF.
proc = 0;
min_p = 0;
}
} // end SJRF scheduling
} // end ptable 'for loop'
release(&ptable.lock);
}// end ;; 'for loop'
} // end scheduler
***************MP1 SCHEDULER FOR CS450*****************/
// Enter scheduler. Must hold only ptable.lock
// and have changed proc->state.
void
sched(void)
{
int intena;
if(!holding(&ptable.lock))
panic("sched ptable.lock");
if(cpu->ncli != 1)
panic("sched locks");
if(proc->state == RUNNING)
panic("sched running");
if(readeflags()&FL_IF)
panic("sched interruptible");
intena = cpu->intena;
swtch(&proc->context, cpu->scheduler);
cpu->intena = intena;
}
// Give up the CPU for one scheduling round.
void
yield(void)
{
acquire(&ptable.lock); //DOC: yieldlock
proc->state = RUNNABLE;
sched();
release(&ptable.lock);
}
// A fork child's very first scheduling by scheduler()
// will swtch here. "Return" to user space.
void
forkret(void)
{
static int first = 1;
// Still holding ptable.lock from scheduler.
release(&ptable.lock);
if (first) {
// Some initialization functions must be run in the context
// of a regular process (e.g., they call sleep), and thus cannot
// be run from main().
first = 0;
initlog();
}
// Return to "caller", actually trapret (see allocproc).
}
// Atomically release lock and sleep on chan.
// Reacquires lock when awakened.
void
sleep(void *chan, struct spinlock *lk)
{
if(proc == 0)
panic("sleep");
if(lk == 0)
panic("sleep without lk");
// Must acquire ptable.lock in order to
// change p->state and then call sched.
// Once we hold ptable.lock, we can be
// guaranteed that we won't miss any wakeup
// (wakeup runs with ptable.lock locked),
// so it's okay to release lk.
if(lk != &ptable.lock){ //DOC: sleeplock0
acquire(&ptable.lock); //DOC: sleeplock1
release(lk);
}
// Go to sleep.
proc->chan = chan;
proc->state = SLEEPING;
sched();
// Tidy up.
proc->chan = 0;
// Reacquire original lock.
if(lk != &ptable.lock){ //DOC: sleeplock2
release(&ptable.lock);
acquire(lk);
}
}
//PAGEBREAK!
// Wake up all processes sleeping on chan.
// The ptable lock must be held.
static void
wakeup1(void *chan)
{
struct proc *p;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == SLEEPING && p->chan == chan)
p->state = RUNNABLE;
}
// Wake up all processes sleeping on chan.
void
wakeup(void *chan)
{
acquire(&ptable.lock);
wakeup1(chan);
release(&ptable.lock);
}
// Kill the process with the given pid.
// Process won't exit until it returns
// to user space (see trap in trap.c).
int
kill(int pid)
{
struct proc *p;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->pid == pid){
p->killed = 1;
// Wake process from sleep if necessary.
if(p->state == SLEEPING)
p->state = RUNNABLE;
release(&ptable.lock);
return 0;
}
}
release(&ptable.lock);
return -1;
}
//PAGEBREAK: 36
// Print a process listing to console. For debugging.
// Runs when user types ^P on console.
// No lock to avoid wedging a stuck machine further.
void
procdump(void)
{
static char *states[] = {
[UNUSED] "unused",
[EMBRYO] "embryo",
[SLEEPING] "sleep ",
[RUNNABLE] "runble",
[RUNNING] "run ",
[ZOMBIE] "zombie"
};
int i;
struct proc *p;
char *state;
uint pc[10];
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state == UNUSED)
continue;
if(p->state >= 0 && p->state < NELEM(states) && states[p->state])
state = states[p->state];
else
state = "???";
cprintf("%d %s %s", p->pid, state, p->name);
if(p->state == SLEEPING){
getcallerpcs((uint*)p->context->ebp+2, pc);
for(i=0; i<10 && pc[i] != 0; i++)
cprintf(" %p", pc[i]);
}
cprintf("\n");
}
}
// Threading API for MP2 IIT CS 450 follows
//****************************THREADING***************************
// Copy len bytes from p to user address va in page table pgdir.
// Most useful when pgdir is not the current page table.
// uva2ka ensures this only works for PTE_U pages.
/*
int
copyout(pde_t *pgdir, uint va, void *p, uint len)
*/
/*
create the stack frame for the thread execution and return
pointer to the top of the newly created stack
MUST PASS IN SPACE ALLOCATED BY MALLOC as the "*stack" parameter
*/
static uint
thread_stack_init(void *stack, void *args)
{
// the stack will be represented by an array
// Stack has LIFO (Last In First Out) push-pop
// (stack top)
// --------
// arg(int)
// --------
// 0
// --------
// address of arg
// --------
// return PC
// --------
//(stack bottom)
uint user_stack[3];
uint stack_p = (uint) stack;
stack_p = (stack_p - sizeof(int)) & ~3;
copyout(proc->pgdir, stack_p, args, sizeof(int));
user_stack[2] = 0;
user_stack[1] = stack_p;
user_stack[0] = 0xFFFFFFFF;
stack_p -= 3* sizeof(int);
copyout(proc->pgdir, stack_p, user_stack, 3*4);
return stack_p;
}
tid_t
thread_create(void (*tmain)(void *), void *stack, void *arg)
{
tid_t tid;
struct proc *np;
// Allocate thread process
if((np = allocproc()) == 0) {
return -1;
}
np->pgdir = proc->pgdir;
np->sz = proc->sz;
np->parent = proc;
// init trap frame
memset(np->tf, 0, sizeof(*np->tf));
*np->tf = *proc->tf;
// init the stack (esp = stack pointer)
np->thread_stack_top = stack;
np->tf->esp = thread_stack_init(stack, arg);
// set the PC of the new thread process (eip = PC)
np->tf->eip = (uint) tmain;
// Clear %eax so that thread_create returns 0 in the children
np->tf->eax = 0;
int i;
for(i = 0; i < NOFILE; i++)
if(proc->ofile[i])
np->ofile[i] = filedup(proc->ofile[i]);
np->cwd = idup(proc->cwd);
tid = np->pid;
np->state = RUNNABLE;
safestrcpy(np->name, proc->name, sizeof(proc->name));
return tid;
}
tid_t
thread_join(void **stack)
{
struct proc *p;
int havekids;
tid_t tid;
acquire(&ptable.lock);
for(;;){
// Scan through table looking for zombie children.
havekids = 0;
for (p = ptable.proc; p < &ptable.proc[NPROC]; p++) {
if(p->parent != proc)
continue;
if (p->pgdir != proc->pgdir)
continue;
havekids = 1;
if(p->state == ZOMBIE) {
// Found one.
tid = p->pid;
kfree(p->kstack);
p->kstack = 0;
// freevm(p->pgdir);
p->state = UNUSED;
p->pid = 0;
p->parent = 0;
p->name[0] = 0;
p->killed = 0;
// clean up burst metadata
p->burst_idx = 0;
p->sburst = 0;
memset(p->burstarr, 0x0, MAX_NUM_BURSTS * sizeof(int));
// finished cleaning bursts
*stack = p->thread_stack_top;
release(&ptable.lock);
return tid;
}
}
// No point waiting if we don't have any children.
if(!havekids || proc->killed){
release(&ptable.lock);
return -1;
}
// Wait for children to exit. (See wakeup1 call in proc_exit.)
sleep(proc, &ptable.lock); //DOC: wait-sleep
}
}