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FriendlyFramesMod.csproj
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<Project Sdk="Microsoft.NET.Sdk" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<TargetFramework>net48</TargetFramework>
<OutputPath>bin\Debug</OutputPath>
<ModName>FriendlyFramesMod</ModName>
<UserDir>$(HOMEDRIVE)$(HOMEPATH)</UserDir>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<Import Project="$(SolutionDir)FriendlyFramesMod.VS.props" />
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(StationeersDirectory)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(StationeersDirectory)\BepInEx\core\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<_CopyItemsGameData Include="$(ProjectDir)\GameData\**\*.*" />
<_CopyItemsAbout Include="$(ProjectDir)\About\**\*.*" />
</ItemGroup>
<Target Name="AfterBuild">
<RemoveDir Directories="$(StationeersDirectory)\BepInEx\plugins\$(ModName)" />
<Copy SourceFiles="$(ProjectDir)\$(ModName).info" DestinationFolder="$(StationeersDirectory)\BepInEx\plugins\$(ModName)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)\bin\Debug\$(ModName).dll" DestinationFolder="$(StationeersDirectory)\BepInEx\plugins\$(ModName)" ContinueOnError="true" />
<Copy SourceFiles="$(ProjectDir)\bin\Debug\$(ModName).pdb" DestinationFolder="$(StationeersDirectory)\BepInEx\plugins\$(ModName)" ContinueOnError="true" Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
</Target>
</Project>