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code.ts
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// This file holds the main code for plugins. Code in this file has access to
// the *figma document* via the figma global object.
// You can access browser APIs in the <script> tag inside "ui.html" which has a
// full browser environment (See https://www.figma.com/plugin-docs/how-plugins-run).
// Runs this code if the plugin is run in Figma
if (figma.editorType === "figma") {
// This plugin will open a window to prompt the user to enter a number, and
// it will then create that many rectangles on the screen.
// This shows the HTML page in "ui.html".
figma.showUI(__html__);
// Calls to "parent.postMessage" from within the HTML page will trigger this
// callback. The callback will be passed the "pluginMessage" property of the
// posted message.
figma.ui.onmessage = (msg: { type: string; count: number }) => {
// One way of distinguishing between different types of messages sent from
// your HTML page is to use an object with a "type" property like this.
if (msg.type === "create-shapes") {
const nodes: SceneNode[] = [];
for (let i = 0; i < msg.count; i++) {
const rect = figma.createRectangle();
rect.x = i * 150;
rect.fills = [{ type: "SOLID", color: { r: 1, g: 0.5, b: 0 } }];
figma.currentPage.appendChild(rect);
nodes.push(rect);
}
figma.currentPage.selection = nodes;
figma.viewport.scrollAndZoomIntoView(nodes);
}
// Make sure to close the plugin when you're done. Otherwise the plugin will
// keep running, which shows the cancel button at the bottom of the screen.
figma.closePlugin();
};
}
// Runs this code if the plugin is run in FigJam
if (figma.editorType === "figjam") {
// This plugin will open a window to prompt the user to enter a number, and
// it will then create that many shapes and connectors on the screen.
// This shows the HTML page in "ui.html".
figma.showUI(__html__);
// Calls to "parent.postMessage" from within the HTML page will trigger this
// callback. The callback will be passed the "pluginMessage" property of the
// posted message.
figma.ui.onmessage = (msg: { type: string; count: number }) => {
// One way of distinguishing between different types of messages sent from
// your HTML page is to use an object with a "type" property like this.
if (msg.type === "create-shapes") {
const numberOfShapes = msg.count;
const nodes: SceneNode[] = [];
for (let i = 0; i < numberOfShapes; i++) {
const shape = figma.createShapeWithText();
// You can set shapeType to one of: 'SQUARE' | 'ELLIPSE' | 'ROUNDED_RECTANGLE' | 'DIAMOND' | 'TRIANGLE_UP' | 'TRIANGLE_DOWN' | 'PARALLELOGRAM_RIGHT' | 'PARALLELOGRAM_LEFT'
shape.shapeType = "ROUNDED_RECTANGLE";
shape.x = i * (shape.width + 200);
shape.fills = [{ type: "SOLID", color: { r: 1, g: 0.5, b: 0 } }];
figma.currentPage.appendChild(shape);
nodes.push(shape);
}
for (let i = 0; i < numberOfShapes - 1; i++) {
const connector = figma.createConnector();
connector.strokeWeight = 8;
connector.connectorStart = {
endpointNodeId: nodes[i].id,
magnet: "AUTO",
};
connector.connectorEnd = {
endpointNodeId: nodes[i + 1].id,
magnet: "AUTO",
};
}
figma.currentPage.selection = nodes;
figma.viewport.scrollAndZoomIntoView(nodes);
}
// Make sure to close the plugin when you're done. Otherwise the plugin will
// keep running, which shows the cancel button at the bottom of the screen.
figma.closePlugin();
};
}